Stellaris - [v3.4.3 (9d15)] The bioadaptability trait defines slave_cost twice

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SirBlackAxe

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Aug 13, 2021
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Description
[v3.4.3 (9d15)] The bioadaptability trait defines slave_cost twice

Game Version
Cepheus v3.4.3 [9d15]

What version do you use?
Steam

What expansions do you have installed?
All but Overlord; the all of the above field in the bug report form doesn't work.

Do you have mods enabled?
No

Please explain your issue is in as much detail as possible.
From Stellaris/common/traits/04_species_traits.txt:
Code:
trait_bioadaptability = { #green
    cost = 0
    potential_crossbreeding_chance = 0.33

    initial = no
    species_potential_add = {
        always = no
    }
    randomized = no

    allowed_archetypes = { BIOLOGICAL LITHOID }

    modifier = {
        pop_environment_tolerance = 0.05
    }
    slave_cost = {
        energy = 25
    }

    ai_weight = {
        weight = 0
    }
    slave_cost = {
        energy = 500
    }
}
There are two slave_cost blocks, one on each side of the ai_weight block. Presumably the one setting the trait's energy cost as 25 was intended to be removed and replaced with the new larger cost.

Steps to reproduce the issue.
Check the indicated file.

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  • 04_species_traits.txt
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