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Kylia Quilor

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Ah yes. Voltaile motes.

The changes to strategic resources may be the only really annoying part of 2.2 (well that and what it did to synthetic ascension)
 
Chapter Three: A Golden Age

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Tale of the Sol Dominion

Chapter Three: A Golden Age

Endless Mysteries: 2220 to 2240


It was a new golden age of wealth and prosperity for humanity and the Sol Dominion but that didn't mean that it was without challenges. As humanity journeyed through the infinite void of space, they were beset by murderers, pirates and religious fanatics.


While the destruction of the Throne of God forces in the Lyctabon system brought the Dominion no small measure of relief, it was by no means the end of their troubles with this group. Just a few weeks later, another smaller force of theirs was discovered in the Ablapus system. The fleet was sent to dispatch them and, thanks to the veteran sailors of the Dominion Navy and the expert martial experience of Admiral Masuku, they were quickly disposed of with no casualties inflicted on the Dominion forces.

Up3w4SW.jpg


NwH3vDM.jpg

Above: The Battle of Ablapus

Despite the stubborn and foolhardy attacks against the Dominion by these cultists, the Dominion continued to expand and grow with every moment that passed. In 2228 they colonized the world of Arcadia, in the system next to the Lyctabon system, establishing the latest in a series of strong and interconnected trade routes that crisscrossed the Empire.

A7PG75Q.jpg

Above: The colonization of Arcadia

As wealth and mineral resources flowed from the outer territories and back to New Terra, the Sol Dominion flourished like never before. Even when another cultist force emerged from the Cuunbar system, this golden age still continued, uninterrupted. Like all those before them, these cultists were dispatched with ridiculous ease.

62jpMjC.jpg


HkWnrXE.jpg

Above: Battle of Cuunbar

Throughout all of this, the Dominion prospered as trade flourished and the economy grew exponentially after the confidence of the citizens was bolstered by the fleet's victories over the cultists. They came to believe that there was nobody the Dominion fleet could not defend them against and the hyperspace lanes of the Sol Dominion filled with hundreds of merchant vessels moving back and forth as they traded their goods across the Dominion. Despite the battles with these cultists, it was still considered an age of peace and profit.

rjSZC2O.jpg



But thanks to this golden age, the merchants were bringing in enormous profits from across the Dominion. These thousands of credits worth of goods transiting across the Dominion every day were too tempting a target for some to resist and piracy began to run rampant across the Dominion's most lucrative trade routes. Particularly badly affected was the trade route between Arcadia and New Terra which was the most profitable trade route in the entire Empire.

This trade route had long gone without regular patrols by the navy due to a lack of hostile incursions in the region as well as the fact that it was so deep in the Dominion's core territory. Capitalizing on the lack of military presence, renegades, outlaws, and pirates began to raid the shipping lanes, making off with thousands of credits worth of goods over the next three years.

This was too much for the Dominion to take and they had to respond. An edict was passed by the Grand Marshal, authorizing all civilian merchant vessels operating within the Dominion to be armed in case of pirate attacks. Eventually, as the raids became more and more intense, it became clear that this would not be enough and Admiral Masuku was forced to take a direct hand in suppressing this pirate activity.

3xKzSTN.jpg


DIS operatives traced the base of pirate activity to an asteroid outpost in the Lyctabon system and the fleet was sent in to finish the job. Truthfully, it wasn't much of a fight. Total Dominion casualties for the entire operation, including both destroying the pirate fleet and laying siege to the outpost, were about 30 injured and 3 killed in total.

AWUTgTu.jpg

Above: Operation Crimson Vendetta

A few months after the pirates were put down, the Sol Dominion encountered an alien civilization for the first time outside of their Tebazoid slaves. At first, the Dominion's citizens were nervous about this encounter with another alien species considering that their meeting with the Tebazoids had led to a war for control of the planet.

But, soon enough, they relaxed. This particular race was particularly small and had no real galactic ambitions and they were traders. This group, known as the Muutagan Merchant Guild, seemed to base their entire society around a concept that the Dominion had long since embraced: money makes the galaxy go 'round.

The Muutagan's entire society existed for the sole purpose of making money and the Dominion found they could work with them. They were really nothing more than a gigantic hub of trade and posed no threat to the Dominion as a whole. With that matter resolved, trade was established and the Sol Dominion found themselves with a brand new trading partner.

vOEEiu9.jpg



As the economy grew and the Sol Dominion was strengthened at every level and every trace of the pirate scourge that had once plagued the Arcadia trade route was mercilessly hunted down, it only remained to see what mysteries of the galaxy would be found next.

