Stellaris - Sector/Colony automation not working

  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

MrChoke

Captain
35 Badges
Sep 11, 2016
374
170
  • Cities: Skylines Deluxe Edition
  • Magicka
  • Stellaris
  • Stellaris: Synthetic Dawn
  • BATTLETECH: Season pass
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Surviving Mars: First Colony Edition
  • Stellaris: Apocalypse
  • Age of Wonders: Planetfall
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
  • Crusader Kings III
  • Stellaris: Necroids
  • Cities: Skylines - Parklife Pre-Order
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Green Cities
  • Surviving Mars
  • BATTLETECH
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Cities: Skylines
  • Stellaris: Ancient Relics
Description
Sector/Colony automation not working

Game Version
2.6.1

What version do you use?

Steam

What expansions do you have installed?
All of the above

Do you have mods enabled?
No

Please explain your issue is in as much detail as possible.
I have a sector with one colony. I set a balanced sector automation and a "Generator" colony automation. I noticed that over the course of many years the AI did nothing. Didn't build a thing. I have 3K sitting in the sector pool that it never touched. I watched the housing, amenities and unemployment get worse and worse until the colony went into rebellion.

The AI is not working.

I am going upload 2 files. An older one showing the state of the colony before rebellion. Then one after it rebelled. NOTE, all of the items in the build queue in the 2nd file were added by me. After I manually took it over.

Steps to reproduce the issue.
I guess just try to automate a sector and colony.

Upload Attachment
 

Attachments

  • 2280.05.28.sav
    1,6 MB · Views: 2
  • 2284.02.07.sav
    1,6 MB · Views: 1
Upvote 0

FrancescoT

Field Marshal
Demi Moderator
52 Badges
Aug 8, 2009
7.902
736
42
  • Hearts of Iron III
  • Hearts of Iron IV: Field Marshal
  • Semper Fi
  • Europa Universalis: Rome
  • Europa Universalis IV: Pre-order
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Rule Britannia
  • PDXCON 2018 "The Baron"
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Europa Universalis IV: Dharma
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Sign Up
  • Stellaris Sign-up
  • PDXCon 2019 "Baron"
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Battle for Bosporus
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV
  • Stellaris: Necroids
  • Rome: Vae Victis
  • Warlock 2: The Exiled
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • BATTLETECH
  • Crusader Kings II: Sons of Abraham
Thanks, issue already reported :cool:.
 

MrChoke

Captain
35 Badges
Sep 11, 2016
374
170
  • Cities: Skylines Deluxe Edition
  • Magicka
  • Stellaris
  • Stellaris: Synthetic Dawn
  • BATTLETECH: Season pass
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Surviving Mars: First Colony Edition
  • Stellaris: Apocalypse
  • Age of Wonders: Planetfall
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
  • Crusader Kings III
  • Stellaris: Necroids
  • Cities: Skylines - Parklife Pre-Order
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Green Cities
  • Surviving Mars
  • BATTLETECH
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Cities: Skylines
  • Stellaris: Ancient Relics
Looks like this issue is still not fixed in 2.6.2. Maybe the next one it will?
 

MrChoke

Captain
35 Badges
Sep 11, 2016
374
170
  • Cities: Skylines Deluxe Edition
  • Magicka
  • Stellaris
  • Stellaris: Synthetic Dawn
  • BATTLETECH: Season pass
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Surviving Mars: First Colony Edition
  • Stellaris: Apocalypse
  • Age of Wonders: Planetfall
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
  • Crusader Kings III
  • Stellaris: Necroids
  • Cities: Skylines - Parklife Pre-Order
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Green Cities
  • Surviving Mars
  • BATTLETECH
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Cities: Skylines
  • Stellaris: Ancient Relics
Update on this. It appears that if you assign monthly resource amounts, the sector AI starts working again. Very strange considering adding resources directly to the global stockpile does nothing.

So this bug seems to be related to resource allocation and not the AI itself. FYI.
 

pmchem

Second Lieutenant
20 Badges
Apr 13, 2018
199
164
  • Shadowrun Returns
  • Stellaris: Federations
  • BATTLETECH: Heavy Metal
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • BATTLETECH: Flashpoint
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Stellaris: Distant Stars
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris: Apocalypse
  • Stellaris: Synthetic Dawn
  • BATTLETECH
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris
  • Pillars of Eternity
  • Crusader Kings II
  • BATTLETECH: Season pass
really excellent reporting by mrchoke, thank you and I hope this gets fixed
 

MrChoke

Captain
35 Badges
Sep 11, 2016
374
170
  • Cities: Skylines Deluxe Edition
  • Magicka
  • Stellaris
  • Stellaris: Synthetic Dawn
  • BATTLETECH: Season pass
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Surviving Mars: First Colony Edition
  • Stellaris: Apocalypse
  • Age of Wonders: Planetfall
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
  • Crusader Kings III
  • Stellaris: Necroids
  • Cities: Skylines - Parklife Pre-Order
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Green Cities
  • Surviving Mars
  • BATTLETECH
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Cities: Skylines
  • Stellaris: Ancient Relics
New behavior since 2.7.2 beta. The sector AI will turn on sometime at least, if you turn Automation on the colonly off. Yes that's right, it is doing the opposite.

Please fix this when you can. Thanks.