Description
Tree of Life giving debuff even when a Sapling is present. Verne 2.6.1 65d2
Game Version
Verne 2.6.1
What version do you use?
Steam
What expansions do you have installed?
Synthetic Dawn,
Utopia,
Leviathans Story Pack,
Apocalypse,
Megacorp,
Distant Stars
Do you have mods enabled?
No
Please explain your issue is in as much detail as possible.
Basically if you own a planet that you did not colonize it gets the debuff/modifier "No Tree of Life."
I acquired a world through subjugating primitives and it immediately got this modifier.
So I decided to purge both my own pops and the primitives (eviction - nothing too crazy) and then resettle my nation's pops elsewhere so that I could re-colonize this world with a new colony ship.
My reasoning: Because the Tree of Life modifier says building Colony Ships is how you spread new Saplings.
What happened from there (after I finished re-colonizing it) was very interesting...
The world (while being colonized) got a new instance of the same modifier "No Tree of Life" and when it finished colonizing it removed the new instance but left the old one.
Once a world has the debuff, it always has the debuff :/
Anyways if you look at the image you can see under Planetary Features where the world both has the Sapling and the Debuff for "No Tree of Life."
Steps to reproduce the issue.
Choose "Tree of Life" as your Origin.
Acquire a world without colonizing it. It now has the "No Tree of Life" debuff/planetary modifier.
Remove all pops from the world and re-colonize it.
The world will have a second instance of the debuff and once it finishes colonizing the game will remove one of the two identical debuffs but not the other.
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Tree of Life giving debuff even when a Sapling is present. Verne 2.6.1 65d2
Game Version
Verne 2.6.1
What version do you use?
Steam
What expansions do you have installed?
Synthetic Dawn,
Utopia,
Leviathans Story Pack,
Apocalypse,
Megacorp,
Distant Stars
Do you have mods enabled?
No
Please explain your issue is in as much detail as possible.
Basically if you own a planet that you did not colonize it gets the debuff/modifier "No Tree of Life."
I acquired a world through subjugating primitives and it immediately got this modifier.
So I decided to purge both my own pops and the primitives (eviction - nothing too crazy) and then resettle my nation's pops elsewhere so that I could re-colonize this world with a new colony ship.
My reasoning: Because the Tree of Life modifier says building Colony Ships is how you spread new Saplings.
What happened from there (after I finished re-colonizing it) was very interesting...
The world (while being colonized) got a new instance of the same modifier "No Tree of Life" and when it finished colonizing it removed the new instance but left the old one.
Once a world has the debuff, it always has the debuff :/
Anyways if you look at the image you can see under Planetary Features where the world both has the Sapling and the Debuff for "No Tree of Life."
Steps to reproduce the issue.
Choose "Tree of Life" as your Origin.
Acquire a world without colonizing it. It now has the "No Tree of Life" debuff/planetary modifier.
Remove all pops from the world and re-colonize it.
The world will have a second instance of the debuff and once it finishes colonizing the game will remove one of the two identical debuffs but not the other.
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