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unmerged(34995)

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Acaba de salir la primera versión del Stony Road para el HoI 2.

Podeis encontrarlo aquí: HSR 2.00

Son unos 16 megas. :)
 

nemastocito

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unmerged(34995)

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nemastocito said:
Lo acabo de ver.:( he pensado que sería mejor ponerlo aquí, ya que se visita más y más a menudo este foro que el de modificaciones, luego he visto que en este ya había un aviso de Kronnos. Sorry si algún moderata quiere borrar esto.
:eek:o
 

unmerged(10132)

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No me sale donde bajarlo, ¿hay que estar registrado?

Corsario, ¿cuándo te vas a conectar al messenger? No es por ponerme violento, pero tu ofensa diplomatica esta a punto de convertirse en Casus Belli :D
 

RoMMeL DvAz

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WiRe said:
No me sale donde bajarlo, ¿hay que estar registrado?

Si es necesario estar registrado.
 

Chema_Cagi

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La verdad es que en ningún sitio explican qué es lo que hace el mod. Una cosa es citar todos los cambios que se hacen, pero no dan cuenta de los objetivos generales del mod...¿es más difícil? ¿más fácil? ¿es más jugable o más realista? ¿está pensado para juego en solitario o más para MP? ¿y el combate?...

Y encima el instalador te sobreescribe todos los gráficos sin avisar (odio los installers que no puedes descomprimir a mano para examinar el contenido).
Los iconos no me gustan nada, es lo más parecido a los iconos originales de todos los mods que he visto, y los cambios en los gráficos del mapa y la interfaz no me convencen. Creía que serían una mejora de los iconos del Stony Road Graphics pack, y lo que me parece es que son un paso atrás...

Y todo eso sin otro readme que la lista de cambios, que es muy ambigua: "Fulanito cambia los parámetros de tal cosa", etc Supongo que han asumido que todo el mundo ha jugado o sabe de qué va el Stony Road para HOI

La verdad, de momento la impresión es negativa. A ver si alguien (Kronoss, por ejemplo? :) Gran trabajo en el pack de gráficos, por cierto) nos puede explicar un poco la idea del mod antes de empezar una campaña a ciegas...
 

unmerged(10132)

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Yo sigo opinando que en general, Stony Road es confunsa en todos sus aspectos. No les quito mérito a su trabajo, pero me parece una web muy "liosa".

A ver si averiguamos que cambios trae ;)
 

Kronoss

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Yo la verdad no tengo mucha experiencia con el HSR anterior, y logicamente ninguna en este. Por lo que tengo entendido lo que persigue este mod en lineas generales es aumentar el realismo de la campaña, haciendo que los niveles de dificultad sean mucho mayores. Tambien se añaden eventos historicos y cambios graficos varios ¿?(aun no lo he instalado).

La lista de cambios es esta:

Changelog Historical Stony Road to War v2.00 (for HOI 2 v1.1)


Folder/File Author Changes Description


/AI

*All Aregorn Started modifying all existing ai files creating some new once.


/Combat modifiers

*Night Aregorn Decreased combat during night time.
*All land units Aregorn Increased penalties for adverse weather conditions on the attack and reworked terrain values.


/Config

*Messages Aregorn Corrected some messages text.
*text Aregorn Several changes to fit several HSR game modifications.
*Models Aregorn changes to fit HSR game modifications.
*Unit names Aregorn changes to fit HSR game modifications.


/Countries

*Spain Aregorn Added forts in Madrid, Burgos and Sevilla.


/DB

*Misc Aregorn Decreased manpower growth.
Aregorn Decreased leader experience gain.
Aregorn Increased ground defence efficiency.
Aregorn Increased reinforcement mp cost.
Aregorn Decreased attrition.
Aregorn Increased effect of radar station.
Aregorn Decreased IC of occupied non own provinces.
Aregorn Decreased Bombing effectiveness of naval bases.
Aregorn Increased upgrade total cost from 1/4 to 1/3 of the original unit.
Aregorn Increased scientific team cost by 33%.
Aregorn Reduced wounded recovery by 40%.
Aregorn Increased TC weight of partisans by 33%.
Aregorn Decreased General max. command capacity to give more importance to HQ and FM.
Aregorn Increased delay after combat by 50%.
Aregorn Increased air stacking limit capacity.
Aregorn Reworked air leaders command capacity.

