People arguing PDS games are turn based when anyone can see there are no turns whatsoever in a any way, shape or form remind of when people call all shooters FPS's.
It's not real-time, it's like 1 day per second or whatever your speed is at.
And if this game was something silly like starcraft or any other RTS I would nuke it from orbit, because... reasons.
First, I don't agree this is the basis of what it means to be real-time. Real-time simply mean all decision making take place in a fluent time frame that give the illusion of real-time passing. Everything happen at the same time. Even in RTS some computation are done within a certain time frame.It's a TBS, since whatever you do, you have to come through the very same count of turns (computations) to advance e.g. 100 years. If your machine is too slow, the speed of passing 1 day will be slower.
In RTS you play in "real-time". Whenever you compute something, you compute it relative to delta T (time change since last computation).
If Stellaris was RTS (with speed 1s = 1 in-game day) and your PC super slow (like one frame in 5 secs), you would jump from day 1 straight to day 5, which is not true IMHO (you HAVE to go through day 2, 3, ...).
Maybe then be can stop with the arguments at this point. Obviously neither side wishes to reach any point of consent here (don't want to be rude though).
RTS lately became a far to vague definition by itself. Remembering the classics like Dune 2 or C&C that basically founded the Genre, Stellaris does not fit there. But that's more or less because most strategy Games are not about strategy but tactics. Stellaris is about strategy.
If Stellaris was RTS (with speed 1s = 1 in-game day) and your PC super slow (like one frame in 5 secs), you would jump from day 1 straight to day 5, which is not true IMHO (you HAVE to go through day 2, 3, ...).