All the rebellions that have spawned in my game so far haven't had generals so maybe it just depends on the rebellion type? Most of the rebellions I've dealt with are peasant rebellions (which makes sense that they wouldn't have generals) and independence factions for one-province-minors.They do spawn with generals from what I saw. When I actively made a rebellion occur in my Ottos game to flip religion three stacks and each of them had a general leading. Though the stats were not that great (2-1-0-0.. etc).
All the rebellions that have spawned in my game so far haven't had generals so maybe it just depends on the rebellion type? Most of the rebellions I've dealt with are peasant rebellions (which makes sense that they wouldn't have generals) and independence factions for one-province-minors.
Yeah, I think what they can do is increase the national army force limit sizes. England in 1444 should have a force limit of 60k or so. France 58k, Ottomans 55k, Austria 50k, Burgundy 48k. The armies are way too small in the game. Historically, the Ottomans defeated the crusaders in the battle of varna with 60k troops.
One problem is that these rebels are just as well trained, armed, and led as the nation they're rebelling against. Found it silly on one of my playthroughs having the War of Roses occur and seeing England covered in rebels(Roughly 150k+) yet, these men weren't willing to cross the channel? That's quite the insult to the Monarch if the lords were holding back 150,000 armed and trained soldiers from securing the French throne.
Yeah, I think what they can do is increase the national army force limit sizes. England in 1444 should have a force limit of 60k or so. France 58k, Ottomans 55k, Austria 50k, Burgundy 48k. The armies are way too small in the game. Historically, the Ottomans defeated the crusaders in the battle of varna with 60k troops.
Yeah, I think what they can do is increase the national army force limit sizes. England in 1444 should have a force limit of 60k or so. France 58k, Ottomans 55k, Austria 50k, Burgundy 48k. The armies are way too small in the game. Historically, the Ottomans defeated the crusaders in the battle of varna with 60k troops.
Squirrelloid already replied on this. I'll just add that the Ottoman force consisted in 15k regular Jannissary troops, the rest being mercenaries recruited for the battle specifically.
Err... 60k forcelimit in 1444? What? England never managed 20k at one time in 1444, much less 60k. Nor did France. Battles in the HYW after 1444: Formigny (5k each side), Castillon (6k English, 10k French). Castillon was basically the entire armed might of the French kingdom, and earlier battles with numbers approaching 10k similarly represented most of the country's fighting men. (Many contemporary records of the battles grossly overestimate numbers, so sometimes you'll see ridiculous figures for earlier HYW battles like Agincourt on the french side. These figures are patently ridiculous).
Probably the largest battle of the later HYW was Verneiul in 1424, with 8-10k English and 14-16k French *and* Scottish forces.
I love the new rebel mechanics. They're more of a threat instead of a measly annoyance. Still too weak IMO as I have yet to see a country get shattered by rebels, which happened quite a few times in real life.
Ringing commendations on all accounts for the new things in AoW honestly. Just got to kink out some bugs.
At the risk of sounding antagonistic: You're joking, right?
I love the rebel mechanics now! It's predictable and they provide a challenge. If anything, they could make the rebels stronger once in a while. Played until 1750 with Ottomans and never had a rebel stack scare me. Even the 72k Janissary event wasn't hard at all to beat.
At the risk of sounding antagonistic: You're joking, right?
I just finished a game with Vijay - I watched three of my neighbors collapse in that one game alone (Would've been four had I not saved my vassal).
The two more dramatic examples:
Bengal and I partitioned Orissa, Bengal collapsed to Orissan rebels almost immediately afterwards (the revolt was easily bigger than Bengal's force limit, probably multiplied by at least 1.5).
Poor Malwa was brought down from a 23 province regional powerhouse to a 2PM in under a decade. (This one... may have been my fault, still though - it should not be this easy to obliterate your only rival)
I'm totally cool with rebel mechanics the way they are.
"I played as a top 3 superpower starts that has built in religious tolerance, begins the game with discipline, and has among the game's strongest flavor events and this new mechanic didn't affect me much at all! Obviously it's fine!"
--> Same player will typically never play a start like Mongolia or Ceylon, and thus never see the potential for absurdity, or will simply claim "well x is supposed to be hard" while blithely ignoring reality, refusing to address the concept of plausibility except when convenient to them, and continuing to favor powers only.
Generally, when players post opinions incongruous with those who play less common starts, it's because they play mostly major powers. This post sums up this typical scenario quite well:
"I played as a top 3 superpower starts that has built in religious tolerance, begins the game with discipline, and has among the game's strongest flavor events and this new mechanic didn't affect me much at all! Obviously it's fine!"
--> Same player will typically never play a start like Mongolia or Ceylon, and thus never see the potential for absurdity, or will simply claim "well x is supposed to be hard" while blithely ignoring reality, refusing to address the concept of plausibility except when convenient to them, and continuing to favor powers only.