*Difficulty Aregorn Reworked all ai bonuses and penalties according to difficulty level.
Aregorn Reworked all ai bonuses and penalties according
to difficulty level.


/Doc

*HSR Stats Aregorn Included HSR unit stats sheet (not really updated yet for this release).


/Events (detailed event credits and dates of creation can be checked in the respective files).

*Aregorn_adjustments Aregorn Adjust level to every single ai country (what can not be defined by the difficulty file of course) including special ai bonuses (e.g. additional HQ, organization or supply cost) and human penalties (e.g. transpeorts cost).

*Aregorn_ai Aregorn Started to create ai files for different situations with respective triggering events.

*Aregorn_Chi Justin –Aregorn USA Flying Tigers.
Justin –Aregorn USA help to China event series.

*Aregorn_Fra Aregorn Operation Catapult.
Aregorn Lebannon-syria.
Aregorn Expeditionary force to Norway.
Aregorn A.I. military programmes events.

*Aregorn_Ger Aregorn Legion Condor event series.
Bolt-Smark74-Aregorn Czeck technology event.
Aregorn Czeck tanks and heavy industry event.
Aregorn Division Azul event.
Aregorn 7th Airborne Division event.
Aregorn 22nd Air-transported Division event.
Smark74-Aregorn 5th SS Panzer Division ´Wiking´event.
Smark74-Aregorn Achtung Panzer published by H. Guderian event.
Smark74-Aregorn Infantry Tactics published by E. Rommel event.
Aregorn Luftwaffe full recall of commercial pilots event.
Aregorn Italy improves relations with Germany event.
Aregorn Re-occupation of the Rhinelands event.
Aregorn Eben-Emmael event series.
Aregorn Altmark incident.
Aregorn Waffen SS event series.
Aregorn Nederland bridges and dams.
Aregorn Armament deals event series.
Aregorn Barbarossa event series.
Aregorn 1936 Olympic games event series (based on Bolt event).
Aregorn Erich von Manstein event.
Generalissimo Austro-German agreement.
Aregorn Events for hypothetical Czech war.
SykoNurse-Gen-E.Dennis Hindenburg event modified by Aregorn.
Aregorn Danish Capitulation.

*Aregorn_Ita Justin -Aregorn Fiat-Revelli's Light Machine Gun.
Justin -Aregorn Ciano I.
Justin -Aregorn Ciano II.
Justin –Aregorn Victory in Ethiopia, Ciano returned.
Justin –Aregorn The Rome-Berlin Axis.
Justin –Aregorn Italian Monetary Policy.
Justin -Aregorn Italian Car Industry Policy.
Justin -Aregorn Mitragliatrice Breda MOD.37.
Justin -Aregorn Victory in Ethiopia II.
Justin -Aregorn Sweden's Emergency Purchase.
Justin -Aregorn DB-601 fighter engines.
Justin -Aregorn Italy improves relations with Germany.
Justin -Aregorn Italian reaction to Czech Crisis.
Justin -Aregorn Giulio Douhet.
Justin -Aregorn Italian intervention in the Spanish Civil War .

*Aregorn_misc Aregorn Random leader killing.
Justin-Aregorn Swedish emergency purchase to Italy.
Aregorn Allies negotiations with Norway
Aregorn Capture of Eben-Emmael
Aregorn Netherlands Dams
Aregorn Finish planes Purchase
Aregorn Hungarian tanks Purchase to Germany Aregorn Romanian tanks Purchase to Germany Aregorn Austro-German Agreement (based on Generalissimo's 1 event idea).
Aregorn The Czeck War
Aregorn Hungary gets closer to the Axis
Aregorn Finish Army strengths
Aregorn Axis minors Weakness
Aregorn Benelux violation events.