3UG6kVs.jpg
 

Kylia Quilor

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So far the Sol have done well for themselves. The muutagen are a very good first contact to have.
 
DIS Intelligence Report: Cultist Starship Production

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From: Director Marcus Lawrence
To: Grand Marshal Alec Bennet

My Lord Marshal,

After a thorough examination of the black box computer systems of the destroyed cultist starships encountered, the source of their vessels has been determined. As you are, no doubt aware, the DIS has been increasingly skeptical of the idea that all of these ships could have been produced on New Terra. Regardless of how long their facilities operated there, the number of ships deployed far exceeds the number of ships that facility would have been logistically capable of producing within the lifetime of any human settlement of significant size on New Terra. This leads me to the only logical conclusion: after being discovered and rooted out, the cultists somehow gained access to a xeno shipyard somewhere nearby and are utilizing it to reinforce their numbers.

After completing the examination of the ship black boxes, this theory has been confirmed. I have attached the approximate coordinates of the shipyard in question.

jNGE1Kh.jpg

Above: The approximate coordinates of the Throne of God's shipyard, as determined from the black boxes extracted from their destroyed starships.

As you can see, our current position does not allow us to make an attack on this shipyard in any reasonable timeframe. In fact, as of this moment, the survey corps has yet to determine the hyperspace route that our ships would have to take to even reach that region. Until we determine the appropriate hyperspace route to reach the shipyard, we shall have to remain on the defensive. I know this is not what you want to hear but you did not hire me to give you good news.

I shall keep you posted of any additional developments.

Respectfully,
Director Marcus Lawrence
 
DIS Intelligence Report: Cultist Flagship

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From: Director Marcus Lawrence
To: Grand Marshal Alec Bennet

My Lord Marshal,

One of our reconnaissance probes has recently reported back concerning the shipyard. We have confirmed that it has been destroyed. While we have not been able to determine who was responsible for the shipyard's destruction, our long-range sensors have detected the presence of a faint subspace emission signal that is consistent with the drive signatures detected from previous cultist vessels.

I am of the opinion that, while the cultist's shipyard was destroyed, not all of their ships have been dealt with. I believe that whoever this cult's leader is has escaped aboard their flagship with a small contingent of loyal vessels.

T7OObAa.jpg


Following the route taken by these signals, we have determined the most likely destination of these cultist forces to be in a local star system. As fortune would have it, that system lies directly on our border - just one jump from the Ruinam system and easily within striking distance of our fleet. I recommend we send a survey vessel to confirm the presence (or lack thereof) of a cultist fleet.

ijhsHTG.jpg

Above: Estimated coordinates of the remaining cultist forces.

If their fleet is present then it is imperative that we immediately deploy our forces to neutralize them. This may be our best opportunity to end this threat before they can scatter again. I urge you not to waste this chance.

Respectfully,
Director Marcus Lawrence.
 

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Damn those are some ambitious terrorists Basing that far away from the Sol Dominion
 

Kylia Quilor

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@Kylia Quilor No kidding. It's not even on the same galactic arm. How they even found that shipyard in the first place what with it being so far away, I have no idea.
Alien Space Bats showed it to them?
 

stnylan

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Unstable wormhole is my usual justification for such oddities :)

Quite a nice slice of space you have acquired too.
 
Office of Colonial Development: Ruinam III

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From: Andrew Miller, Dominion Exploratory Corps
To: The Office of Colonial Development

To Whom This May Concern,

The Exploration Corps has made a rather substantial discovery in the Ruinam system - one that falls into the Office of Colonial Development sphere of influence as it concerns a potential target for future colonization. The world I am referring to is Ruinam III. It is, quite literally a perfect world in every possible way. There is no other way to describe it than that.

3oRA2Ic.jpg

Above: Ruinam III

At least that is what we thought when the planet was first surveyed. The planet is a strange one. Every three months it seems to... change. It becomes a darkened world, covered in purple and corrupted clouds that block all light and choke the life from the world. It is truly a baffling conundrum - one month it is a vibrant paradise just begging to be colonized and the next, a dead world covered in clouds of total darkness.

xYBx26s.jpg

Above: Ruinam III as a Shrouded World

uRHyWAY.jpg


Our best theory is that the world is somehow shifting between dimensions. I do not know how such a thing is even possible but it seems to be happening regardless. We have devised a means of locking the planet in this dimension and will be able to proceed as soon as one of our number with the skill to pull of this operation is available. Please inform us when you wish this to be commenced and we will proceed.

