I think you're being a little extreme there. I certainly concede that I ignored issues around structural integrity for simplicity, and that there must be a point at which, for a given level of materials technology, the same level of thrust cannot be built beyond a certain size. But I don't think this really solves the problem, because even with modern materials tech, that maximum size seems likely to be far, far larger than your typical one-pilot fighter. So this really only serves to distinguish between big "cruisers" and really big "battlehips", and that's without even speculating on potential future advances in materials.
Having just gone back over this part of the discussion... actually SharpFish seems to be in the wrong. As I understand, it's gone like so (even-numbered quotes are from SharpFish):
1. "my species has created an FTL drive ( warp drive, worm hole creation, or hyper drive) in the process we created a sub light drive that allows us to travel, what would normally take days in mere hours or even minutes, example ( earth to pluto in a week as opposed to 15 years). The smallest we can make the drive is fighters sized, it is just impossible to make this drive missile sized."
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2. "Fine. Now, remember how I pointed out that everything is moving in a single medium? So the issue of whether it can be built small enough for a missile is not important; what is important is whether it can be built big enough for a cruiser or a battleship. Seeing as you didn't specify any upper limit, this seems to be the case. So I can now build ships that are just as fast, just as manoeuvrable as your "fighters", only they are vastly larger, tougher, and carrying much more firepower.
Look, there's no frictional drag in space, so the only factor that determines a vessel's performance is the *proportion* of overall mass that is "engine", to use terms fairly loosely. If your X-wing is, say, one third engine, and yet I can build a Star Destroyer that is also one third engine, then my SD will have exactly the same performance as your X-wing. The whole concept of "fighter" is redundant; all the things that made it distinct are gone."
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3. "From what I gather, what you are saying, is that a battleship, can maneuver, accelerate, decelerate, and turn just as fast as a fighter?"
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4. "Yes, exactly. Because of the absence of drag. If you stood on the deck of a modern aircraft carrier and kicked a football into the ocean, this would have no effect on moving the ship. If you did the same thing on a that exact same carrier floating in microgravity, it WOULD cause the ship to move, ever so slightly, and ever so slowly."
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5. "This is blatantly not true because you assume that mass and volume are the same thing and in reality they would differ in so many ways in different types of crafts."
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6. Above quoted post.
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Shaktari proposed, as near as I can tell, inertial compensator tech married to the mother of all rocket engines (maybe it's reactionless, but well go with a reaction drive for simplicity) for his fighters. The inertial compensator tech is necessary to avoid the extreme accelerations from destroying anything vaguely fragile in the fighter. It did not seem to be (this is important!) an
inertialess drive however.
Now, SharpFish is absolutely correct that there is no stated reason you can't slap such a drive onto a battleship,
but he is wrong that this will make battleships as manoeuvrable as fighters, because he has not factored in the mechanical stresses involved in when accelerating objects.
Suppose you have a 1-metre-long engine strapped to the back of a 100-metre-long cylindrical spaceship, like a Saturn V rocket.
If you accelerate the spaceship along its central axis (ie from rocket exhausts straight up to nose cone), then the entire thing will experience the same forces. So far, so good.
Now suppose we want our spaceship to turn 90 degrees. Our engines are at the back, so that's where the the work will be done. For the sake of argument, it will take precisely 10 seconds to complete this manoeuvre, all thrust will come from the back of the engine block, and for the record, 1 gravity = 9.8m/s/s. Now, how far will the engine block and the nose cone move? Well, time for some maths...
1. Think about the hands of a clock going from 12 to 3: the point where the hands join to the mechanism is the back of our engine block. So the front of the engine block is 1 metre away.
2. The circumference of a circle with a radius of 1 metre is 6.28 metres. 90 degrees is a quarter of this, so 1.57 metres.
3. Thus in the 10 seconds it takes for this manoeuvre, the front of the engine block will move 1.57 metres.
4. The circumference of a circle with a radius of 101 metres is 634.6 metres. 90 degrees is a quarter of this, so 158.65 metres.
5. Thus in the 10 seconds it takes for this manoeuvre, the nose cone will move 158.65 metres.
6. The front of the engine block will be moving at 0.157 metres per second (assuming a constant rate) - compare that to 9.8m/s for 1 Earth gravity over 1 second.
7. But the nose cone will be moving at 15.865 metres per second (assuming a constant rate) - ie about 160% of what we experience on Earth.
Obviously, the nose cone HAS to move that fast to complete the manoeuvre in 10 seconds. Now, humans and well built machinery can easily handle 1.6 times Earth's gravity... but what happens if we use a bigger ship doing a faster manoeuvre? Let's say it's a 1km ship doing it in just 1 second...
Well, the circumference of a circle with a 1km radius will be 6,283 metres, so the nose will have to move 1,571 metres. To move 1,571 metres in one second is obviously 1571m/s... or 160 times the gravity experienced by us on Earth! Anyone sitting in the nose cone then will be reduced to a fine red mist. Heck, even if your ship is entirely unmanned, its Intel Core i99 CPU might find itself ripped free and obliterated by that kind of acceleration. Worse, the
structural materials you use might buckle, literally tearing the ship apart.
Meanwhile, the 1 metre engine block will be experiencing only a fraction of 1 Earth gravity (1.57 m/s).
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Now, eagle-eyed readers will have noted that I mentioned inertial compensator tech earlier. This means that we can reduce the forces experienced in our spaceship by a certain amount - let's say we can reduce them by 50% across the board. So whereas our nose cone should be experiencing 160gs in its manoeuvre, it's now "only" experiencing 80 gravities. That's still going to kill people and break machines.
But a shorter ship won't be experiencing g-forces anywhere nearly as strong as these. Thus, your (say) 20m long fighter will continue to be much more manoeuvrable than your 1km battleship.
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Clever readers might also suggest rotating the spaceship at a different point: after all, spinning it about the engine block places the maximum stress on the nose cone. So why not spin it halfway along its length?
Well... you're absolutely right. However, this means your engine block and nose cone are both still experiencing strong forces, because they're both effectively at the end of a 500 metre object going through that motion. And again, if you can do this for your battleship to make it easier, you can do the same for your fighter too. In other words, the fighter
still has a significant advantage over the battleship in terms of manoeuvrability.
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Finally, I mentioned the idea of an
inertialess drive. This is a drive in which the forces experienced above are
entirely cancelled out. It's also physically impossible and lethal (for various esoteric reasons), but hey, this is sci-fi. So how would it work if we used one of these instead?
Well...
now we finally have battleships that can manoeuvre like fighters - at least so long as they continue firing their engines (no thrust = no motion, not even momentum... remember
inertialess). Battleships will be bouncing around
at the speed of light (unless they have really, really puny engines) trading shots at one another. Combat will be the most hilariously fast dogfight ever seen.
However... you may opt like Doc Smith to let inertialess ships go faster than light when inertialess. In this case... the fighter probably comes out on top again. Why? Because if the speed of light is no limit, then the limit is when the thrust from the engines equals the resistance of the interstellar gas and dust you're fighting in. Obviously, a smaller ship will encounter less resistance, so
unless your means of thrust scales perfectly with the size of the ship (ie it probably has to be a reactionless drive), smaller ships will have a marginally higher top speed than bigger ships. Amusingly, streamlining your ships will also be useful now, because "air resistance" will actually matter

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Finally, for those who want to know more, an essay on this problem by an actual qualified engineer: http://www.stardestroyer.net/Empire/Science/Size.html
I hope this impromptu physics lesson clears up this point

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