Stop with the Idiotically Stupidly Insanely Large Rebel Sizes

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

swm

Major
76 Badges
May 21, 2012
597
6
  • Crusader Kings II
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: El Dorado
  • Stellaris: Distant Stars
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Third Rome
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: La Resistance
  • Stellaris: Lithoids
  • Imperator: Rome
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings III
  • Stellaris: Federations
  • Stellaris: Apocalypse
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Nemesis
  • Europa Universalis 4: Emperor
  • 500k Club
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Ancient Relics
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Imperator: Rome - Magna Graecia
  • Prison Architect
Your examples sound like they only happened because you took an active role in breaking them apart though. But you are right - I have seen rebels succeed twice.

A war-torn Sweden lost its Norwegian and Danish holdings to rebels. I also have seen several Protestant rebels changing religions on opms that were already Protestant provinces anyway.

Huh, maybe I should go back and check the rebels out more thoroughly though. In either case, I'm loving that they aren't just wimps.

Bengal I had absolutely nothing to do with; I took absolutely no hostile actions towards them until at least a decade afterwards.


Malwa was totally my fault. That said: Murdering Malwa was too easy. I should not be able to rofl-stomp a regional power this easily.
It was so easy I actually did it by accident. I went to war over a bunch of claims, and towards the end I absent mindedly took a diplo tech without reading how many points it would cost me. The result was about a year of full occupation waiting for diplo points to tick up.
I took 5 provinces in the peace. My ally took 3 in its separate peace. The rest blew up on its own.
Granted, I divided Malwa in two, but it didn't matter. For one thing, it was horribly outnumbered. Malwa was facing multiple 15k+ rebel stacks and collapsed in the time it took to build a 4k stack. Moreover, it died fast. From war start to collapse, I think Malwa fell in about 4 or 5 years (including the year of me being absent minded). When Malwa collapsed, 3 different nations declared independence from it, reducing it to a 2PM.

I thought truce timers were intended to stop things like this?

Pictures for the curious. Mewar, Dhundhar, and Gondwana are the revolter states. Jaunpur was my ally. Note the fairly high unrest in one of Malwa's last remaining provinces.
Malwa Dead.jpg
 
Last edited:

Bragi

Major
98 Badges
May 23, 2012
720
823
  • Stellaris: Nemesis
  • Tyranny: Archon Edition
  • March of the Eagles
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Crusader Kings II: Jade Dragon
  • Victoria: Revolutions
  • Europa Universalis IV: Rights of Man
  • Pillars of Eternity
  • Cities: Skylines - After Dark
  • Knights of Pen and Paper 2
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Republic
  • Darkest Hour
  • Crusader Kings II: Rajas of India
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: The Old Gods
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Crusader Kings II: Charlemagne
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris: Necroids
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Mandate of Heaven
Uh, that was indeed fast o_O
 

anomanderus

Field Marshal
55 Badges
Jan 26, 2010
3.719
562
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Semper Fi
  • Rome Gold
  • Europa Universalis IV: Res Publica
  • Lost Empire - Immortals
  • Heir to the Throne
  • Hearts of Iron III
  • For The Glory
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sunset Invasion
  • Age of Wonders III
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Holy Fury
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Imperator: Rome
  • Hearts of Iron IV: Death or Dishonor
  • Imperator: Rome - Magna Graecia
  • Age of Wonders
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
Err... 60k forcelimit in 1444? What? England never managed 20k at one time in 1444, much less 60k. Nor did France. Battles in the HYW after 1444: Formigny (5k each side), Castillon (6k English, 10k French). Castillon was basically the entire armed might of the French kingdom, and earlier battles with numbers approaching 10k similarly represented most of the country's fighting men. (Many contemporary records of the battles grossly overestimate numbers, so sometimes you'll see ridiculous figures for earlier HYW battles like Agincourt on the french side. These figures are patently ridiculous).

Probably the largest battle of the later HYW was Verneiul in 1424, with 8-10k English and 14-16k French *and* Scottish forces.

There I don't see the point of adding the "and Scotland"

Scotland had something like a million people, England something like 4 million and France somewhere between 10 and 15 million people

I think people's attitudes toward rebellions in this game is one of the greatest problems with the community, especially in multilayer.
Countries did not just steadily rise to power in the world, they were continually plagued by huge wars for foreign and domestic, something which hasn't been represented in the EU series properly in the past.