Respectfully,
Andrew Miller, Dominion Exploratory Corps
 

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Unstable wormhole is my usual justification for such oddities :)

Quite a nice slice of space you have acquired too.
Makes sense for a lot of such things, yeah.
 
Chapter Four: Age of Peace or Age of Complacency

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Tale of the Sol Dominion

Chapter Four: Age of Peace or Age of Complacency?

The Cult’s Last Gasp: 2240 to 2252


As the Sol Dominion pushed their borders further and further away from the core, they found themselves beset by cultists and other renegades who opposed the government. These fanatics proved no match for the mighty Dominion fleet and were smashed again and again.

After years of crushing these terrorists, the DIS was finally able to locate their base of operations. But an unidentified power destroyed it before the Dominion could successfully determine the hyperspace route to that base.

However, our long-range sensors have recently picked up a set of subspace signals consistent with the vessels employed by the Throne of God. Intelligence believes that this cult’s leader and a group of loyal followers escaped the destruction of their base and have fled to another location.

Our local sensor grid has determined that the most likely position of this force to be in the Trijam System, a single jump away from the Ruinam System and right on our border.


qRO0dJb.jpg

Above: The cultist flagship and it's accompanying fleet.

Admiral Masuku and the fleet were immediately dispatched to hunt down and destroy the remnants of this cult of fanatics.


The battle did not last long and the cultists proved no match for the disciplined and battle-hardened Dominion Fleet which easily tore them to shreds.

Unlike the last engagement with a cultist Battleship, it was clear that this vessel’s commander was no tactical expert. His seemingly just threw his ships at the Dominion, with the expectation that their “Holy Mandate” would carry the day in the face of the Dominion’s overwhelming tactical and numerical superiority.


cT0VKVl.jpg

Above: The Battle of Trijam

It didn’t. Once the flagship’s escorts were destroyed, it crumpled like paper. But, following orders given by the DIS, Admiral Masuku’s forces did not destroy the flagship but damaged its engines, weapons and other critical systems to the point that the ship could no longer continue to resist in order to pave the way for a Dominion boarding party to take control of the vessel.

With the enemy forces in tatters, the DIS, working in conjunction with the newly formed Sol Dominion Marine Corps(SDM) took the opportunity to capture the cult flagship. The remaining cultists on board the flagship offered stiff resistance but the Dominion Marines were eventually able to secure the bridge and imprisoned all of the former sailors below deck, in the ship’s prison.


PaXxV9B.jpg



In order to get the ship moving again, the marines had to send several thousand of their own to man it until they could find a crew to staff it. They also had to do a significant amount of work to patch up the hull and engines.

The battle had done significant damage to the ship and there were multiple hull breaches across all decks as well as the engine damage keeping it in-system for the moment. Fortunately, a number of the marines were skilled engineers and were able to repair the ship enough to temporarily deal with the hull breaches and bring the engines back online.


It wouldn’t be combat worthy anytime soon but the former cultist flagship was now safe to take through hyperspace and should easily be able to reach the nearest starport in order to be repaired enough to join the fleet.


64cOMLz.jpg

Above: Dominion Marines secure the Cultist Flagship.

At the same time, the Sol Dominion’s R&D lab completed their research into destroyer class ships and designed two new types of Destroyers. One, designated the Archangel-class, was a long-range siege destroyer which was meant to neutralize enemy vessels from extreme range with its two large cannons. The other was designated as the Argo class and was designed to engage multiple enemy vessels at close range using its series of medium to small-sized cannons mounted on the hull.


CiA6IJl.jpg

Above: New Destroyer Designs

Once these ship designs were successfully tested, the Grand Marshal decided that they were sufficiently useful to be added to the fleet and decided to add three of each new class to the current fleet in order to reinforce its strength.


wTj7MFI.jpg

Above: Utopia Station building new warships to reinforce the fleet.

With the military situation well in hand, Grand Marshal Bennet turned to civic matters. Specifically, those of the exploratory corps. The elderly captain of the ISS Alacrity seemed to have reached a point where his skills were no longer advancing and he had no desire to change this. Due to the man’s age and the fact that his skills had ceased to improve, Grand Marshal Bennet decided to grant him a “mandatory early retirement” in order to replace the man with a younger and more flexible exploratory officer.


