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bges

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I have a question about the stop catchment area.
A metro line between two streets.
Both streets are covered in the stop area.
And metro's entrance is in upper street.
If no road connect these two streets near this stop.
Whether the citizens in bottom area can reach or willing to walk to the entrance(or bus stop) in top of the street?
Screenshot_2013-12-08_16-11-17.jpg
 

slornie

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Yeah, if it's in the catchment area you will find cims who will walk miles to use that stop (if it takes them where they want to go). A common example of this phenomenon is where you put tram stops in the median of an avenue where are no junctions in the vicinity - cims will have to walk all the way along the median until the nearest junction and *then* cross the road to the footpath only to walk all the way back. Normally if I see situations where this might be the case I'll try to add a pedestrian road and create a junction or shortcut to make things easier/quicker.
 

bges

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Thanks for all your response. So I think this game should let us decide and construct the metro's entrance. And connect these entrances to a station in different street. I thins this is more closer to the real life.
 

ggjono

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Thanks for all your response. So I think this game should let us decide and construct the metro's entrance. And connect these entrances to a station in different street. I thins this is more closer to the real life.
if only there was a god of cim 2 who answered all our wishes sadly there is no such thing and the dev's see the whole thing as it is working correctly so they most likely wont touch the whole issue of this and path finding
 

kensternation

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I actually once built a humongous, many kilometer long, pedestrian walkway as the only access to a stop to see what would happen. Any CiM in the radius of the stop will walk for hours upon hours to reach that bus stop. The truly funny thing is the bus makes two stops and the passengers then have to transfer to another bus which they could have caught much more easily if they used a different line to get there.
 

jasiekzar

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Ha ha, it would be even funnier if they passed their destination using this sidewalk in order to get to the bus which will later take them there. I bet this is what would happen. :)
 

Murph9000

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Ha ha, it would be even funnier if they passed their destination using this sidewalk in order to get to the bus which will later take them there. I bet this is what would happen. :)

If you had a sufficiently abnormal or unusual road layout (something like an exceptionally long road section with no intermediate junctions, and no other path crossing it), I believe that they would happily walk along it to the far edge of the map and back, passing their destination twice on the way. Fortunately, it's not such a huge issue with more typical road layouts. Efficient pathfinding is basically much more computationally expensive than it seems at first instinct (if you're not already familiar with the science of graph theory, etc), because the human brain deals with the problem with remarkable efficiency. The nature of CIM2 with thousands of discrete people and vehicles needing to perform pathfinding basically forces a maximum level of complexity onto the problem, and therefore guarantees that it's never going to be fantastic, just "good enough" for reasonable road layouts and problematic for edge cases.

The bottom line is to avoid constructing road layout and stop placement combinations which trigger the undesirable behaviour.