But that doesn't mean you can see everything, does it? Quite often, asteroids aren't seen until very late, if at all.
No, but asteroids have had billions of years to cool down to the background temperature of space.
Once again, assuming there is any exhaust in the first place.. As for the cockpit, to make it more efficient (so you're not having to continually heat the cockpit due to losses) I would think some form of insulation could be used to minimise heat dissipation.
Well, you
can insulate it, but you'll still get what's called black body radiation.
You may not
want to insulate it however, because unlike devices in our atmosphere, there is no convection to carry waste heat away, meaning it builds up. In reality the problem for everything from satellites to the space shuttle has been how to avoid cooking the interior due to waste heat

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It would be an awesome feat of monitoring to be able to pick up such a small heat source, with all the other stuff in space, when you have to look in all directions at once.
As I noted, we can pick up the Voyager 1 heat signature with a single dish, and can scan the entire sky in about four hours. Add in more telescopes and such (if only to monitor your own native space traffic) and it becomes trivially easy to do the same in a setting like Stellaris.
Quite, but you seem to think that these would be easily picked up by monitoring stations in short order. You seem to forget that heat is EM radiation, so travels at the speed of light - given our ships in the game will have FTL (even the fighters, otherwise they'd take days to get from planet to planet, much less across a star system) this is an entirely redundant argument. The heat signature would arrive at the destination after the fighter.
Oh, if you can travel at FTL then you're absolutely correct. Well, if you can travel at FTL and either there are no FTL sensors, or they're not fast enough to give enough warning (ie travelling at twice the speed of light vs FTL sensors working at 1,000x).
I think an example of this might be Star Wars actually - FTL in Star Wars is many millions (if not
billions) of times faster than light, so even with FTL scanners, an attacking force can arrive before the defenders have mobilised.
That said, the obvious counter to the above is for the defenders to be
always mobilised and expecting an attack at any instant.
If you spaceship is radiating that much heat, it sounds like it is of poor design. Surely they should be insulated as to preserve energy and not to have to constantly heat the ship as it loses it to space?
As above, if you don't remove the waste heat you'll boil your crew alive. For example, you want a cockpit to be around 300K, because that's around what we humans are comfortable in.
The surface of a black body emits roughly 448 watts per square metre at 300K, and whilst you can lower that quite a bit (eg polished silver would emit roughly 9 watts per square metre), that'll still show up.
One dish, the entire sky, in four hours? No, you can't for the simple fact is your not even facing half the sky for several hours at a time. Unless you're talking about some sort of orbital monitoring station?
Sorry if I wasn't clear. One dish is all that's required to pick up a 20W power source at 18 billion kilometres, but to scan the entire sky requires all our telescopes.
I was making the point that if we can do it now with our caveman tech, then a race that has masters FTL would probably have a better handle on it.
My point is just that life support for a trip to Mars will either be very bulky (to permit room to exercise etc, plus to store foodstuffs etc), or require a crew that is asleep and thus not doing anything

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This is the crux of the matter - your basing your opinion on contemporary technology and science
It's the only reference material we have though. And some of it won't be expected to change much - think about how isolation affects people for example. That'll be true whether we can zip around at a million times the speed of light or not.
With today's tech, yes... Genetically engineered super-algae from the far future though? Think outside the box, man.
Even with super-algae or w/e, you still need to feed them nutrients and keep them in their optimum environment.
If we built one today, yes.... Once again, advanced tech from a race that can travel the stars is probably a lot better than our own.
Even assuming they have super-tech, the life support stuff is still going to mass more than no life support (because you're using a computer).
Correction, I wasn't going from missile/drone to fighter, but rather you were going from missile to drone/fighter. See the subtle difference? A drone is a fighter sans pilot.
Yeah I think this is just a bit of confusion as to what we're each talking about. When I say "fighter" I mean something with a squishy pilot in it. When I talk about missiles or drones, I refer to things piloted by on-board computers.
Once again with the propellant argument.
Yes, but we are seeing trails from starships in Stellaris, so it seems sensible to assume they're using propellant.
Still, if you want to consider reactionless drives, you may still have a problem if the drive requires more energy to move more mass, which can result in needing more
reactor mass, larger batteries, or whatever other means of supplying power you use.
(There's also the problem that reactionless drives turn every tramp freighter into a super-dino-killer asteroid, but that's by the by

...)
I wasn't talking about stealth at all.. In fact, that is the first time I even typed it!. Granted, I may have skipped a few posts along the 15 page route though..
It was just in response to that bit where you asked how I came to "that" conclusion (ie no stealth in space). NP

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An extra 200Kg on a ship that is likely to weigh in at a many times that (F15, again for example, weighs in at 12,700Kg unloaded) is not a great deal to worry about.
Don't forget I was being as generous as I could.
Anyway, you'll find it has a noticeably larger impact on space fighters than on aircraft. On an aircraft, it'll tend to reduce the maximum speed by a small fraction. On a
spacecraft though, it'll reduce the maximum
acceleration (there being no practical speed limit unless we're positing high-c-fractional fighters). For example, let's suppose the difference is between accelerating at 100m/s/s and 95m/s/s - it's not much, but after 10 minutes the first one is going 3,000m/s faster than the latter, and has travelled an extra 900 kilometres.
I am also not sure "flight characteristics" are that much of a concern in zero G, you know.
It's because the centre of gravity will shift due to the uneven distribution of mass. In the air you can correct this tendency with flaps on the wings and such, but in space you need small engines dotted around the ship to correct for this movement (or some reactionless drive equivalent).