*Aregorn_Occupation Aregorn Occupation Poland events.
Aregorn Occupation Norway events.
Aregorn Occupation the Benelux events.
Aregorn Occupation Yugoslavia events.
Aregorn Occupation Greece events.
Aregorn Occupation France events.

These events no longer have the man power effects that had in HSR for HOI 1 assuming that the new partisan feature of HOI 2 actually works (no time to test it yet).

*Aregorn_Sov Aregorn Stalin Purges event series.
Aregorn Soviet a.i. military programmes.

*Aregorn_Spa Aregorn Several corrective events to balance the scenario.

*Aregorn_Tech Aregorn Several events for FRA, UK, USA, GER, JAP and SOV to adjust those nations to the new Hard division HSR feature which for this countries in particular have nation specific bonuses and penalties.

*Aregorn_UK Aregorn Enigma code event series.
Aregorn British expeditionary force in France.
Aregorn British expeditionary force in Greece.
Aregorn British expeditionary force in Spain.
Aregorn British expeditionary force in Irak.
Aregorn British expeditionary force in Persia.
Aregorn British 8th Army.
Aregorn Reinforcement of the 8th Armye.
Aregorn British RAF programmes.
Aregorn British Army programmes.
Aregorn Blood, toil, sweat and tears.
Aregorn Operation Catapult.

*Aregorn_USA Aregorn AI military programmes event series.
Justin –Aregorn USA Volunteer Group sent to China. Justin -Aregorn U.S. 'Flying Tigers' begun operations in Asia. Justin –Aregorn USA help to China event series. Justin -Aregorn The Flying Tigers returned home. Justin –Aregorn U.S. Army modernisation. Justin –Aregorn The U.S. Armored Force School. Justin –Aregorn The United Service Organization (USO).
Justin –Aregorn USO propaganda. Justin –Aregorn USO in the Pacific. Justin -Aregorn USO in Europe. Justin -Aregorn U.S. support to Franco. Justin -Aregorn Franco's payment for the U.S. support . Justin -Aregorn U.S. War Bonds (Series).

*HOI events Aregorn Several event modifications, so far to Italy, Germany, USSR, Hungary, USA, nationalist and republican Spain, random events, .death events, ai_switches, hoi2 and Czechoslovakia event files correcting among others problems with international intervention cost in the Spanish civil war, the scripting Paradox mistake for Croatia puppet or the wrong implementation of the HSR Danish capitulation event. Please check respective files for details of all events corrected or modified.


/GFX

*Interface sprites Aregorn New auxiliary gfx (bearing the start of a new brigade system representation ).
Le Figaro New province icons (fortresses, aa, infrastructure, industry and partisans).
Aregorn New province icon replacing energy for coal.

**German Interface Sprites

Aregorn New German Pzkw III.
Aregorn New German Pzkw IV.
Aregorn New German Pzkw V.
Aregorn New German Pzkw VI.
Aregorn New German Mechanised.
Le Figaro -Aregorn New German Pzkw I (based on SR spritepack).
Le Figaro -Aregorn New German Pzkw II (based on SR spritepack).
Le Figaro -Aregorn New German Motorised (based on SR spritepack).

Kronoss-Aregorn New German Infantry, Paratroopers, Garrison, Marines (based on a Kronoss infantry).
Kronoss -Aregorn New German Bergsjaegers (based on Kronoss Bergsjaeger).
Kronoss-Aregorn New German HQ (based on a Kronoss HQ version).

Aregorn New submarine (based on HOI 2 submarine).

Kronoss-Aregorn New German Fighters, interceptors and transport planes (Based on Kronoss models).
Aregorn New German CAS.
Aregorn New German Tactical bomber .


**British Interface Sprites

Aregorn New sprites for all foot units (based on Coppers or Kronoss infantry?).
Aregorn New HQ.
Ashberry-Aregorn New tank models for light and medium (light based on Ashberry’s model).
Aregorn New fighter, interceptor, CAS, tactical bomber & strategic bomber.

