Stellaris - SIGSEGV on launch with a mod that overrides a pop job [3.5.2 27ef]

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Irbynx

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Description
SIGSEGV on launch with a mod that overrides a pop job [3.5.2 27ef]

Game Version
3.5.2

What version do you use?
Steam

What expansions do you have installed?
Synthetic Dawn, Utopia, Leviathans Story Pack, Apocalypse, Megacorp, Distant Stars, Ancient Relics, Lithoids, Federations, Nemesis, Aquatics

Do you have mods enabled?
Yes

Please explain your issue is in as much detail as possible.
Replacing a job (such as culture_worker) that has an inline script defined in it with a script that has no inline script defined crashes the game on load. This may be OS dependent; crash obtained and reproduced on linux.

Steps to reproduce the issue.
1. Create a mod that overrides a job with an inline script (i.e: culture_worker) without including the inline script, or use a mod attached here that does it for you
2. Launch game
3. Wait till 100%, then behold the crash

Upload Attachment
File(s) attached
 

Attachments

  • exception.txt
    208 bytes · Views: 0
  • error.log
    251 bytes · Views: 0
  • inline_crasher.7z
    622 bytes · Views: 0
Upvote 0

matt_mills

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Doesn't crash me on Windows

Code:
[17:08:38][game_singleobjectdatabase.h:148]: Object with key: culture_worker already exists, using the one at  file: common/pop_jobs/crasher_job.txt line: 3