I think Fighter's/Bombers/Interceptors should absolutely remain in the game. I'd agree they shouldn't be manned fighters, but rather drones, and would add that they can be manufactured on the carriers similar to SC2 carriers.
I'd favour a triad of fleet dynamics.
Cruiser-Carrier-Battleship
Cruiser based fleets would consist of a number of ships that are moderately armed and armored, allowing them to have the greatest speed, while sacrificing power. However this allows them to also present the greatest threat to carriers as they have the point-defenses to eliminate their fighters, but also maintain the ability to close the gap with the carriers and destroy them.
Carrier fleets would maintain speed, but be slower than the more nimble cruisers. Their ability to send out fighters and bombers and manufacture replacements gives them the best survivability and allows veterancy to build up. Unfortunately the ships themselves tend to be weakly armed meaning any ships that manage to close on them are likely to win. Particularly adept at destroying battleship based fleets.
Battleship based fleets are the slowest, but also the most heavily armed and armored. Unfortunately their size means they are unable to catchup to a carrier of comparable quality yielding frustrating battles of attempting to fly through a storm of carrier based aircraft that will whittle them down into nothingness long before their weapons are within effective range of the home aircraft. However what they lack in speed they makeup for in firepower being able to shred through any fleet with ease.
So a battleship fleet cannot force a fight on a cruiser fleet, as cruisers can retreat to fast, but can simply walk towards any planets and any cruiser fleet attempting to stop them would be annihilated. However a battleship fleet attempting to do the same against a carrier fleet would be destroyed as the carriers can continually launch waves of fighters/bombers eventually overwhelming and destroying the battleships, while continually falling back out of weapons range. And a carrier fleet attempting to do similar against cruisers would be caught and destroyed.
Thus carriers would be the ideal type for the two FTL variants that put fleets at the outside of a system carriers will attack from there and only progress inwards after destroying their enemy from afar. While battleships would be best for the type that allows the fleet to appear at the heart of the system. Cruisers would be adequate for any type, outside the system would allow them to target weak points, while avoiding strongpoints, and entering near the center would provide surprise and destroy all but heavily fortified areas.
I'd favour a triad of fleet dynamics.
Cruiser-Carrier-Battleship
Cruiser based fleets would consist of a number of ships that are moderately armed and armored, allowing them to have the greatest speed, while sacrificing power. However this allows them to also present the greatest threat to carriers as they have the point-defenses to eliminate their fighters, but also maintain the ability to close the gap with the carriers and destroy them.
Carrier fleets would maintain speed, but be slower than the more nimble cruisers. Their ability to send out fighters and bombers and manufacture replacements gives them the best survivability and allows veterancy to build up. Unfortunately the ships themselves tend to be weakly armed meaning any ships that manage to close on them are likely to win. Particularly adept at destroying battleship based fleets.
Battleship based fleets are the slowest, but also the most heavily armed and armored. Unfortunately their size means they are unable to catchup to a carrier of comparable quality yielding frustrating battles of attempting to fly through a storm of carrier based aircraft that will whittle them down into nothingness long before their weapons are within effective range of the home aircraft. However what they lack in speed they makeup for in firepower being able to shred through any fleet with ease.
So a battleship fleet cannot force a fight on a cruiser fleet, as cruisers can retreat to fast, but can simply walk towards any planets and any cruiser fleet attempting to stop them would be annihilated. However a battleship fleet attempting to do the same against a carrier fleet would be destroyed as the carriers can continually launch waves of fighters/bombers eventually overwhelming and destroying the battleships, while continually falling back out of weapons range. And a carrier fleet attempting to do similar against cruisers would be caught and destroyed.
Thus carriers would be the ideal type for the two FTL variants that put fleets at the outside of a system carriers will attack from there and only progress inwards after destroying their enemy from afar. While battleships would be best for the type that allows the fleet to appear at the heart of the system. Cruisers would be adequate for any type, outside the system would allow them to target weak points, while avoiding strongpoints, and entering near the center would provide surprise and destroy all but heavily fortified areas.
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