what jumps out at me, plus my thoughts AKA witty comments on it:
The galaxy is generated so that there will always be at least one viable colony in the vicinity of your home planet,
not really surprised but not disappointed. standard 4X fare.
but you do not initially have the ability to build colony ships.
now this i absolutely appreciate. no insta-blob. no instant action. every game starts off as a true prologue.
you tend to spend time planning the buildings on the surface of your home planet
somewhat odd but still appreciated. your planet more or less starts off as the equivalent of the Kerbal Space Program mission control.
When you build a Colony Ship, you are given the choice of what type of colonists it should carry. That is, which locally available “Pop” (population unit) they should draw from
space australia confirmed. space pilgrims confirmed. space whatever-poor-bloc-of-schmucks-made-you-angry-that-day confirmed.
a “minor” faction is really just an empire that starts out with some kind of disadvantage, probably in size or technology.
you know those backwards, microempire wannabes? those "humans"...
While you yourself cannot start the game as such a civilization, they are not destined to spend the rest of the game handicapped, and can eventually achieve FTL or start up their technological development again.
suffer not the
xenos humans to live. they will
probably become a threat.
Answer: Resources are automatically transported to a global supply (the exception being Food, which is local to the planet). There are no logistics involved in this. All ships and stations, as well as most planetary buildings, cost Energy Credits to maintain, which acts like a natural cap on your construction efforts.
not surprised. do ships require food in addition to energy credits though? energy credits are nice. unlike EU4, you can't just field a navy far in excess of what your ACTUALLY SUPPOSED to be able to use. well, unless you can find a way to power that fleet of
dongerlord-class dreadnoughts you were saving up for with hamsters.
Following a battle, you can send your science ships there to study the wreckage, which can yield insights into technologies you do not have available to your empire. This can either lead to progress being made to a “card” you haven’t drawn yet, or a 4th card
you know that colossal fleet of enemy ships your about to pimp slap into stray atoms? makes sure you have scientists at the opposite end of the system... or if you want to be safe and boring, in a neighboring system.
yes, the mode of travel can impact encounters, but it’s dependent on how the specific narrative is scripted and not a general rule.
AKA if you don't fiddle around with brand-spanking new reality bending FTL techs too much, Majin Buu won't show up and murderate your entire empire for no reason.
You can build exactly one station in orbit of a planet, moon, star, or asteroid
can someone elaborate? does this mean 1 station in an entire star system? or 9 stations for 8 planets, one moon, and the star?
The special projects are so special that they can basically be anything our scripters can come up with
video game developers have imaginations... shocking i know.
For example, they can require the presence of one or more of various types of ships (construction, science, or military vessels), that might even have to have special modules on them. A project can also potentially be interrupted midway with more narrative and choices, or lead to different outcomes on different occasions,
keep a scientist and/or constructor on hand if you can help it.
Leader characters as well as units of population can be members of a certain Faction.
are you the "oppresive" leader of a strong and well led nation? is the genius admiral you've been eyeing been preaching heretical ideas like "democracy" and "insertspecieshere rights"? time to bring your Stalin x Trump fantasy to life and FOYEH him!... well... you know... blow his damn head off is what i'm saying alright!
However, you might want to meet them halfway before that happens by granting them limited autonomy and making them a vassal state. Either way, you can take them back more easily than you would conquer an alien empire
dind't listen to me did you? well now admiral "I'm so smaht oveh hea" has stolen your fleet of
dongerlords and has those pro-insertspecieshere rights people crewing them. might want to make peace with them until you can go super
saiyan CS:GO and build some
AWP-class ships to murderate them with. then comes the exterminatus! then champagne! then crippling depression and binge watching desperate housewives. don't worry, i won't judge.
Question: Can you tell us something about the espionage system in Stellaris? Answer: That is something we won’t have on release, but I’d love to do an expansion on that theme.
translation: the espionage system is so secret and awesome you'd die in the movie in real life.
well that's my take on it. you you agreed, disagreed, chuckled, laughed, and appreciated that despite reading your mind and knowing you're halfway through season 3, i'm not going to judge you for it.
also, i posted this at a quarter to 1:00 AM. can you blame me for randomly having DBZ and CS:GO on the mind?