Okay so. Was playing this game first back in 2018 and then put it down due to life getting busy.
Now fully back into the game and really enjoying it, but not sure if I may a thing or two (or five?) wrong.
I'm playing a campaign, and I have all the DLCs for the game. I have all 5 of my original mech warriors that you'd normally start with, and only had to reload an old save game ONCE due to a badly chosen contract (I was against assault-class vehicles on a 2.5 skull "destroy covoy" mission and I was NOT ready).
Last story mission I completed was liberation of weldry, and I'm thinking to start the next one to boost my credits up, potentially to buy my first assault mech (thinking a Stalker)
Currently my main mechs and their roles are as follows:
Blackjack: medium range lasers and an AC-5 for long range support (may swap to AC-2). to be replaced by shadow hawk
Vindicator: close range brawler. To be replaced by centurion or something beefier if I can get it (stalker mentioned above)
Archer: (bought this one from a store on weldry) long range fire support but low on armour due to how much ammo it carries to feed its two LRM 20's
Trebuchet: mid to long range support, ideally the guy who sensor locks but in recent contracts I have to use it to actually fire at stuff lol
My MAIN ISSUE right now is that i"m starting to take a lot more damage in 2 or 2.5 skull missions, and repairs are starting to take longer than they should (even though they aren't expensive). To workaround this, I unlocked the 2nd mech bay so I can keep some mechs battle-ready at all times. Obviously this means more monthly expenses. I also got a 6th mech warrior as I sometimes am down 1 warrior as it recovers from an injury.
Am I doing anything wrong? Should I be changing my mech lineup or is there something else I can do?
Any advice is welcome. This is my 2nd attempt at a playthrough of this game (first one I abandoned as I spent more time figuring things out)
Now fully back into the game and really enjoying it, but not sure if I may a thing or two (or five?) wrong.
I'm playing a campaign, and I have all the DLCs for the game. I have all 5 of my original mech warriors that you'd normally start with, and only had to reload an old save game ONCE due to a badly chosen contract (I was against assault-class vehicles on a 2.5 skull "destroy covoy" mission and I was NOT ready).
Last story mission I completed was liberation of weldry, and I'm thinking to start the next one to boost my credits up, potentially to buy my first assault mech (thinking a Stalker)
Currently my main mechs and their roles are as follows:
Blackjack: medium range lasers and an AC-5 for long range support (may swap to AC-2). to be replaced by shadow hawk
Vindicator: close range brawler. To be replaced by centurion or something beefier if I can get it (stalker mentioned above)
Archer: (bought this one from a store on weldry) long range fire support but low on armour due to how much ammo it carries to feed its two LRM 20's
Trebuchet: mid to long range support, ideally the guy who sensor locks but in recent contracts I have to use it to actually fire at stuff lol
My MAIN ISSUE right now is that i"m starting to take a lot more damage in 2 or 2.5 skull missions, and repairs are starting to take longer than they should (even though they aren't expensive). To workaround this, I unlocked the 2nd mech bay so I can keep some mechs battle-ready at all times. Obviously this means more monthly expenses. I also got a 6th mech warrior as I sometimes am down 1 warrior as it recovers from an injury.
Am I doing anything wrong? Should I be changing my mech lineup or is there something else I can do?
Any advice is welcome. This is my 2nd attempt at a playthrough of this game (first one I abandoned as I spent more time figuring things out)
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