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Sherkin

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Oh no your right, but the method of ending the edict by speaking to the prima, is simply "kill the earthshakers" as quests go, it's lame and boring. It lacks any depth, nuance or imagination. As you might be able to guess, I'm very dissappointed with the range of solutions to quests (if any range is offered at all) Obsidian dropped the ball here I think and in the same way, consistantly across the game. I find it a huge detraction from what otherwise might have been a masterpiece gaming experience.
That's exactly my point. I didn't have any other option by that point, couldn't change my mind and just massacre them all or something (screw you, Prima!) I was quite annoyed, google said me nothing, so it took me some time to figure out where was the issue (if it is one and not simply designed that way).
If I ever replay it I'll just kill'em all))

Actually, how else can you lift the Edict if the mages live? Is it possible?
 

wimplestiltskin

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That's exactly my point. I didn't have any other option by that point, couldn't change my mind and just massacre them all or something (screw you, Prima!) I was quite annoyed, google said me nothing, so it took me some time to figure out where was the issue (if it is one and not simply designed that way).
If I ever replay it I'll just kill'em all))

Actually, how else can you lift the Edict if the mages live? Is it possible?
Im not entirely sure on the solo route. I had to kill the mages as they simply wouldn't let me through without the sigil to prove my allegiance (which you get given in the disfavoured path, from the leader of the earthmovers) I can't say with 100% certainty that there isn't something I've missed, but it seems that there isn't any other way of gaining access to the spire and breaking the edict without killing them all.
 

User29

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Oh no your right, but the method of ending the edict by speaking to the prima, is simply "kill the earthshakers" as quests go, it's lame and boring. It lacks any depth, nuance or imagination. As you might be able to guess, I'm very dissappointed with the range of solutions to quests (if any range is offered at all) Obsidian dropped the ball here I think and in the same way, consistantly across the game. I find it a huge detraction from what otherwise might have been a masterpiece gaming experience.


you don't have to kill the earthshakers though, she sends you to kill them but you can resolve it peacefully, you really went overboard on the assumptions without seeing it through
 

Skiewolf

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There is a silly bug here.
Once I got the Aurora spire and the shield, If I go back to Bleden Mark to report, then Hundred-Blood won't have the dialogue option to open Howling Rock.
Reloaded, and she does have the option. Good thing I had a savegame.
 

TorquemadaStark

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OK, turns out the last spire is not accessible till Act 3, even if the journal says that you still need to gain the beastwoman trust. Once I started Act 3 I was able to reach the last spire. Seems a minor bug in the journal description of the quest.

No clue about the Stone Edict, though, I was not able to end it.
Bullshit, it is accessible. You just have to click one of the greyed-out options again, asking about the spire, and if you have the shield, she'll respond and show you the way.