Rage quitting in a multilayer setting with this community is a joke, it happens all the time for the stupidest of reasons, "I lost a province in a war, may aswell start a new game", "oh rebels killed my army, better start a new game". Its insane.
The fun of a sandbox game like this is playing through alternate history, not building the same massive blob empires until you get bored and start a new game over and over again. Losing should be considered another fun part of this game.

If you screw up and get a massive rebellion that changes the course of your country's history, GO WITH IT, don't just rage quit and go whining on the forums because the game is hard and you think its 'broken'.

Losing will never be fun in any game
 

TheeLord

STANKIEM
64 Badges
May 26, 2012
964
34
  • Victoria 2: Heart of Darkness
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • Stellaris: Synthetic Dawn
  • Victoria 2: A House Divided
  • Cities in Motion
  • Victoria: Revolutions
  • Heir to the Throne
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Surviving Mars
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Mass Transit
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Natural Disasters
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis III: Collection
  • Crusader Kings III
  • 500k Club
I think people's attitudes toward rebellions in this game is one of the greatest problems with the community, especially in multilayer.
Countries did not just steadily rise to power in the world, they were continually plagued by huge wars for foreign and domestic, something which hasn't been represented in the EU series properly in the past.

Rage quitting in a multilayer setting with this community is a joke, it happens all the time for the stupidest of reasons, "I lost a province in a war, may aswell start a new game", "oh rebels killed my army, better start a new game". Its insane.
The fun of a sandbox game like this is playing through alternate history, not building the same massive blob empires until you get bored and start a new game over and over again. Losing should be considered another fun part of this game.

If you screw up and get a massive rebellion that changes the course of your country's history, GO WITH IT, don't just rage quit and go whining on the forums because the game is hard and you think its 'broken'.

very well said! Losing does not bother me in the long term. I can get over any loss and it's almost fun at times to know that there is actually a challenge there.. Why play a game if there is no chance of losing????
 

TheMeInTeam

Field Marshal
54 Badges
Dec 27, 2013
30.279
18.953
  • Age of Wonders III
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Cradle of Civilization
  • Battle for Bosporus
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Magicka
  • Europa Universalis IV: Res Publica
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
Even though losing as such isn't fun the risk and reality of it happening is what makes winning fun. At least for me. It's what kept me hooked on this game initially.

It is important to lose because of a poor choice made, rather than just RNG screw or fake difficulty.

In order for the game to be the former, you have to know about and how things like peasant's war functions, or you get bigtime screwed at random with no real way of predicting it. Unrest is similarly vexing, playing with it properly means gaming it such that you either don't get the rebellion...or you managed conquests in a pattern such that any one rebellion isn't very large. A few select nations like Ming just get kind of screwed if unlucky.
 

Squirrelloid

Lt. General
21 Badges
Aug 4, 2014
1.207
106
  • Victoria 2: A House Divided
  • Europa Universalis IV
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Stellaris: Synthetic Dawn
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
There I don't see the point of adding the "and Scotland"

Scotland had something like a million people, England something like 4 million and France somewhere between 10 and 15 million people

Losing will never be fun in any game

Because 6500 of them were Scottish? As in, almost half the force.

Despite its massive population advantage, France had a terrible time fielding similar proportions of its population as other countries. This was due in no small part to most of the French countryside having been pillaged continuously during the HYW - not just by English armies, but also by mercenary companies that resorted to banditry when the war went cold. There was also the Jacquerie, a brutal peasant rebellion that devastated a third to half the country until someone actually bothered to fight them. (Once trained men with weapons and armor actually attacked them, they were quickly routed - ie, the fate of most revolts in the period, and why the average revolt in EUIV being crazy hard to defeat militarily is ridiculous).

If you wanted to accurately portray France at game start, it would have 50% LA everywhere (not as a floor, but representing the fact that the monarchy had little effective control of the administration of the country).
 

