Description
[v2.8.1](dfce) Citadels currently don't have the power to fill their modules
Game Version
Butler v2.8.1
What version do you use?
Steam
What expansions do you have installed?
All of them
Do you have mods enabled?
No
Please explain your issue is in as much detail as possible.
When I upgraded my starbase to a citadel, for whatever reason, it tried to run twice as many shield slots as armor slots. The end result is that it doesn't have enough power to put weapons in all its weapon slots, or even max-tier shields in all the utility slots it tries to fill with shields.
Check the screenshot to see my starbase's current loadout. It recently updated because I added a new missile slot to it. As you can see, 11 of the guided slots are currently empty, and half its shields are tier IV instead of tier V. The total power requirements for all the components on it comes to 3194, and the tier V power generator generates 3200.
Opinions about balance and relevance aside, this is ridiculous. It's not using any special components, it's not modded, and I can't customize it, so it's apparently deliberately designed so the player can't use citadels at full strength. Even without the weapon batteries, it still wouldn't have enough power to run full tier V shields on a tier V reactor.
Steps to reproduce the issue.
1. Upgrade a starbase to a Citadel
2. Fill it with 6 weapon battery modules
3. Check the details on the starbase and see the empty slots
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File(s) attached
[v2.8.1](dfce) Citadels currently don't have the power to fill their modules
Game Version
Butler v2.8.1
What version do you use?
Steam
What expansions do you have installed?
All of them
Do you have mods enabled?
No
Please explain your issue is in as much detail as possible.
When I upgraded my starbase to a citadel, for whatever reason, it tried to run twice as many shield slots as armor slots. The end result is that it doesn't have enough power to put weapons in all its weapon slots, or even max-tier shields in all the utility slots it tries to fill with shields.
Check the screenshot to see my starbase's current loadout. It recently updated because I added a new missile slot to it. As you can see, 11 of the guided slots are currently empty, and half its shields are tier IV instead of tier V. The total power requirements for all the components on it comes to 3194, and the tier V power generator generates 3200.
Opinions about balance and relevance aside, this is ridiculous. It's not using any special components, it's not modded, and I can't customize it, so it's apparently deliberately designed so the player can't use citadels at full strength. Even without the weapon batteries, it still wouldn't have enough power to run full tier V shields on a tier V reactor.
Steps to reproduce the issue.
1. Upgrade a starbase to a Citadel
2. Fill it with 6 weapon battery modules
3. Check the details on the starbase and see the empty slots
Upload Attachment
File(s) attached
Attachments
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