I would broadly agree with Praetori.
Whether Fighter or Missile will depend on how point defence technology advances (and on the decisions made in face of those advancements).
Super effective PD would mean fighters either have to be shielded to overcome the PD and firing lasers, and generally be overly expensive, or be suicide darts. Missiles would just have to be produced in such numbers to overwhelm the PD. This has its problems, but they are necessary as there is no other recourse (ignoring lasers for the time being).
As PD decreases in effectiveness the usefulness of fighters increases in simple terms of logistics. You might get 100 (even 1,000) missiles from 1 fighter/bomber, but if you have to store, transport and deploy those 10^x missiles you have a massive supply line which needs to be defended by even more missiles. Manpower still needs to be fed and watered, and the few hundred tonnes of food required to keep a ship spaceborne is a logistical issue BUT it stays relatively static. If you have your missile boats and fight a serious battle you suddenly need to replenish 10^x+3 missiles. Those missiles need to be manufactured, which means factories given over to them, which requires more missile defended logistic targets. Are we running a total war in peacetime? Are we leaving factories empty? Are we spending rampantly to keep missiles flowing just in case of a battle?
Then consider 'sensor ghosts', or hit and run tactics. If you can fool the enemy into launching their barrage then you have just created a dozen opportunities for yourself, even if they have another 10/0 barrages left.
Also, just gonna put it out there....Reloading? Are we putting everything on Alpha Strike (in which case is this missile boat just a one trick pony, destined to explode after firing its salvo) or does firing 10^x missiles happen every few seconds, with the attached logistic nightmare/mechanical system that is operating in battle field conditions and might just jam/leave a dozen paths to your magazine for a lucky shot (Looking at you Jutland).
Fighters, on the other hand might survive their initial encounters. They might just need to be restocked and sent back out.
It all depends on how effective the PD is.
As to whether Fighter/Bombers should be in the game...There is no reason not to include them. We aren't going to get a 'realistic' game where one multipurpose fighter takes down a Station someone spent 50 years building, or where 4 men, a dingy and a block of plastique take down a battleship.
But options are important. So many games give you 5 ship classes, which are just scaled up versions of each other, and call it a choice.
I don't want Stellaris marred by Missile Boats Today, Missile Boats Tomorrow, Missile Boats FOREVER. (Same with Laser boats, or Mass Driver boats)
Give it ebb and flow. Give one side an advantage in PD, then let the other side get ahead in Fighters/Missiles, and by jo give us events and flavour text that bear that out. Give an event for sudden tech up:
'Your new technology gives you an added edge on the battlefield +5%damage for 3 months.'
'Your technological advancements are proving problematic for old style ships, halving the benefit for 2 years for ships built before X'
'My Leader! The enemy has developed new technology that we cannot defend against. Our Admirals are sounding the retreat! A) STAND AND FIGHT! (+30% damage taken) B) Well...ok. (All units lose 20% Organisation).
(Obviously with better effects)
Whether Fighter or Missile will depend on how point defence technology advances (and on the decisions made in face of those advancements).
Super effective PD would mean fighters either have to be shielded to overcome the PD and firing lasers, and generally be overly expensive, or be suicide darts. Missiles would just have to be produced in such numbers to overwhelm the PD. This has its problems, but they are necessary as there is no other recourse (ignoring lasers for the time being).
As PD decreases in effectiveness the usefulness of fighters increases in simple terms of logistics. You might get 100 (even 1,000) missiles from 1 fighter/bomber, but if you have to store, transport and deploy those 10^x missiles you have a massive supply line which needs to be defended by even more missiles. Manpower still needs to be fed and watered, and the few hundred tonnes of food required to keep a ship spaceborne is a logistical issue BUT it stays relatively static. If you have your missile boats and fight a serious battle you suddenly need to replenish 10^x+3 missiles. Those missiles need to be manufactured, which means factories given over to them, which requires more missile defended logistic targets. Are we running a total war in peacetime? Are we leaving factories empty? Are we spending rampantly to keep missiles flowing just in case of a battle?
Then consider 'sensor ghosts', or hit and run tactics. If you can fool the enemy into launching their barrage then you have just created a dozen opportunities for yourself, even if they have another 10/0 barrages left.
Also, just gonna put it out there....Reloading? Are we putting everything on Alpha Strike (in which case is this missile boat just a one trick pony, destined to explode after firing its salvo) or does firing 10^x missiles happen every few seconds, with the attached logistic nightmare/mechanical system that is operating in battle field conditions and might just jam/leave a dozen paths to your magazine for a lucky shot (Looking at you Jutland).
Fighters, on the other hand might survive their initial encounters. They might just need to be restocked and sent back out.
It all depends on how effective the PD is.
As to whether Fighter/Bombers should be in the game...There is no reason not to include them. We aren't going to get a 'realistic' game where one multipurpose fighter takes down a Station someone spent 50 years building, or where 4 men, a dingy and a block of plastique take down a battleship.
But options are important. So many games give you 5 ship classes, which are just scaled up versions of each other, and call it a choice.
I don't want Stellaris marred by Missile Boats Today, Missile Boats Tomorrow, Missile Boats FOREVER. (Same with Laser boats, or Mass Driver boats)
Give it ebb and flow. Give one side an advantage in PD, then let the other side get ahead in Fighters/Missiles, and by jo give us events and flavour text that bear that out. Give an event for sudden tech up:
'Your new technology gives you an added edge on the battlefield +5%damage for 3 months.'
'Your technological advancements are proving problematic for old style ships, halving the benefit for 2 years for ships built before X'
'My Leader! The enemy has developed new technology that we cannot defend against. Our Admirals are sounding the retreat! A) STAND AND FIGHT! (+30% damage taken) B) Well...ok. (All units lose 20% Organisation).
(Obviously with better effects)