Description
Stellaris [3.0.1] (c04b) Multiplayer Select Empire Screen shows only first 9 empires
Game Version
3.0.1 (c04b)
What version do you use?
Steam
What expansions do you have installed?
Synthetic Dawn, Utopia, Leviathans Story Pack, Apocalypse, Megacorp, Ancient Relics
Do you have mods enabled?
No
Please explain your issue is in as much detail as possible.
This bug might also be called "Can't find player empire when loading multiplayer game," as the behavior of this bug can cause that to happen.
When loading a saved multiplayer game, only 9 empires are available to choose from in the "Select Empire" screen, even when more than 9 empires exist in the saved game. This can cause issues when a player's empire is not among the 9 empires shown on the select empire screen. (It is not clear if there is any rationale to the order or why certain empires are chosen on the load screen.)
In our particular situation, we have 4 human players and 7 AI empires, for a total of 11 empires. Only the first 9 empires are shown. The 4th human player's empire happens to be one of the two empires not shown on the "Select Empire" screen, and so the game is not resumable.
We can verify that the actual empire does exist in the save file, either by opening the save file directly or by loading the game up in observer mode.
No mods are being used, and all computers involved were using the same version of the Stellaris software (Steam, v.3.0.1 (c04b)). All players own the exact same DLC (from the recent Humble Bundle sale).
In the attached screenshots, please note that in the first two, you can see the "Select Empire" screen, which ONLY has 9 empires available. However, in the third screenshot, (showing Contacts" as seen in observer mode on the same game) there are TWO additional empires that are not available as choices on the "Select Empire" screen. One of these is the empire belonging to our 4th human player. I have written numbers on the sides of the screenshots to identify the 9 empires shown, and two arrows in the third screenshot identify the empires that did not make it into the "Select Empire" screen.
This bug is reproducible. I loaded multiple save games with more than 9 empires and every single one would only show 9 empires on the "Select Empire" screen when loading back up.
For now, the obvious workaround is to be sure to only create games with a maximum of 9 empires, but this appears to be broken and should be fixed.
Steps to reproduce the issue.
1. Create a multiplayer game with more than 9 empires (this number includes player empires, and AI empires combined, including fallen empires). The more human players, the better the chances are of having one unable to join the save game later.
2. Save the multiplayer game.
3. Load the multiplayer game.
4. Note that you can only see 9 empires in the "Select Empire" list. (It shows the empire of the host first, then an empty slot marked "Observer Mode", and then 8 more slots including other empires.)
5. If another human player happens to have their empire not show up, tough luck for them. No way to select their own empire again.
Note that if you choose the "Observer Mode" in step 4, you can load the game and see ALL the empires available, so the full 11 empires do exist in the save game. This appears to be a bug (or possibly setting) that limits the number of empires that can be listed in the "Select Empire" screen.
I can produce my own save game for testing if required, but feel confident that you can easily reproduce this with ANY game of over 9 playable empires.
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Stellaris [3.0.1] (c04b) Multiplayer Select Empire Screen shows only first 9 empires
Game Version
3.0.1 (c04b)
What version do you use?
Steam
What expansions do you have installed?
Synthetic Dawn, Utopia, Leviathans Story Pack, Apocalypse, Megacorp, Ancient Relics
Do you have mods enabled?
No
Please explain your issue is in as much detail as possible.
This bug might also be called "Can't find player empire when loading multiplayer game," as the behavior of this bug can cause that to happen.
When loading a saved multiplayer game, only 9 empires are available to choose from in the "Select Empire" screen, even when more than 9 empires exist in the saved game. This can cause issues when a player's empire is not among the 9 empires shown on the select empire screen. (It is not clear if there is any rationale to the order or why certain empires are chosen on the load screen.)
In our particular situation, we have 4 human players and 7 AI empires, for a total of 11 empires. Only the first 9 empires are shown. The 4th human player's empire happens to be one of the two empires not shown on the "Select Empire" screen, and so the game is not resumable.
We can verify that the actual empire does exist in the save file, either by opening the save file directly or by loading the game up in observer mode.
No mods are being used, and all computers involved were using the same version of the Stellaris software (Steam, v.3.0.1 (c04b)). All players own the exact same DLC (from the recent Humble Bundle sale).
In the attached screenshots, please note that in the first two, you can see the "Select Empire" screen, which ONLY has 9 empires available. However, in the third screenshot, (showing Contacts" as seen in observer mode on the same game) there are TWO additional empires that are not available as choices on the "Select Empire" screen. One of these is the empire belonging to our 4th human player. I have written numbers on the sides of the screenshots to identify the 9 empires shown, and two arrows in the third screenshot identify the empires that did not make it into the "Select Empire" screen.
This bug is reproducible. I loaded multiple save games with more than 9 empires and every single one would only show 9 empires on the "Select Empire" screen when loading back up.
For now, the obvious workaround is to be sure to only create games with a maximum of 9 empires, but this appears to be broken and should be fixed.
Steps to reproduce the issue.
1. Create a multiplayer game with more than 9 empires (this number includes player empires, and AI empires combined, including fallen empires). The more human players, the better the chances are of having one unable to join the save game later.
2. Save the multiplayer game.
3. Load the multiplayer game.
4. Note that you can only see 9 empires in the "Select Empire" list. (It shows the empire of the host first, then an empty slot marked "Observer Mode", and then 8 more slots including other empires.)
5. If another human player happens to have their empire not show up, tough luck for them. No way to select their own empire again.
Note that if you choose the "Observer Mode" in step 4, you can load the game and see ALL the empires available, so the full 11 empires do exist in the save game. This appears to be a bug (or possibly setting) that limits the number of empires that can be listed in the "Select Empire" screen.
I can produce my own save game for testing if required, but feel confident that you can easily reproduce this with ANY game of over 9 playable empires.
Upload Attachment
File(s) attached