Stellaris - Thrall World Toilers make Livestock disapear

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Phoenix C64

Private
39 Badges
Mar 31, 2015
24
9
  • Prison Architect
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Cities: Skylines - Green Cities
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Stellaris
  • Crusader Kings II
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
Description
Thrall World Toilers make Livestock disapear

Game Version
Stellaris - [3.4.5] [a361]

What version do you use?
Steam

What expansions do you have installed?


Do you have mods enabled?
No

Please explain your issue is in as much detail as possible.
When you have a Thrall World, unemployed slaves become "Toilers"
Lets say you also have "Livestock" slaves on the same planet
population tab-> if you click on the Livestock slaves to prioritize them, it works ok. you will still see the icons for both toilers and livestock
However if you click on the Toilers icon, all Livestock disapears and Livestock slaves become Toilers.
The big problem is: you can't go back. no matter what, you can't prioritize Livestock anymore, because the job has vanished.
The workaround is to resettle 1 livestock slave elsewhere, let a few days pass and resettle it back. This way the Livestock icon appears again and you can click on it to prioritize all the other Livestock slaves

Steps to reproduce the issue.
.1. make thrall world
.2. spawn livestock slaves
.3. spawn toilers
.4. click on population tab-> prioritize toilers
.5. boom, livestock job has vanished and can't be prioritized again until you resettle a livestock slave away and back onto the planet

Upload Attachment
File(s) attached
 

Attachments

  • delme.txt
    41 bytes · Views: 0
  • 1Like
Reactions:

llamaTic

First Lieutenant
56 Badges
Oct 25, 2020
264
169
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Surviving Mars
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Stellaris: Ancient Relics
  • Stellaris: Nemesis
  • Hearts of Iron III Collection
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Cities in Motion 2
  • Heir to the Throne
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • Majesty 2 Collection
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Cities: Skylines
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Pillars of Eternity
Description
Thrall World Toilers make Livestock disapear

Game Version
Stellaris - [3.4.5] [a361]

What version do you use?
Steam

What expansions do you have installed?


Do you have mods enabled?

No

Please explain your issue is in as much detail as possible.
When you have a Thrall World, unemployed slaves become "Toilers"
Lets say you also have "Livestock" slaves on the same planet
population tab-> if you click on the Livestock slaves to prioritize them, it works ok. you will still see the icons for both toilers and livestock
However if you click on the Toilers icon, all Livestock disapears and Livestock slaves become Toilers.
The big problem is: you can't go back. no matter what, you can't prioritize Livestock anymore, because the job has vanished.
The workaround is to resettle 1 livestock slave elsewhere, let a few days pass and resettle it back. This way the Livestock icon appears again and you can click on it to prioritize all the other Livestock slaves

Steps to reproduce the issue.
.1. make thrall world
.2. spawn livestock slaves
.3. spawn toilers
.4. click on population tab-> prioritize toilers
.5. boom, livestock job has vanished and can't be prioritized again until you resettle a livestock slave away and back onto the planet

Upload Attachment
File(s) attached

Couldn't you also just unemploy some of your toilers by reducing the number of jobs, thus creating unemployed pops, and bringing back the livestock job?

For example:

1657458839045.png


1657458871645.png
 
Last edited:

Phoenix C64

Private
39 Badges
Mar 31, 2015
24
9
  • Prison Architect
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Cities: Skylines - Green Cities
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Stellaris
  • Crusader Kings II
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
Couldn't you also just unemploy some of your toilers by reducing the number of jobs, thus creating unemployed pops, and bringing back the livestock job?

For example:
nope. toilers and livestock are not considered jobs, so they don't have the + - icons that you show on your example. in fact, on your very example you can see that livestock don't have the icon.
 

llamaTic

First Lieutenant
56 Badges
Oct 25, 2020
264
169
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Surviving Mars
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Stellaris: Ancient Relics
  • Stellaris: Nemesis
  • Hearts of Iron III Collection
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Cities in Motion 2
  • Heir to the Throne
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • Majesty 2 Collection
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Cities: Skylines
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Pillars of Eternity
Ah, Pleasure Seekers. So I guess the issue that needs to be resolved is disabling the ability of livestock pops to work toiler jobs, then. Looks like they need more scripted triggers to limit what type of slave jobs certain types of slaves can work. Sorry about that, I have never used Pleasure Seekers and Thrall Worlds before, and wasn't familiar with the Toiler "job".

1657469822258.png


Code:
    possible = {
        planet = { has_modifier = slave_colony }
        NOT = { has_slavery_type = { type = slavery_livestock } }
    }

Or just a simple check to make sure they aren't livestock for the slave_toiler job.
 

Phoenix C64

Private
39 Badges
Mar 31, 2015
24
9
  • Prison Architect
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Cities: Skylines - Green Cities
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Stellaris
  • Crusader Kings II
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
just a note: I am not Pleasure Seeker.
just a regular empire with slaves and a Thrall World
every slave pop that doesn't have an assigned job (like farmer) will become Toiler instead of unemployed.

no need to be a pleasure seeker ;)