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Mauer

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People arguing PDS games are turn based when anyone can see there are no turns whatsoever in a any way, shape or form remind of when people call all shooters FPS's.
 

zerodepth

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It's a TBS, since whatever you do, you have to come through the very same count of turns (computations) to advance e.g. 100 years. If your machine is too slow, the speed of passing 1 day will be slower.
In RTS you play in "real-time". Whenever you compute something, you compute it relative to delta T (time change since last computation).
If Stellaris was RTS (with speed 1s = 1 in-game day) and your PC super slow (like one frame in 5 secs), you would jump from day 1 straight to day 5, which is not true IMHO (you HAVE to go through day 2, 3, ...).
 
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Jorgen_CAB

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It's not real-time, it's like 1 day per second or whatever your speed is at. ;)

And if this game was something silly like starcraft or any other RTS I would nuke it from orbit, because... reasons.

By that definition ALL games are turn based... ;)
 

Jorgen_CAB

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It's a TBS, since whatever you do, you have to come through the very same count of turns (computations) to advance e.g. 100 years. If your machine is too slow, the speed of passing 1 day will be slower.
In RTS you play in "real-time". Whenever you compute something, you compute it relative to delta T (time change since last computation).
If Stellaris was RTS (with speed 1s = 1 in-game day) and your PC super slow (like one frame in 5 secs), you would jump from day 1 straight to day 5, which is not true IMHO (you HAVE to go through day 2, 3, ...).
First, I don't agree this is the basis of what it means to be real-time. Real-time simply mean all decision making take place in a fluent time frame that give the illusion of real-time passing. Everything happen at the same time. Even in RTS some computation are done within a certain time frame.

According to Paradox their games are real-time and the smallest "computation" are 1/10 of a second not 1 day. ;)

Ships move exacly like in any RTS game!

Stellaris is not an RTS... it is a Pausable Real-Time strategy game or rather called Grand Strategy Game and are in its own category of games. It certainly is not a traditional TBS, that is a completely different category of games.
 
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Jorgen_CAB

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Maybe then be can stop with the arguments at this point. Obviously neither side wishes to reach any point of consent here (don't want to be rude though).

RTS lately became a far to vague definition by itself. Remembering the classics like Dune 2 or C&C that basically founded the Genre, Stellaris does not fit there. But that's more or less because most strategy Games are not about strategy but tactics. Stellaris is about strategy.

I agree... Paradox games are certainly not real-time as in the definition of a classic RTS. And I agree it is a hybrid between TBS and RTS games.
 
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SolarSatellite

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If Stellaris was RTS (with speed 1s = 1 in-game day) and your PC super slow (like one frame in 5 secs), you would jump from day 1 straight to day 5, which is not true IMHO (you HAVE to go through day 2, 3, ...).

Notably, going straight from 1 to 5 in days, in terms of frames, without inbetween days being represented at all; would either be caused by excessive LAG, dropping frames, or excessive calculation and confabulation by the machine code driven computer filling in the dots in-between of what happened..... Even possible a super slow PC (Agreeing with you, and what you said).... but, Who's playing the game again? - skipping through day 2, 3, etc.... ;-)

Maybe: the RTS should be slowed down in that case??? Or, would the Pause to catch up, at day = 5, and unpause (Turn Based), be the better Hybrid methodology to use here?

Hmmm..... all the options!

And, where is the mini-map?

Well???