**US Interface Sprites

Aregorn New sprites for all foot units (based on ? infantry).
Aregorn New HQ.
Ashberry-Aregorn New tank models for light and medium (light tank based on Ashberry’s model).
Aregorn New fighter, interceptor, CAS, tactical bomber & strategic bomber.

**French Interface Sprites

Aregorn New sprites for all foot units (based on Coppers or Kronoss infantry?).
Aregorn New HQ.
Ashberry-Aregorn New tank models for light and medium (light based on Ashberry’s model).
Aregorn New fighter, interceptor and tactical bomber.

**Italian Interface Sprites

Aregorn New sprites for all foot units (based on Coppers or Kronoss infantry?).
Aregorn New HQ.
Ashberry-Aregorn New tank models for light and medium .

**Japan Interface Sprites

Aregorn New sprites for all foot units (based on ? infantry).
Aregorn New HQ.
Ashberry-Aregorn New tank models for light and medium .

**Soviet Interface Sprites

Aregorn New fighter, interceptor and tactical bomber.
Aregorn New sprites for all foot units (based on ? infantry).
Ashberry-Aregorn New tank models for light and medium.
Le Figaro-Aregorn New mech. And motorised (Based on Le Figaro’s original models).

**Minors and Defaults Interface Sprites

Aregorn New sprites for all foot units (based on ? infantry).
Ashberry-Aregorn New tank models for light and medium.
Le Figaro-Aregorn New mech. And motorised (Motorized Based on Le Figaro’s original model).
Aregorn Modified HOI’s battleship.
Aregorn Modified HOI’s Carrier.
Aregorn New submarine.
Kronoss New V1 & V2.

*Interface pictures MD-Aregorn Added some brigade type pictures for Germany.
Aregorn Lots of improved new German leader Pictures.
Ashbery Include new picture for ss leader Kum.
Scharlemanje New pictures for tech teams.

*Map Aregorn New land fortress sprite.
Aregorn New coastal fortress sprite.
Aregorn New Victory point sprite.
Aregorn New Capital sprite.
Aregorn New Antiair sprite.
MDIE-Aregorn New counter strip.
Generalissimo New German & Japan flags.
Aregorn German Topbar.

*Palette MDIE Added MDIE’s counter mod.
*Loading Screens Tjaja New loading screens for HSR 2.x



/Installer

*Design Tjaja New Design for HSR 2.x



/Ministers

*Germany Aregorn Changed some traits.
Smark74 Changed Schacht trait to capitalist.
*England Aregorn Increased traits for Alan Turing (he was a genius and that is without counting the team).


/Leaders

*AUS Aregorn Prioritise all leaders to be upgraded at least to lt.gen by the ai.
Aregorn Eliminated leader death by historical year after 1939.

*CAN Aregorn Prioritise all leaders to be upgraded at least to lt.gen by the ai.
Aregorn Eliminated leader death by historical year after 1939.

*ENG Aregorn Prioritise all leaders to be upgraded at least to lt.gen by the ai.
Aregorn Eliminated leader death by historical year after 1939.

*FRA Aregorn Prioritise all leaders to be upgraded at least to lt.gen by the ai.
Aregorn Eliminated leader death by historical year after 1939.

*GER Aregorn Changed several leader traits and skills eliminating several unknown leaders.
Aregorn Eliminated leader death by historical year after 1939.
Aregorn Prioritise all leaders to be upgraded at least to lt.gen by the ai.

*JAP Aregorn Prioritise all leaders to be upgraded at least to lt.gen by the ai.
Aregorn Eliminated leader death by historical year after 1940.

*NZL Aregorn Prioritise all leaders to be upgraded at least to lt.gen by the ai.
Aregorn Eliminated leader death by historical year after 1939.

*SAF Aregorn Prioritise all leaders to be upgraded at least to lt.gen by the ai.
Aregorn Eliminated leader death by historical year after 1939.

