I would note the decision to make the Ibadi nation of Mzab have a Sunni province seems to result in them getting destroyed by Sunni rebels in most games
I´d say that maybe overall unrest levels should be decreased by 10 to 20% (of the base values, so if a situation has 10% unrest, it should be 8). And check if Humanism is indeed OP.
I'm definitely all for nerfting numbers, because they are stupid (22,000 Lollards in London in 1450, are you serious?), but keep the current system as it will probably help break blobbing hordes down.
I would MUCH rather have relevant rebels than see almost no revolter states and the Timurids survive until 1821 ninety percent of the time. Thanks for the changes, Paradox. Don't listen to these people.
P.S. Lollards are given more units than normal rebels. For god's sake (whichever denomination's god that might be), they're HERETIC rebels. Accepting heretic demands doesn't lose you provinces, and Lollards don't even exist outside of Europe.
If I recruited every man into my army in the entire country how can rebels be spawning with more than my force limit where the hell are they getting the soldiers if my manpower is 0 then the population pool for rebels should be close to zero
If I recruited every man into my army in the entire country how can rebels be spawning with more than my force limit where the hell are they getting the soldiers if my manpower is 0 then the population pool for rebels should be close to zero
At higher severity, a slighty larger stack (but still historically reasonable, say 5k but I admit I'm plucking that out of the air) spawns but takes immediate control of the province.
"Adventurers in CK2 need to have more soldiers than the largest empire in game otherwise they can't win!"
That's you
The thing is, the game models the type of a standing army, where the soldiers are paid professional soldiers, not to confuse with levies, raised among peasants and burghers in a militia system. So the manpower-pool is, in a very abstract way, just the pool of the male population, willing to earn their money as a professional soldier.
I might believe that but then rebels come equipped with just as good weapons, just as much cavalry, just as much cannons often more, better generals, same discipline and higher morale sometimes. Seems very professional to me
This is a good idea IF they reduce the size of rebellions like you said.Multiple types of rebellions should be more likely to trigger at once -- perhaps an ongoing rebellion should increase unrest in all provinces?
To be fair, at least now rebellions don't spawn with generals. Before, any rebellion could defeat any one of your unlead armies just because every rebellion spawned with a general.This is a good idea IF they reduce the size of rebellions like you said.