kolpo said:
As long as gold doesn't get's mined at a faster pace then productivity raises, shall their be no or little inflation.
Well, since the game gives you the same amount of money per year in taxes, even if you hoarded some (so they didn't go back into the economy), _someone_ out there must be mining gold.
But, as I was saying, even in the deflation scenario you still get indirectly the same effects. If you made your population 10% poorer, next year you'll have 10% less in taxes, so that's 10% less research you can pay for.
As soon as that deflation starts, become your products again competive in the worlds market, gold enters your country and you get inflation. When that get's too high shall foreign countries stop buying your products and is all that is left a local economy that has only 90% gold
Umm, no, not really. The point where prices become equal to everyone else's is the point where enough gold entered your market to equalize the prices. I.e., you don't have 90% gold at that point, you simply have 100% of the gold representing your goods production.
You can't judge prices and money as independent factors, which is what you seem to do there. Money is only as valuable as the amount of goods they represent.
Let's say we have an over-simplified small country which only produces 1000 tons of grain per year and 100 tons of crafted goods (tools, clothes, etc) and there are 100 ducats in circulation to pay for it. The craftsmen spend 100 ducats to buy the grain, and the peasants spend those 100 ducats right back to buy the crafted goods. So the prices stabilize at 0.1 ducats per ton of grain and 1 ducat per ton of crafted goods. Let's also say that those are the prices in neighbouring countries too, so there's no net import or export in the long run.
If you remove 10 ducats from that economy, it doesn't just stay 90% poorer, it actually drops prices accordingly. Now the crafters only have 90 ducats to pay for grain, and the peasants only earned 90 ducats to spend right back on crafted goods. But they're still producing and buying the same amount of goods as before. Prices will adjust accordingly. Now it's 0.09 ducats per ton of grain and 0.9 ducats per ton of crafted goods.
Now they're starting to export stuff.
The only point where the prices equalize with the outside world and the exporting stops is when enough gold has entered the economy to equalize them. The point when the prices are back at 0.1 ducats per ton of grain and 1 ducat per ton of crafted goods (and thus exporting stops), is the point where that economy has 100 ducats again to pay for them.
(I'm assuming that the country isn't big enough to significantly affect the whole continent's economy. I.e., that their exporting 100 tons of grain won't move the prices much on the world market, and their getting 10 ducats for it won't make a huge difference for the whole continent.)
Sure, there'll be some fluctuations on the way there, maybe even going between temporarily having too much money and temporarily having too little money. But when the situation has finally stabilized, is when you have exactly as much money as your production is worth on the world market. No more, no less.
But also bear in mind that this equalization takes some time to happen. If you only did this once, sure, it will eventually bounce back to normal.
You are right that on the way there everyone will be poorer, though. If goods are now exported, the local population can buy less of them.