11 Badges
Oct 17, 2018
  • Warlock: Master of the Arcane
  • Pride of Nations
  • Age of Wonders III
  • Age of Wonders: Shadow Magic
  • Age of Wonders
  • Age of Wonders II
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall - Revelations
Just want to say I've been playing AoW, off and on, since the first version came out in 1999. I've played a little of each version recently, and IMO they all stand the test of time. Each new version of AoW has been better than the last, and yet each version is unique--with features not present in the others.

I just bought AoW3 about six weeks ago, so I'll be spending a lot of time learning and enjoying it. But I'd also be very happy to play AoW1 or AoW2 (with or without Shadow Magic).
  • 1


5 Badges
Aug 27, 2019
  • Crusader Kings II
  • Tyranny: Archon Edition
  • Age of Wonders III
  • Age of Wonders: Shadow Magic
  • Age of Wonders: Planetfall Sign Up
Age of Wonders 2: Shadow Magic is generally considered the best of the series. While 3 is decent in it's own right it lacks the content and versatility that Shadow Magic offers.

2/Shadow Magic has more factions you can play as, more units you can field, Magic is more versatile and powerful, and there are no class choices to dictate your playstyle. Instead you play however you want. (oh and 2/Shadow Magic has a much better soundtrack)

Only real complaint about 2/shadow magic is the visuals which do show their age as it's 2D/3D sprites and how difficult it is to learn the game in comparison. (for example the game doesn't teach you how to properly use ranged units which have a lot of factors going in to landing ranged attacks as in distance, obstacles, height and the level of marksmenship)

vota dc

4 Badges
Sep 15, 2006
  • Darkest Hour
  • Hearts of Iron III
  • 500k Club
  • Mount & Blade: Warband
AOW 1 made interesting the small cities: they don't develop so you use them anyway. Can be useful for immersion. For example why capturing Minas Tirith if in 50 days you will have 20 Minas Tirith?
Problems were superpower heroes (even more than Aow 2) and very high upkeep for lower tiers.
Also unlike of AOW 3 lack of proper modding. For example you can edit the units but not the ability, archery will always have 4 attack 2 damage and will attack 2 times.
  • 1

Patriarch of Bub

Lauc hum et Folgoratrix
28 Badges
Sep 11, 2017
  • Crusader Kings II
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Imperator: Rome - Magna Graecia
  • Crusader Kings II: Monks and Mystics
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Imperator: Rome Sign Up
  • Crusader Kings II: Way of Life
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
I've played AoW1 so much when I was younger. I still think it is one of the best campaigns in any game I've played - it was a blast experiencing all the plotlines unfold. I also recall it was very well-written. :)
The campaign in aow1 was awesome! Particularly when rescuing the dwarves of Deepmir. That scenario had an amazingly interesting underground to explore. I dragged it out until i explored everywhere and rebuilt all the ruins.

No single scenario had such fun and extensive underground.