In Review Stellaris - Primitive Planets Do Not Have Normal Randomly Generated Names

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cybrxkhan

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Jul 14, 2012
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Description
Primitive Planets Do Not Have Normal Randomly Generated Names

Game Version
2.8.1

What version do you use?
Steam

What expansions do you have installed?
Synthetic Dawn, Utopia, Leviathans Story Pack, Apocalypse, Megacorp, Distant Stars, Ancient Relics, Lithoids, Federations

Do you have mods enabled?
No

Please explain your issue is in as much detail as possible.
Primitive planets do not have randomly generated names and instead are named as if they were ordinary planets that don't have any civilization on them. For example, if there's a star system called Vqognu, then the primitive planet would be "Vqognu II" or "Vqognu VIa" instead of something like "Aifjew" or "Pienvma Prime." I recall this was an issue with an earlier build of Stellaris that was patched, but it appears the problem has been reintroduced for some reason. As a result, if these primitives do end up becoming enlightened or reaching the space age, their capital is named something ludricous like "Jaffaw IIb" or "Kamarara V" instead of something that would be consistent with the non-primitive species.

I don't know if this is possibly a related issue, but while I have reproduced the above without enabling any mods in a purely vanilla build, it appears that modded namelists are not used by primitives (even when I only have modded namelists enabled, and no other mods) even though such modlists work normally for non-primitive civilizations.

Steps to reproduce the issue.
1. Start a new game
2. Go into observe mode or play the game until you encounter a primitive civilization
3. If needed, use console to force the primitive to progress to the space age to see that it still retains the weird name.

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