I apologize if this has been asked before but what are the main differencies between Stony and CORE? I have played Stony quite a lot and think its great. Should I try CORE? Thanks in advance.
[size=1.5] A [/size]STONY ROAD
The CORE project
that's exactly why I like more COREOriginally posted by N!ghtY
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You like perfect historical accuracy -> go CORe
you don't care about historical correctness -> go Stony
Originally posted by Snack
Well, I think the main flaw of CORE mod is that they think it's historically accurate cause they put a lot of events in it.(...)
Originally posted by Snack
Well yeah, I meant Germany, but they are the most fun to play with, even when I tried numerous other nations, they seem to have the most "action" in their hands.
BTW I did look at MKShep tech mod and although it has some great points (the need for upgrade, more supply consumption), it looks very chaotic indeed. For example, you have an IS-3 post war tank, requireing a 120mm mortar(!) tech, then it's not coherent by giving you lots of tech to research which you shouldn't really have available cause of the requirements, etc.
Someone should really do a complete remake of the tech "tree" a task of epic proportions, I know. And it would probably confuse the poor AI which is having a hard time already![]()
Originally posted by Snack
Well, I think the main flaw of CORE mod is that they think it's historically accurate cause they put a lot of events in it.
I find it interesting that it's considered more historical and yet, with Germans, you can still easily conquer UK and the war with Soviets is a piece of cake even on hardest difficulty.
As the battle/war is the main part of HOI and SR gives far better historical feeling as you actually struggle vs the Soviet hordes, I'd say that SR is far more historicaly accurate then CORE.
So yeah, great events in CORE, but it's not more historicaly accurate then the SR.
What's better in SR:
Planning and execution of your battle plans must really be flawless as fortifications, hordes of enemy units and improved AI won't give you so much time or room for mistakes as in CORE for example.
Manpower problem for Germany is much more fun and historical in SR then in CORE where you can easily have Efficient Sociopath from the start with no sweat.
Event that makes USSR declare war on you when you invade UK. Unhistorical? Maybe, but it never happened so there is no way to say if it's historical or not and besides it balances out the game pretty nicely.
But, the most important thing is the war against the Soviets. While it's totally "unhistorical" in CORE just like in normal HOI, in SR you get the feeling of overwhelming Soviet numbers allrightAs this is clearly the most important war for Germany it puts the SR mod light years in front of the CORE mod.
What maybe isn't so good in SR:
Forts of course, but imagine playing vs human opponents and you'll soon drop this complaint.
Russians with super tanks in 1943. I just don't feel good about that, they should really only have adv hvy tanks by that time and super heavies in 1945. However this is more of a HOI problem in general. The tech tree in HOI is messed up completely and should be redone from the scratch not just tweaked here and there like it's been done to this date.
So yeah, if the Germans can have Panthers before the historical WW2 start date, then it should be normal for strong AI to develop the super hvy by 1943 too.
As you can see, I am pretty weak so far in SR complaints departmentand what I would really look forward to now is a completely new tech tree.
For example, I saw someone mentioning making the Armoured Spearhead doctrine a prerequisite for Mech infantry. Things like that and slowing down the tank research for example, should bring some realism back I hope.
It would be nice to have at least long and short types of same caliber guns and some restrictions in putting them on different kind of tanks, etc.
I beleive you would need to know the battle mechanics too for a project like that to be succesfull and that is probably the problem now, cause I've seen people say only the Paradox knows the real mechanics. Or am I mistaking?
Originally posted by Snack
Nema frke Josipe, ako imas kakvih pitanja mozes ih postaviti i na hr.comp.igre.strategije gdje lagano "lurkam"![]()
Originally posted by Snack
I said that about the historical aspect of the CORE cause everyone keeps talking about how CORE is historical in contrast to SR.
Let me ask you this: why do you find CORE so much more historicaly accurate then SR for example?
Originally posted by Snack
(...)I think the whole CORE concept is wrong for single player purposes.(...)
Originally posted by Snack
If you wish to play one country so bad, you shuold make a whole scenario for it and tweak it to the maximum.
Originally posted by Snack
The player won't see the AI side of the story anyway, so you can basically manipulate the AI countries to hell to give the human player maximum historical feeling, if you know what I mean. It's just like Nighty scenarios...
Originally posted by Snack
BTW it's funny to see how Nighy is refraining himself from any comments at allSo Nighty, do I get the Stony Road mug or a tshirt for prasing SR so much?
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