Stellaris - Post Apocalyptic Habitability Bug - not using Survivor trait

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Annomander

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Description
Post Apocalyptic Habitability Bug - not using Survivor trait

Game Version
Le Guin 2.2.6 checksum (1018)

What version do you use?

Steam

What expansions do you have installed?
Synthetic Dawn,
Utopia,
Leviathans Story Pack,
Apocalypse,
Megacorp, , All of the above

Do you have mods enabled?
No

Please explain your issue is in as much detail as possible.
post Apocalyptic Civic not setting hability based on Tomb World preference, but based on Home world you choose BEFORE you pick the civic.
ie Humans default to contintental and I was getting 80% habitability for continental worlds. Thought is was a bug with a mod. Disbaled all.
Started a new game and changed home world preference to Arid. Started again and was getting 80% Habitability for Arid, 60% for Desert and 20% for Alpine worlds

Steps to reproduce the issue.
Start a game and choose the Post Apocalyptic and Technocracy as Civics, Fanatic Materialist and Authoritarian traits. Imperial Government.

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Annomander

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I have just been informed thatPost Apocalyptic 60% habitability for all worlds was the bug, and that this is the fix.

That being the case I am somewhat embarrased now :oops:
 

Gruntsatwork

Stellaris Custodian (Game Designer)
Paradox Staff
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Apr 17, 2014
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No worries, it happens, Tomb World leaving you with your original habitability and giving you a trait to survive on tomb worlds is the way it is intended to work.