*SOV Aregorn Prioritise all leaders to be upgraded at least to lt.gen by the ai.
Aregorn Eliminated leader death by historical year after 1939.

*USA Aregorn Prioritise all leaders to be upgraded at least to lt.gen by the ai.
Aregorn Eliminated leader death by historical year after 1940.



/Province

*Burgos Aregorn Gave some IC.
*Gibraltar Aregorn Increased coastal fort decreasing the land fort.
*Königberg Aregorn Gave more resources.
*Malta Aregorn Increased coastal fort.


/Technology

*Armor-Artillery Aregorn Added combat bonuses to all artillery type techs without the requirement of brigade attachments (Divisions already had specialized battalions so increased tech should give increase firepower).

Stony Forum-Aregorn Added intelligence values for armoured car techs.
*Industry Aregorn All agriculture techs give also supply production efficiency although are a bit more difficult to research now.
Aregorn Computer techs more difficult to research.
Aregorn Increased to 25% the bonuses given by assembly line techs.
*Naval Aregorn Included cas and naval bombers as requirements for basic and improved carriers respectively.


/Tech teams

*Germany Aregorn Added von Richtofen and changed some traits.
Smark74-Scharlemanje Added several new historical teams (Focke-wulf, Hanomag and Henschel. Pictures also provided by Scharlemanje).
Smark74 Changed several team traits (Guderian, Dönitz, Blom & Voss and Junker).


/Units/Brigades

*SHT Aregorn Include super heavy tanks as a new model of heavy tanks to free a brigade type.
*HT Aregorn Decreased softness.
Aregorn Increased oil consumption.
*Eng. Aregorn Increased hard attack +1.
Aregorn Increased soft attack +1.
Aregorn Gave moral bonus (Elite corps)
*armor_cars Aregorn Increased soft attack and hard attack for improved.
*CAG Aregorn Significantly increased air attack values.
*SS Aregorn Created SS attachment representing SSDivision.


*Country Spec. Formations Smark74-Aregorn Added country specific attachments to complement binary divisions if desired. Initially we are adding only one alternative formation (some countries had more than one, e.g. Japan) upgradeable according to infantry technology (36, 39, 41, 43 & 45) resulting in 5 additional upgrades. The modification is in fully experimental phase and is meant to replace the unrealistic ‘brigade’ attachments. For now we keep all options available anyway.


/Units/Divisions


*DD Aregorn Increased cost and sea attack.
Hannibal Increased range.

*Submarines Aregorn Decreased visibility by 1/3

*CAS Aregorn Increased land combat values
Aregorn Decreased speed.

*Naval_bombers Aregorn Increased land combat values
Aregorn Decreased naval attack.
Aregorn Reduced speed.
Aregorn Reduced supply consumption by half.
Aregorn Decreased air defence.
*Multi_Role Aregorn Increased land combat values
Aregorn Decreased naval attack.
Aregorn Reduced speed.
Aregorn Reduced supply consumption by half.

*Interceptors Aregorn Increased land combat values
Aregorn Decreased naval attack.
Aregorn Reduced speed.
Aregorn Reduced supply consumption by half.

*Escorts Aregorn Reduced speed.
Aregorn Reduced supply consumption by half.

*Strategic_bombers Aregorn Increased most combat values
Aregorn Reduced speed.
Aregorn Reduced supply consumption by half.

*Tactical_bombers Aregorn Increased land combat values
Aregorn Decreased naval attack.
Aregorn Decreased speed.


*Infantry Aregorn Decreased speed by 1.
Aregorn Increased cost IC +1.
Aregorn Basic division is now considered to be a binary 2 . regiment division. Option to extend it will be given to each country by ‘brigade’ attachment.

*Bergsjaeger Aregorn Decreased speed by 1.
Aregorn Basic division is now considered to be a binary 2 regiment division. Option to extend it will be given to each country by ‘brigade’ attachment.