Squirrelloid

Lt. General
21 Badges
Aug 4, 2014
1.207
106
  • Victoria 2: A House Divided
  • Europa Universalis IV
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Stellaris: Synthetic Dawn
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
Losing is fun, but it should be to your actual opponents. Rebels shouldn't be a challenge - ever - unless you're already hard-pressed elsewhere, or they're backed financially and militarily by your rivals.
 

atwix

Manager of Micro
53 Badges
Mar 2, 2014
8.560
4.241
  • BATTLETECH: Flashpoint
  • Stellaris: Necroids
  • BATTLETECH
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Age of Wonders: Shadow Magic
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun: Dragonfall
  • Cities: Skylines Industries
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Age of Wonders: Planetfall
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Empire of Sin
  • Cities: Skylines - Mass Transit
  • Stellaris: Nemesis
  • Europa Universalis IV
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Darkest Hour
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
Generally, when players post opinions incongruous with those who play less common starts, it's because they play mostly major powers. This post sums up this typical scenario quite well:



"I played as a top 3 superpower starts that has built in religious tolerance, begins the game with discipline, and has among the game's strongest flavor events and this new mechanic didn't affect me much at all! Obviously it's fine!"

--> Same player will typically never play a start like Mongolia or Ceylon, and thus never see the potential for absurdity, or will simply claim "well x is supposed to be hard" while blithely ignoring reality, refusing to address the concept of plausibility except when convenient to them, and continuing to favor powers only.

you always make me smile bud ;)
 

atwix

Manager of Micro
53 Badges
Mar 2, 2014
8.560
4.241
  • BATTLETECH: Flashpoint
  • Stellaris: Necroids
  • BATTLETECH
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Age of Wonders: Shadow Magic
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun: Dragonfall
  • Cities: Skylines Industries
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Age of Wonders: Planetfall
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Empire of Sin
  • Cities: Skylines - Mass Transit
  • Stellaris: Nemesis
  • Europa Universalis IV
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Darkest Hour
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
the only thing I don't get is why every province gets same amount of rebels. Do provinces above a certain basetax spawn more?

I play Yaroslavl, and all i see is 12k rebel stacks on province varying 1 to 4 basetax. Its already friggin hard to win independance, and then you get 12k rebels when you conquer an OPM like Tver? I managed, but i was like "WOW rebels stronk". Harsh treatment is useless.

Does that mean i should claim/conquer the biggest tax provinces first?

And.. what after integrating a vassal? Do those provces get same autonomy as your vassal had?

Anyways, regarding the OP complaint: This new rebel mecahnic is just a nerf to agressive players, period. Conquer 5 provinces anywhere, and you get 60k rebels shortly after. It makes blobbing from 1444 start hard with an OPM.

I had to rely on waging war, and using ally stacks to kill rebels. For a new player, seeing 60k rebels might be a rage quit moment.

All in all, i think this change favors players that are well aware of game mechanics. I don't quite know if that is a good thing or not.
 

Prom_STar

Sergeant
61 Badges
Jun 4, 2013
96
12
  • Crusader Kings II: Legacy of Rome
  • BATTLETECH
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Galaxy Edition
  • Stellaris
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Victoria: Revolutions
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Stellaris: Necroids
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Imperator: Rome
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
Everything in this game is an abstraction and everything is intentionally simplified. Cf. base tax and province manpower to Vicky's pop system. Because of that abstraction, revolts are not going to make historical sense. Stop expecting them to in a game where a province is represented by nothing more than base tax, manpower and a single trade good. I much prefer rebellions be actually threatening, actually a challenge, than for their size to be true to history and the rebels thus pose no risk to my country.

The new rebel system is a massive improvement in my opinion. We've gone from the whim of the dice to a system where you can actually see rebellions forming and take steps to counteract them. Less power to RNG and more agency to the player. Huge improvement. The rebellions have to be big for them to matter. If that strains realism, well I'll sacrifice realism for better gameplay. If you wanted this game to be realistic, you'd have to rebuild a whole lot more than just the rebel system.
 

Big Blue Blob

Captain
1 Badges
Oct 7, 2014
382
1
  • Crusader Kings II
Everything in this game is an abstraction and everything is intentionally simplified. Cf. base tax and province manpower to Vicky's pop system. Because of that abstraction, revolts are not going to make historical sense. Stop expecting them to in a game where a province is represented by nothing more than base tax, manpower and a single trade good. I much prefer rebellions be actually threatening, actually a challenge, than for their size to be true to history and the rebels thus pose no risk to my country.

The new rebel system is a massive improvement in my opinion. We've gone from the whim of the dice to a system where you can actually see rebellions forming and take steps to counteract them. Less power to RNG and more agency to the player. Huge improvement. The rebellions have to be big for them to matter. If that strains realism, well I'll sacrifice realism for better gameplay. If you wanted this game to be realistic, you'd have to rebuild a whole lot more than just the rebel system.

