• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

richvh

Preserver of the Light
63 Badges
Dec 1, 2001
14.691
1.999
Visit site
  • Stellaris: Leviathans Story Pack
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Knights of Pen and Paper 2
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Age of Wonders: Shadow Magic
  • Age of Wonders
  • Age of Wonders II
  • Crusader Kings II: Jade Dragon
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • A Game of Dwarves
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • Majesty 2 Collection
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Rome Gold
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
Do the vanilla benchmark wars work? I'm not seeing any difference in history/wars/norman_conquest.txt between 2.1.6 and 2.2
 

richvh

Preserver of the Light
63 Badges
Dec 1, 2001
14.691
1.999
Visit site
  • Stellaris: Leviathans Story Pack
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Knights of Pen and Paper 2
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Age of Wonders: Shadow Magic
  • Age of Wonders
  • Age of Wonders II
  • Crusader Kings II: Jade Dragon
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • A Game of Dwarves
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • Majesty 2 Collection
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Rome Gold
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
There's a new history/diplomacy folder that is empty.

It's not new. My archive copy of 1.07b (the oldest I have) has that folder. I think it's a holdover from EU, and has never been used.
 

chatnoir17

CK2 NMIH Project Lead
98 Badges
Sep 17, 2009
5.043
193
  • Cities: Skylines
  • Divine Wind
  • Sengoku
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Stellaris - Path to Destruction bundle
  • Diplomacy
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Nemesis
  • Age of Wonders III
  • BATTLETECH
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Stellaris: Galaxy Edition
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normandy 44
I suspect an /interface folder problem.

I've seen the same thing with the Middle-Earth mod where the steps listed didn't work, but once I removed the /gfx and /interface folder things worked fine.

Same with the Warhammer mod. After the changes were done, it would load up, but crash once trying to start a game the very last second after it finished loading a character.

I had to go through the /interface folder with winmerge and look at all the changes between our files and Charlemagne. In that case, there were only 8 files in /interface that weren't portrait related, so it wasn't so bad. For other mods however that have done heavy interface graphical editing, it may be a much longer process trying to determine which files need to be updated.

It doesn't seem to be interface or gfx files, since the mod crushes without these folder.
Here is the file, please check it if anyone has time.
http://www.mediafire.com/download/wa37btutf1u8p5j/NMIH16102014.rar
 
Last edited:

Galle

Lt. General
70 Badges
Apr 20, 2009
1.667
1.085
  • Hearts of Iron II: Armageddon
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • Sword of the Stars II
  • Sword of the Stars
  • Sengoku
  • Rome Gold
  • Victoria: Revolutions
  • Majesty 2
  • Magicka
  • Europa Universalis III Complete
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Ancient Space
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • BATTLETECH
  • Crusader Kings III
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Gold Edition
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Warlock 2: The Exiled
  • Warlock: Master of the Arcane
  • Victoria 2
  • Europa Universalis III Complete
Okay, this is getting ridiculous. I've stripped the mod down to a two-megabyte file that's barely a mod at all, and the historical wars continue to be broken. I can't think of a single thing that could possibly be causing the problem at this point.

Here's the aforementioned two-megabyte-file, if anyone's willing to help: View attachment Crisis of the Confederation War Bug.zip. If you start a custom game and select Kaoru Maeda, then she should start in a war called simply the "Test War" - a claim war for Forcalquier. It is possible to declare this war once the game has started, but the game refuses to acknowledge that it's defined in the history files.

EDIT: Okay, I can think of ONE thing - it might be the date. Perhaps the game no longer counts wars that are defined as being declared after the initial playable period? But then why does it still load up the characters, provinces, and titles just fine?
 

omega20056

Basileus Basileon
94 Badges
Dec 27, 2012
4.463
2.009
  • Crusader Kings III: Royal Edition
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Battle for Bosporus
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Victoria 3 Sign Up
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Stellaris: Nemesis
  • March of the Eagles
  • Europa Universalis IV
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Green Cities
  • Stellaris: Federations
  • Europa Universalis IV: Res Publica
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Mare Nostrum
  • Imperator: Rome Deluxe Edition
  • Stellaris
  • Stellaris - Path to Destruction bundle
  • Imperator: Rome Sign Up
  • Europa Universalis IV: Third Rome
  • Imperator: Rome - Magna Graecia
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: El Dorado
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Mandate of Heaven
  • 500k Club
  • Stellaris: Ancient Relics
  • Victoria 2
  • Imperator: Rome
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Synthetic Dawn
  • Stellaris: Lithoids
None of the events in my mod will trigger now. I can trigger them using the console but they refuse to fire on their own (Even when I satisfy the trigger conditions).
 

Ofaloaf

Content Designer
Paradox Staff
77 Badges
Feb 27, 2007
1.064
2.130
  • Stellaris: Galaxy Edition
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • 500k Club
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Ancient Relics
  • Divine Wind
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Hearts of Iron II: Armageddon
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Heir to the Throne
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2
  • Victoria 2: A House Divided
Have you tried just setting the start date of the war to 768? Sure, that makes no sense, but modding voodoo like that can be surprisingly effective.
 