UVzGxXC.jpg



With the exploratory situation dealt with, Bennet then turned to the establishment of new trade routes across the Dominion. A series of resource-rich planets had been discovered and were being mined in the Blondei system’s local sector but the system lacked a proper trade route which prevented these resources from making their way back to New Terra with any real speed.


With this in mind, a trading station was established in the Blondei system in order to establish a more cohesive trade route back to New Terra.


lNR5h0j.jpg



On March 3rd, 2245, Grand Marshal Alec Bennet passed away in his sleep at the age of 93. A debate of tumultuous intensity immediately took off in the High Council as factions vied for support and furiously lobbied for their preferred candidate.


The vote was extremely close but, in the end, the former Admiral of the Sol Dominion’s 1st fleet, Thuso Masuku, was elected the new Grand Marshal.


05pyFuE.jpg

Above: Grand Marshal Alec Bennett dies and is succeeded by Grand Marshal Thuso Masuku

Grand Marshal Masuku’s first order of business was the appointment of a new admiral to take his place in command of the fleet. As a military man at heart, Masuku believed that it was of crucial importance to keep the fleet as strong as he could.


Thus, only days later, the former commanding officer of the Lyctabon Patrol Group, one Edward Bradock, was appointed as commanding officer of the Dominion 1st Fleet. Bradock’s first act as commander was to transfer his flag from the ISS Orion to the former cultist Battleship which he rechristened as the ISS Ravensburg in honor of one of the vessels destroyed in the first encounter with the cultists.


VI6gPmB.jpg

Above: Edward Bradock is appointed as the fleet's new Admiral.

A scant few years later, the Dominion’s peaceful exploration was shattered when they made contact with yet another race. Unlike the Muutagan, these were not a race of peaceful traders in search of the next good deal but a species of brutal warlord insects who sought to raid their neighbors for slaves and prove their strength was superior to all.


QEMTPij.jpg

Above: First contact is made with the Husko Despoilers.

It would seem that the Dominion’s age of peaceful expansion had ended. A harsh new age of competition, conflict, and blood was now upon them.



qbU3jcE.jpg
 

Kylia Quilor

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Not a pleasant neighbor to have.

Also, you seem to be putting a lot of eggs in the Mass Driver basket. Shouldn'tyou diversify with a few lasers?
 
Military Report: Cultist Leadership

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From: Admiral Thuso Masuko, 1st Fleet
To: Grand Marshal Alec Bennett

My Lord Marshal,

I am writing concerning the update you requested regarding the status of the cultist forces in the Trijam system. All cultist forces have been neutralized and the system has been secured. Further, as per the DIS's request, we have refrained from destroying the flagship but have instead damaged its engines and weapon system to prevent further combat or escape attempts.


1kEeJNW.jpg



The fleet will hold position to secure the system until the promised Marine divisions from Pallas arrive to take control of the cultist flagship.

Respectfully,
Admiral Thuso Masuko
 
Last edited:

DarkPhoenix Gaming

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@Kylia Quilor Fair point. It's mostly a habit to stick with mass drivers early on and then redesign my ships if some enemy has a setup that doesn't work well with. I might design a few ships with mostly lasers just so I have them but they won't be built for a while due to naval capacity.

And as for neighbors... It gets worse. Trust me. It gets quite a bit worse but that's not until the next chapter (or two depending on how I split it). Still got a few intelligence reports and other filler messages to post before that.
 
Department of Trade: Arcadia Piracy Update

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From: James Rawlings, Dominion Trade Organization Director
To: Captain Jacob Smith, Patrol Group Apollo

Captain Smith,

I am contacting you regarding the Arcadia trade route. Several traders under my employ have begun lodging an increasing number of protests concerning a "lack of substantial protection against pirate operations" lately. As your patrol group is responsible for the security of the Arcadia trade route, I can only assume that you have been negligent in your duties else I would not be needing to contact you.


sCWGlOT.jpg



Please address this matter or I will be forced to take corrective measures regarding your career. This is your final warning, Smith. Get it done.

Director Rawlings, DTO
 
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DarkPhoenix Gaming

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Most people would. Hell, I bet Captain Smith would hate to be Captain Smith right now. I mean, if there's one person in the Dominion you REALLY don't want to piss off besides the Grand Marshal then it would have to be the director of the DTO. This is the guy who runs all the trade routes, after all, and he definitely has the money on hand to make anyone's life a living hell if they should manage to get on his bad side.