Description
The "Cave Cleaner" job, when active, forces all pops to specialist, but unemployed
Game Version
v3.0.1 (c04b)
What version do you use?
Steam
What expansions do you have installed?
Do you have mods enabled?
No
Please explain your issue is in as much detail as possible.
Whenever I have at least 1 of the event-based "Cave Cleaner" jobs enabled it decides, for reasons unknown, to start shuffling pops in and out of the job. This causes some and eventually all pops on the planet to promote to, at minimum, specialist tier. This, in turn, causes them to migrate off the planet eventually as they can't demote to worker in this condition, causing the planet to stagnate. It also makes the job itself worthless as its entire purpose is to boost miners, which are worker jobs.
The more enabled Cave Cleaner jobs the faster this seems to happen. When initially enabling the jobs (as in my screenshot) not all pops are shuffled up to specialist, but when I've left it alone I've always come back to a worker-free planet eventually.
Steps to reproduce the issue.
1. Have a planet with the "Cave Cleaners" job available. This job is from an event wherein you burn some mushrooms out of a cave or something. I forget the details.
2. Build several worker jobs onto the planet.
3. Disable the cave cleaner jobs to let the planet fill a bit, such that there are far more workers than cave cleaner jobs.
4. Re-enable cave cleaner jobs and watch as the game shuffles the same pops in and out of those job slots rapid fire, keeping all of those pops in specialist despite most of them being unemployed. These unemployed specialists eventually migrate away.
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The "Cave Cleaner" job, when active, forces all pops to specialist, but unemployed
Game Version
v3.0.1 (c04b)
What version do you use?
Steam
What expansions do you have installed?
Do you have mods enabled?
No
Please explain your issue is in as much detail as possible.
Whenever I have at least 1 of the event-based "Cave Cleaner" jobs enabled it decides, for reasons unknown, to start shuffling pops in and out of the job. This causes some and eventually all pops on the planet to promote to, at minimum, specialist tier. This, in turn, causes them to migrate off the planet eventually as they can't demote to worker in this condition, causing the planet to stagnate. It also makes the job itself worthless as its entire purpose is to boost miners, which are worker jobs.
The more enabled Cave Cleaner jobs the faster this seems to happen. When initially enabling the jobs (as in my screenshot) not all pops are shuffled up to specialist, but when I've left it alone I've always come back to a worker-free planet eventually.
Steps to reproduce the issue.
1. Have a planet with the "Cave Cleaners" job available. This job is from an event wherein you burn some mushrooms out of a cave or something. I forget the details.
2. Build several worker jobs onto the planet.
3. Disable the cave cleaner jobs to let the planet fill a bit, such that there are far more workers than cave cleaner jobs.
4. Re-enable cave cleaner jobs and watch as the game shuffles the same pops in and out of those job slots rapid fire, keeping all of those pops in specialist despite most of them being unemployed. These unemployed specialists eventually migrate away.
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