Galle

Lt. General
70 Badges
Apr 20, 2009
1.667
1.085
  • Hearts of Iron II: Armageddon
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • Sword of the Stars II
  • Sword of the Stars
  • Sengoku
  • Rome Gold
  • Victoria: Revolutions
  • Majesty 2
  • Magicka
  • Europa Universalis III Complete
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Ancient Space
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • BATTLETECH
  • Crusader Kings III
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Gold Edition
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Warlock 2: The Exiled
  • Warlock: Master of the Arcane
  • Victoria 2
  • Europa Universalis III Complete
Have you tried just setting the start date of the war to 768? Sure, that makes no sense, but modding voodoo like that can be surprisingly effective.

Do you mean without changing anything else (like the playable timeframe, or the lifespan of the characters involved) or by moving everything into the 8th century? Because the former doesn't work, and the latter would, frankly, be a lot of work.
 

Ofaloaf

Content Designer
Paradox Staff
77 Badges
Feb 27, 2007
1.064
2.130
  • Stellaris: Galaxy Edition
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • 500k Club
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Ancient Relics
  • Divine Wind
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Hearts of Iron II: Armageddon
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Heir to the Throne
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2
  • Victoria 2: A House Divided
Do you mean without changing anything else (like the playable timeframe, or the lifespan of the characters involved) or by moving everything into the 8th century? Because the former doesn't work, and the latter would, frankly, be a lot of work.
Nah, I meant the former. If having the war start in the 8th century isn't working out-- maybe there's a CB issue with the patch?
 

LumberKing

Philosopher
104 Badges
Dec 16, 2013
3.838
480
www.christianforums.com
  • Rome Gold
  • Crusader Kings II
  • Sengoku
  • Europa Universalis IV: El Dorado
  • March of the Eagles
  • Victoria: Revolutions
  • Victoria 2: A House Divided
  • Hearts of Iron II: Armageddon
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Stellaris: Apocalypse
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Tyranny: Archon Edition
  • Shadowrun Returns
  • Cities: Skylines - Parklife
  • Tyranny - Bastards Wound
  • Cities: Skylines Industries
  • Age of Wonders: Shadow Magic
  • Age of Wonders
  • Cities: Skylines - Green Cities
  • Shadowrun: Hong Kong
  • Victoria 3 Sign Up
  • Stellaris: Humanoids Species Pack
  • Europa Universalis III: Collection
  • Europa Universalis IV
  • Hearts of Iron III Collection
  • Europa Universalis III Complete
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Europa Universalis III Complete
  • Stellaris: Megacorp
  • Shadowrun: Dragonfall
  • Victoria 2
  • Cities: Skylines
  • Tyranny: Archon Edition
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Magicka 2: Ice, Death and Fury
  • Crusader Kings II: Conclave
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Crusader Kings II: Reapers Due
Is the different era clothing moddable and if so how?
 

Blood Royal

General
37 Badges
Jun 1, 2007
2.199
543
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Horse Lords
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Crusader Kings III
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Victoria: Revolutions
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • War of the Roses
  • 500k Club
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
Okay, this is getting ridiculous.

EDIT: Okay, I can think of ONE thing - it might be the date. Perhaps the game no longer counts wars that are defined as being declared after the initial playable period? But then why does it still load up the characters, provinces, and titles just fine?

I hope it's not a date problem, because the Middle-Earth Project mod also has start dates ranging from 9000ish-11361 AD. It could be why it crashes on start-up regardless of how many custom folders/files I remove, but I'll keep checking... what dates do you use?
 

Captain Gars

Lead AI Programmer
4 Badges
Oct 4, 2010
5.887
905
  • Crusader Kings II
  • Sengoku
  • 500k Club
  • Paradox Order

richvh

Preserver of the Light
63 Badges
Dec 1, 2001
14.691
1.999
Visit site
  • Stellaris: Leviathans Story Pack
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Knights of Pen and Paper 2
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Age of Wonders: Shadow Magic
  • Age of Wonders
  • Age of Wonders II
  • Crusader Kings II: Jade Dragon
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • A Game of Dwarves
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • Majesty 2 Collection
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Rome Gold
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
Did any of your new stuff from your log make it into the beta, Captain? I didn't see it mentioned in the changelog.
 

Blood Royal

General
37 Badges
Jun 1, 2007
2.199
543
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Horse Lords
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Crusader Kings III
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Victoria: Revolutions
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • War of the Roses
  • 500k Club
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
OK, I fixed the Middle Earth mod.

Turns out the final crash after selecting a character had _something_ to do with a file in /common. Not defines.lua or static_modifiers.txt, but one of the others.

So anyone getting that last stubborn crash that is not /interface or /gfx folder related, try emptying out all the files in /common in your mod and see if that helps :)
 
Last edited:

Galle

Lt. General
70 Badges
Apr 20, 2009
1.667
1.085
  • Hearts of Iron II: Armageddon
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • Sword of the Stars II
  • Sword of the Stars
  • Sengoku
  • Rome Gold
  • Victoria: Revolutions
  • Majesty 2
  • Magicka
  • Europa Universalis III Complete
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Ancient Space
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • BATTLETECH
  • Crusader Kings III
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Gold Edition
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Warlock 2: The Exiled
  • Warlock: Master of the Arcane
  • Victoria 2
  • Europa Universalis III Complete
OK, I fixed the Middle Earth mod.

Turns out the final crash after selecting a character had _something_ to do with a file in /common. Not defines.lua or static_modifiers.txt, but one of the others.

So anyone getting that last stubborn crash that is not /interface or /gfx folder related, try emptying out all the files in /common in your mod and see if that helps :)

So are your historical wars working? (CotC's only current start date is 2998, for the record)