What a load of bollocks !
By my reckoning maybe 70% of the Great Wonders that will be introduced will be nothing more than an inert pile of rocks that had absolutely ZERO interaction with the people of the CK2 period. The Great Pyramids ? - apart from tomb robbers shortly after they were built and archaeologists in the 19th and 20th century no one had anything to do with them. The same goes for Petra, the Lighthouse at Alexandria or any of the other "ancient" sites. That doesn't stop them from being fascinating to both the locals and to strangers who interact with that area.
Yeah, that's a pity. Medieval people didn't care about those sites. Were they intrigued by them? Sure. They were interesting regional oddities, but not important to the way people lived and thought about the medieval world. Apparently my criticism of these sites in game is upsetting to people, but forget for a moment what you as a modern person think and know about them. Think about what a medieval person would think/know about these sites, and consider the gameplay interactions that could derive from that.
What plausible interactions would a Norman king have with Stonehenge? Go there, look around, muse to himself "oh that's interesting, I wonder where these came from?". What else? The site was of no religious significance to any character that appears in CK2. Are imaginary supernatural events all it has going for it?
And what would be a Fatimid caliph or Ayuubid sultan's interactions with the Great Pyramid? Again, it's nice to look at it, but it holds no meaning for them. Would they credibly want to go to the expense of restoring it with white limestone and gold? This idolotrous pagan tomb? That's absurd. Meanwhile no gameplay interactions that derive from the fact that the Fatimid caliph controls the city which
all muslims are obligated to visit?
Compare to the gameplay applications of what should have been historical wonders.
Controlling the Kaaba, to which all muslims are drawn. Objectively the most important place on the planet for a very large portion of the playable characters in the game. The potential interactions there are much more meaningful.
Controlling the Hagia Sophia, the grandest structure in medieval Europe, which is credited with the conversion of Russia to Christianity (with a tremendous butterfly effect throughout history, without which our world might be unrecognizable) because Russian envoys thought it was Heaven on Earth. The potential events, from converting characters through its heavenly majesty, to attracting pilgrims, to references to Justinian... there are so many possibilities.
Controlling, say, the Tower of London. Not an architectural wonder, sure. But a building with a particularly special place in English history, with all its use as a residence, a dungeon, and an execution ground. There are so many potential rooms the player could build, and uses that emulate the tower's history.
But if your English king rides to Stonehenge... what plausible meaning does that hold for anyone? "Oh boy this is spooky, I wonder who built this?" Come on. We all love antiquity. We all love big ancient structures. But for the devs to prioritize things that truly did not matter to the medieval era over
much better medieval alternatives is a massive lost opportunity.