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Chaingun

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AdmiralNelson said:
The battle screen shows each dice roll so the player can actually see what's happening in the battle, rather than just watching the numbers fall and morale drop until somebody is beaten.

Heh, I actually liked it in EU2, because then it took some skill to watch the battle and determine from number changes how it was going. If numbers started to drop sharply retreat was necessary. :cool:

Now it's mechanical "retreat if dice are too bad". Not sure if it requires less thinking though because it's more open; you still have to consider if you can afford to retreat or not, or if you should hope for better dice next phase.
 

Trin Tragula

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Why would people who prefer 3D not care about deep gameplay? I'm a long time paradoxgame player, and admitedly I don't care that much for the 3D graphics of EU3. I will still get the game though. Surely if you don't care about the graphics then shouldn't you be indifferent to the new ones as well?

Would seem to me it's just as snobish to reject a game DUE to the fact that it has 3D graphics (that one might dislike) as it is to reject a game DUE to the fact that it has 2D graphics (that one might dislike).

Paradox Games have never had great UI, we still play them though :)
 

Chaingun

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CSK said:
While I agree with your observation, I have a question for you too. Would you ever accept a vassalage anyway? At least I know I never was in the situation to do.

It depends, if I had the choice of being destroyed or vassalized I'd choose vassalization obviously. Then again, the AI never is able to destroy me. ;) The key issue here for the AI is to recognize when it's actually threatened and has no way out. It's a rather complicated situation as simply having a bigger army doesn't necessarily mean I'm in any situation to occupy the AI completely. (My army may be worse qualitatively, I may be losing an ongoing war, etc.)