*Marine Aregorn Decreased speed by 1.
Aregorn Basic division is now considered to be a binary 2 regiment division. Option to extend it will be given to each country by ‘brigade’ attachment.

*Light armor Aregorn Increased speed +2.
Aregorn Increased oil consumption.
Dec152000-Aregorn Increased man power cost.
Aregorn Increased soft attack.
Aregorn Increased org..

*Armor Aregorn Increased oil consumption.
Dec152000-Aregorn Increased man power cost.
Aregorn Increased org. & morale.
Aregorn Increased soft attack.

*Mechanised Aregorn Increased oil consumption.
Aregorn Increased org. & morale.

*Motorised Aregorn Decreased oil consumption.
Aregorn Increased org..
Aregorn Decreased IC cost.

*Modifiers Aregorn Increased night combat penalties
Aregorn Increased Bergsjaeger bonuses.
Aregorn Increased Marine bonuses.
Aregorn Increased penalty attack for snow, frozen and rain.


/HOI 2 1.1 Bugs identified

• gorund_defense command does not work
• When at war with Denmark, no fleets other than transports can reach the Baltic even from Baltic ports. I expect this serious bug relates to every strait in enemy hands (in this case Copenhagen) of the world map (e.g. Gibraltar or the Suez channel). The possibility of using transports in this situation I imagine is another mistake willing to represent submarines…
• Air bases are supporting more than their maximum limit (actually any air base can support any number of air units so no need to improve existing air fields).
• A.I. Air attacks once a war is initiated start only after reload…



/Wish list for Paradox

1. Increased dissent penalty for Minister changing (2-3)..
2. Increase the maximum speed level at least to the one HOI 1 had.
3. Leader skills and traits of a leader Commanding a HQ should have an effect on subordinate units affected by the HQ.
4. Optional possibility to upgrade. This not only increases game flexibility but most importantly would be of use for modding new division types. The best would be to have a box like the one use for priority of reinforcement which when ticked will allow upgrading.
5. Random technology command which could be also defined by tree (so the random technology will be limited to a specific tree and not anyone).



Solo viendo el incremento de las penalizaciones del principio, ya imagino que el mod va a ser mucho mas dificil.
 

unmerged(39507)

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Feb 6, 2005
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He estado probandola, con Alemania, y por ahora esto es lo que me ha pasado.

-Al ejecutarlo en vez del año te aparece una A. Arreglado tocando el text.csv.
-Algunos mensajes estan en inglés y no todas las opciones se pueden escoger.
-Cuando se moderniza una unidad o se despliega sólo te aparece el nombre de la unidad.
-Casi todos los mensajes les falta el boton de IR ALLI.
-En eventos me ha aparecido el de los Juegos Olimpicos del 36. Otro que si no escoges la primera opción no te puedes anexionar Austria (al menos es lo que dice). También varios eventos de robo de tecnología. Al escoger instalar Tiso en Eslovaquia, te quedas con algunas divisiones, luego te da una tecnología de blindados, y por último te da una división blindada. Otro evento es que se envía la Legión Condor a España y te desaparecen dos escuadrones de tácticos. En mi partida a ganado la geuera civil España nacional y me han devuelto esos dos escuadrones y además me han dado planos de tecnología aerea.

Ahora esoy en julio de 1939 y ya os contaré como sigue esto.
 

unmerged(34995)

Questions about bans are to be directed to BiB
Oct 5, 2004
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México y USA tienen el mismo color.
Cambia por defecto los iconos del HoI2 vanilla.
El mensaje de romper relaciones comerciales está incompleto.
Cambia algunas pics de líderes.
 

Chema_Cagi

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Hernan said:
He estado probandola, con Alemania, y por ahora esto es lo que me ha pasado.

-Al ejecutarlo en vez del año te aparece una A. Arreglado tocando el text.csv.