I partially agree with you in that the problems with EU4 lie far deeper than rebels. I do not agree with you that the current state of things is remotely good. EU5 must be very, very different if I am going to waste my money on it...

Also, Sunset Invasion is stupid. It should be an Easter egg activated from the console, not a paid DLC.
 

matk

Major
29 Badges
Oct 10, 2013
563
328
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Cities: Skylines Industries
  • Cities: Skylines - Parklife
  • Cities: Skylines - Campus
  • Cities: Skylines - Parklife Pre-Order
  • Europa Universalis IV: Cradle of Civilization
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV Sign-up
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Europa Universalis IV
  • Europa Universalis IV: Third Rome
Lol Lithuania is getting wrecked in the 5 games I've started since AoW came out (all only played for 20ish years, to get a feel for the expansion). All those new tags in that region? We get to see them most games right near the start!
 

Outrider

General
1 Badges
Sep 8, 2013
2.067
377
  • Europa Universalis IV
The new rebel system is a massive improvement in my opinion. We've gone from the whim of the dice to a system where you can actually see rebellions forming and take steps to counteract them. Less power to RNG and more agency to the player. Huge improvement.

Agreed, the system is an improvement over monthly dice rolls.

The rebellions have to be big for them to matter. If that strains realism, well I'll sacrifice realism for better gameplay.

Not really. For them to "matter", they need to be sufficiently large not to always be brushed off. A moderately sized rebel army can be a serious threat if the majority of your troops are occupied with a war or if your country has been thrashed by war.

If they're a threat to your existence when you're at peace, with full manpower and strong generals, something is wrong. When playing as a European major, this won't happen, but for anyone small it appears to routinely happen.

Can you explain to me why absurd rebels make for "better gameplay" rather than just stating it as a fact. Even in your post you stress the import of player agency, when the outcome of the system as currently implemented appears to take it away in many cases.
 

correctamundo

I'll relinquish one bullet. Where do you want it?
104 Badges
Mar 29, 2014
506
377
  • Europa Universalis IV: Third Rome
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Semper Fi
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Magicka 2
  • Cities: Skylines
  • Europa Universalis III: Collection
  • Tyranny: Archon Edition
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Golden Century
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma Pre-order
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Victoria 2
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Surviving Mars: First Colony Edition
  • Stellaris: Digital Anniversary Edition
In order for the game to be the former, you have to know about and how things like peasant's war functions

Actually you may have to know exactly but I don't. Even if you don't know all the triggers exactly it shouldn't be a complete surprise that wasting your resources in game may come with negative consequences. I managed to trigger to peasant's war twice before I knew the triggers. Both times I had of course through bad decisions wasted my resources. Neither occasions resulted in game over. But the stab hit sort of insinuates the remedy. It could have been game over though. And why not? It was after all my risk behaviour that brought it all on me.
 

Anzi

Sergeant
35 Badges
Jul 10, 2013
50
26
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Imperator: Rome
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rights of Man
  • Crusader Kings III
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Europa Universalis IV
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Cradle of Civilization
Fact of the matter is, that the only way to get huge rebel stacks is to massively mismanage your nation. If you play impatiently, you'll pay a price.
 

TheMeInTeam

Field Marshal
54 Badges
Dec 27, 2013
30.279
18.953
  • Age of Wonders III
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Cradle of Civilization
  • Battle for Bosporus
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Magicka
  • Europa Universalis IV: Res Publica
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
Actually you may have to know exactly but I don't. Even if you don't know all the triggers exactly it shouldn't be a complete surprise that wasting your resources in game may come with negative consequences. I managed to trigger to peasant's war twice before I knew the triggers. Both times I had of course through bad decisions wasted my resources. Neither occasions resulted in game over. But the stab hit sort of insinuates the remedy. It could have been game over though. And why not? It was after all my risk behaviour that brought it all on me.

Which 1.8 nation were you playing when you got a peasant's war?

Previous iterations where accepting rebel demands didn't give up territory don't count.

Fact of the matter is, that the only way to get huge rebel stacks is to massively mismanage your nation. If you play impatiently, you'll pay a price.

Spoken like a true player who only plays major powers.