• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

TheodoreVictor

Private
21 Badges
Mar 1, 2018
14
0
  • Stellaris: Humanoids Species Pack
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Surviving Mars: First Colony Edition
  • Stellaris: Distant Stars
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Apocalypse
  • Pillars of Eternity
  • Age of Wonders III
  • Surviving Mars
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Stellaris: Synthetic Dawn
  • Stellaris: Ancient Relics
  • Stellaris: Galaxy Edition
Description
Robot Admin Cap Problem

Game Version
2.2.1

What version do you use?

Steam

What expansions do you have installed?
Synthetic Dawn,
Utopia,
Leviathans Story Pack,
Apocalypse,
Megacorp, , All of the above

Do you have mods enabled?
No

Please explain your issue is in as much detail as possible.
Penalties for too many districts criples game.

Steps to reproduce the issue.
admin cap is preset and with all bonuses max i had was 80.

admin cap = base value + tradition + ascention bonus + research.
Robot Administration Cap = 30 + (Traditions Expansion Extensible Software = 20) + (acsention Imperial Precogrotive = 30 ) + (Research =0 Not Democracy)
=80

Average planet size was 16.So 16 admin cap add.So max 5 Planets.

20 Planets game negative value so high no way to get minerals or energy even loading ever star base with solar panels.

600 planet map = 12 ai 4 fallen empires 1 player. Can never win.

ROBOT EFECTIVELY F***KED LITERELY IF PLAYER SEE GAME CODE VARIABLE country_admin _cap_add
LOSES FOR HIGH COLINIZATION STACKS INTO NEGATIVE VALUE.NO WAY TO CONQUER THE MAP.
MY QUESS IS HIVE IS THE SAME.

2.2.1 Stellaris effectively unplayable.

alking in forum and its a bug in coding.
see \common\technology\00_soc_tech_repeatable.txt
see tech_repeatable_improved_core_system_cap
see prerequisites = { "tech_galactic_bureaucracy" }
Effectively blocks non humanoid sides.Robots & Hive can never increase there cap.

Large maps effectively non winable.

Balance issue.
Similiar to stellaris 1.9.x issue where you can colonize 9 systems and you have 30+ and not using sectors.
The penlty is so high game is dead.

I recomend adding x3 or x10 multiplier to country_admin_cap_add and base cap to more blance the game to 9 planets instead to 1.5 fully upgraded base 20 planets.
alse give bonus for size of capital buldings equal to there planet_housing_add.
Basicaly 30-70% rebate on district.The Penalty will increase with large planets but megastrutures can offset loses
and mid to end game crises is not totally hopless.
10k can never defeat 10x 50k fallen empire in late game as game currently is.

I play robots so i have not tested megacop sides and hive or sides with coverments.
PS. I OWN COMPLETE COLLECTION OF STELLARIS EXCEPT EBOOK.I alse found market a little throwin
,last minute adition in attempt to balance side and effectively most of the time pointlesss.
THE PENALTIES FOR EMPIRE CAP AND MARKET EFFECTIVELY IS A MONEY DRAIN.

I tested game with country_admin_cap_add = 400 and on easy setting find the game very playable.
This also means modifying the file for the research

Upload Attachment
 
Upvote 0

TheodoreVictor

Private
21 Badges
Mar 1, 2018
14
0
  • Stellaris: Humanoids Species Pack
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Surviving Mars: First Colony Edition
  • Stellaris: Distant Stars
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Apocalypse
  • Pillars of Eternity
  • Age of Wonders III
  • Surviving Mars
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Stellaris: Synthetic Dawn
  • Stellaris: Ancient Relics
  • Stellaris: Galaxy Edition
Played 3 games only showed up once after you told me of this.
Used console comand finish_research to see if it pops up.
Removing the line in society repeatable tech fixes a lot of issues with tech sometimes never sowing up.(end game killed me every single time).
Problem Remains that even with a bonus of 20 points if you get said tech every single time it only equals i habitat or a small planet.
12 planet empire can never win against end game crisis or a awakened knan.

ITS STILL A BALANCE ISSUE SEE HOW TO FIX OR FIX SECTORS.
Penaltys after 3 planets is still game killing.
600% + on my game is really bad on easy mode.

This still applies.

Balance issue.
Similiar to stellaris 1.9.x issue where you can colonize 9 systems and you have 30+ and not using sectors.
The penlty is so high game is dead.

I recomend adding x3 or x10 multiplier to country_admin_cap_add and base cap to more blance the game to 9 planets instead to 1.5 fully upgraded base 20 planets.
alse give bonus for size of capital buldings equal to there planet_housing_add.
Basicaly 30-70% rebate on district.The Penalty will increase with large planets but megastrutures can offset loses
and mid to end game crises is not totally hopless.
10k can never defeat 10x 50k fallen empire in late game as game currently is.

ROLLBACK TO 1.9.x IS LOOKING BETTER BY THE DAY.
DLC Megacorp looking like a bad purchase should have waited 4-5 months because unplayable because of said penalties.

I WANT TO COLONIZE 30 PLANETS LIKE IN 1.9.X NOT 6 AS IN IN STELLARIS 2.2.
I WANT TO KILL FALLEN EMPIRES AND BUILD MY MEGA STRUTURES.
 

MatthewVilter

Corporal
93 Badges
Apr 3, 2012
36
0
  • Victoria 2: A House Divided
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Magicka
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Stellaris - Path to Destruction bundle
  • Magicka 2
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Charlemagne
  • Cities in Motion 2
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Victoria 3 Sign Up
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
I honestly don't understand the problem people are having.

Even without techs to improve admin. cap. and without megastructures well...the penalties really only strongly impact research and unity.

And the penalties are additive base cost increases. Even if half the building slots on you homeworld are labs you should still speed up your overall tech by adding new worlds with, like, one lab each right? Say 20-30 size/sprawl per new world = ~+6-9% tech cost; +1 lab to your base of 8 = ~+12.5% research jobs. ¯\_(ツ)_/¯