Sería mucho preguntar tocando exactamente qué línea? :)
 

Txefe

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Supongo que lo de la "A" es lo mismo que ocurria con la version en ingles del HOI2 al pasarla al castellano o_O

Yo con el mod del Stony nunca he jugado una campaña completa, lo que mas me interesaba de la web de stony era sus archivos de sprites y todo el apartado grafico, que son unos cracks.

En cuanto a lo del mod, me voy a esperar al CORE2, no creo que instale este.
 

Silent Hunter

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Quisiera añadir que el save que tengo de la 1.1 lo e copiao y lo e metido en la carpeta save game de el mod y funciona.

Un saludo
 

Chema_Cagi

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Silent Hunter said:
Quisiera añadir que el save que tengo de la 1.1 lo e copiao y lo e metido en la carpeta save game de el mod y funciona.

Un saludo

De todas formas no te fíes mucho: el mod cambia el fichero text.csv, y eso suele ser sinónimo de incompatibilidad entre partidas guardadas. Algunas cosas del mod no te funcionarán en la partida guardada (muchos cambios de text.csv sólo se aplican al empezar una campaña), y corres el riesgo de sufrir CTDs y cosas raras con según qué sucesos
 

Kronoss

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Si alguien ha probado ya este mod. Podria darnos sus impresiones sobre las caracteristicas, dificultad, etc....
 

unmerged(21848)

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Yo estoy haciendo una partida de prueba, con 2.01 que salio hace unos dias, partida de prueba del tipo, me cojo cuba y observo como se pegan losgrande, el problema de la A persiste, pero quizas es problema del parche no time limit, o de incompatibilidad con la version española, ya q la interfaz me sale en español y los eventos en ingles

Por ahora eso es todo, pronto os dire como se comportan las AI, la verdad q en el HSR, y el SRP para el 1....la IA era mejor q la del vanilla, y personalmente, los eventos me gustaban mas q los del CORE, ya q todos eran eventos q influenciaban en la partida, no del tipo....los Yankis ganan la copa del mundo ;)
 

unmerged(40041)

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Primera partida en Normal llevando Alemania. Recibes bastantes planos de tecnologías gracias a eventos. (Se han añadido bastante eventos sobre todo para Alemania) La IA de Francia no cambia q recuerde mientras la de Polonia pone al menos tropas en Danzig.

Una vez empieza la guerra con los aliados salta un evento por el q Inglaterra realoja unas cuantas tropas extras en las islas. Aún así como dejan alguna provincia en Escocia sin protección, mando paracaidistas seguido inmediatamente por un desembarco de tropas para reforzar. Las islas caen fácilmente. Por cierto los transportes cuestan bastante-25IC.

La guerra con la URSS, nada nuevo, como curiosidad me ha saltado las 2 veces q luchan hasta el final (10% de probabilidades, creo q es más q en la versión Paradox)

En mi segunda partida en Difícil me di cuenta q repartir Checoslavaquia puede hacer q te declare la guerra, sobre todo si eliges la opción de repartirla con Hungría. Loa aliados se unieron a la fiesta. :) Como siempre q la URSS te declara la guerra pronto terminas ganando y teniendo para el 42-43 una partida sin alicientes.

Ahora estoy en Muy difícil, aceptando el pacto Molotov-Ribb para q la URSS no me declare la guerra y así poder crecer para al menos ser un escollo interesante más adelante. Los gabachos han llegado casi hasta Viena aprovechendo q estaba acabando Polonia pero ahora q mis tropas están ya en el oeste no creo q me cueste embolsar una parte y seguidamente derrotarlos del todo.

La versión 2.0.1 ,q aún no he probado, incluye un evento por el q Italia pide unirse a la alianza tras la toma de Francia.

Más cosas los Ingenieros han sido sustituido por las Hard Divisons. Éstas se actualizan cada vez q desarrollas una tecnología de Infantería (39,41,43 y 45). Además Alemania tiene brigadas SS q sobre todo dan Moral.

Creo q no me olvido nada. :wacko:
 

bolondro2

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Despues de esa exposicion, echo en falta una valoracion global.
¿merece la pena?

Algotan simple como un si o un no