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Judge

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Slargos said:
Luddites.

Like the amish and the EU1 players, you will be ridiculed and laughed at behind your backs. :p

Don´t think so. EU 2 was a huge improvement compared to EU 1. EU 3 is not much of a step forward compared to EU 2. The greatest risk is that people will loose interest in the EU serie overall since they don´t feel they get value for their money.
 

th3freakie

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Judge said:
Don´t think so. EU 2 was a huge improvement compared to EU 1. EU 3 is not much of a step forward compared to EU 2. The greatest risk is that people will loose interest in the EU serie overall since they don´t feel they get value for their money.

Now that's not really true. We may not consider them "improvements" but EU3 didn't change from EU2 any less then it did from EU1.
 

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Judge said:
Don´t think so. EU 2 was a huge improvement compared to EU 1. EU 3 is not much of a step forward compared to EU 2. The greatest risk is that people will loose interest in the EU serie overall since they don´t feel they get value for their money.

Much as I love EU2, you could argue fairly convincingly that EU1 is better in that the A.I. tends to do much better, i.e. it has less to deal with, fewer events to mess it up and therefore wars are more interesting. Just my opinion... :cool:
 

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Slargos said:
Luddites.

Like the amish and the EU1 players, you will be ridiculed and laughed at behind your backs. :p

Maybe so, but EU1 still looks prettier with its lovely 2D map. :)
 

coreymas

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Okay just so that everyone doesn't think i am a EU3 Fanboy I went out and bought from Paradox the 6-pack strategy pack.

I will play EU2 and see how it compares to EU3.

Until then.

Corey
 

unmerged(48100)

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Forced to stick with EU2 by a lacking graphics card. Anyway, EU2 is a great game with mods, especially if you can play it as fast as I can, which I wouldn't be able to do with EU3 anyway. And by the time I get to EU3 there will be enough map mods and interface changes for it to look good as well. With patience, I win.
 

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Lachlan said:
For one thing, sea zones are labeled in a nice flowing script.


I tried to find some screen shots, but they don't look too different from II. It looked like there might have been less provinces. From a strictly aesthetic view, I think less provinces make a better map, as there is less clutter, less lines (borders) and so forth.
 

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sainte-therese said:
How is it different from EU II?

I was replying directly to Slargos' tongue-in-cheek slur on EUI. ;) Heretic that he is!
 

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I'm pretty sure EU1's map and EU2's are identical, except for the nice flowing script part. Personally I like the ability to zoom out all the way so you can see an entire continent at a glance. EU2's choices of zoom options are... interesting.

Unless you get a mod like EP, EU1's AI is better than EU2's. Period. As was said, it has less to worry about, and it's less likely an event's going to dump it on it's head.

EU1 AIs are better at colonization, better at warfare, and better at stomping on you if you get too big for its comfort. The only thing I dislike about EU1
s AIs is it really, REALLY likes forts...which makes maneuvering wars rather difficult.

Interestingly, the lack of most historical events (EU1 relies on random events with a few more keyed to certain monarchs) gives the game some of the dynamism EU3's trying to emulate.

Now naturally I'm a EU2 fan....but I wouldn't be quick to knock off the grand daddy. EU1's still a very enjoyable game and sits on my hard drive right next to EU2 quite happily.
 

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EU1 AIs are better at colonization, better at warfare, and better at stomping on you if you get too big for its comfort.

That's interesting, I'd prefer that the AI in EU II was better at colonization and carrying on war over a long distance. Maybe I'll have to have a look at EU I.
The only thing I dislike about EU1
s AIs is it really, REALLY likes forts...which makes maneuvering wars rather difficult.

I dont know what to make of that, but if nothing else it varies from other paradox games where the AI rarely builds forts.
 

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sainte-therese said:
That's interesting, I'd prefer that the AI in EU II was better at colonization and carrying on war over a long distance. Maybe I'll have to have a look at EU I.
The thing with EU1 is that it had only eight playable countries. For the rest you could do better AI. The increased flexibility in EU2/3 also means more factors for the AI to evaluate...
 

unmerged(31425)

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sainte-therese said:
That's interesting, I'd prefer that the AI in EU II was better at colonization and carrying on war over a long distance. Maybe I'll have to have a look at EU I.
Then you should try EP, the mod in my signature. EP AIs colonize the best and they conduct long distance wars the best too.
 

CatKnight

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Havard said:
The thing with EU1 is that it had only eight playable countries. For the rest you could do better AI. The increased flexibility in EU2/3 also means more factors for the AI to evaluate...

I'm not sure how to evaluate that comment. You'd need AI scripts for the playable countries anyway because you'd only be playing one of them. Even the non-playable countries' AIs seem pretty competent in EU1.

For EU2 though, as IDLF says I like EP's AI performance. It's nigh on historical and pretty smart. If I have a gripe, it's that mid-late game the AI's doing SO much that wars make my processor really unhappy. The game doesnt' crash - just slows down a lot. :)
 

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CatKnight said:
Even the non-playable countries' AIs seem pretty competent in EU1.
I think you overestimate EU1 ai's ability... Let us not forget that Eu1 engine was in so far different as to account for things like more historical outcome and more colonisation due to:
-later startdate which provided for established, strong countries like France, Ottomans or Spain (and so does 1492 scenario in eu2 yield more historical outcomes than GC)
-annex whole country rule which prevented that countries get divided by half of Europe
-provinces could not defect
-colonists were distributed by nation-specific colonial bonus which prevented pretty much colonisation by countries other than historical colonizers. The later had also a colonizing chance bonus.
-7 colonists made a city already which made colonisation faster (was also the case in earlier eu2)
-there was no penalty on higher amount of colonial provinces (was also the case in earlier eu2) which again amde colonisation by ai faster and more efficient
-I believe that the incomes in EU1 were higher as well (for example due to lack of cultures and the penalty involved with it) which allowed for faster colonization...

There are probably other factors to think of which made the outcomes in eu2 less predicatble than in eu1. THey have nothing to do with the abilities of AI which was just as stupid overall in eu1 as it is in eu2...

Ah, and also there *were* significant differences between the eu1 and eu2 maps, like some 100 provinces more on the later ;)
 

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Kasperus said:
-later startdate which provided for established, strong countries like France, Ottomans or Spain (and so does 1492 scenario in eu2 yield more historical outcomes than GC)
Exactly, you will see the same thing in EU2 if you start later on. I prefer to start as early as possible b/c I want to watch countries grow big. ;)
Kasperus said:
-annex whole country rule which prevented that countries get divided by half of Europe
Not only that. The maximum provinces you could take in a peace negotiation was 3, which makes it hard to break countries apart. So even if the AI lost wars it had many provinces left and after a few years it was ready for battle again.
 

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Havard said:
The thing with EU1 is that it had only eight playable countries. For the rest you could do better AI. The increased flexibility in EU2/3 also means more factors for the AI to evaluate...

Pretty much what I was getting at in the first place. I just wish I knew why it was so hard to program the A.I. to figure out why it shouldn't attack my 5,000 infantry in the carpathian mountains with 6,000 cavalry. :(
 
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universalis said:
Not only that. The maximum provinces you could take in a peace negotiation was 3, which makes it hard to break countries apart. So even if the AI lost wars it had many provinces left and after a few years it was ready for battle again.

I kinda like that rule. Any way to mod that into EUII?