Stellaris - Player dragged by AI into Offensive War

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

jokmontoya

Private
87 Badges
May 30, 2009
12
1
  • Stellaris: Nemesis
  • Surviving Mars
  • Crusader Kings III
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Republic
  • Crusader Kings II: Way of Life
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Call to arms event
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Res Publica
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Federations
  • Stellaris - Path to Destruction bundle
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Synthetic Dawn
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Necroids
  • Stellaris: Lithoids
  • Stellaris: Humanoids Species Pack
Description
Player dragged by AI into Offensive War

Game Version
2.8.1 (dfce)

What version do you use?
Steam

What expansions do you have installed?
Synthetic Dawn, Utopia, Leviathans Story Pack, Apocalypse, Megacorp, Distant Stars, Ancient Relics, Lithoids, Federations

Do you have mods enabled?
No

Please explain your issue is in as much detail as possible.
I have been dragged into an offensive war by an AI faction, my only treaty with the attacker was an Non Aggression Pact and and a Trade treaty. Suddenly I have a popup saying that I have accepted an invitation to an aggression war.

I have not missclicked any popup

I was playing an egalitarian + materialistic + militaristic nation surrounded by 3 xenophobic + spiritual/authoritarian, 1 year after being forced into war. My others neighbors declares war on me, I am fckd. Meanwhile the nation that started this all is doing a very poor job, what a nonsense. I am going to be crushed in this war, surrounded by 3 times my actual naval force.
I was playing an Ironman game, I have no save game from before the issue.

Steps to reproduce the issue.
1. Play the game as normal.
2. Be pulled into an offensive war by the AI at random times.

Upload Attachment
(DID NOT ANSWER QUESTION)
 
Did u have the same rivals as the ai / claims lile the ai on the enemy empire? That is most times enough to be invited. And as it currently stands overseeing the small vote for war popup is counted as "yes". I really dont know why they changed it from autodecline to autoaccept.
 
Did u have the same rivals as the ai / claims lile the ai on the enemy empire? That is most times enough to be invited. And as it currently stands overseeing the small vote for war popup is counted as "yes". I really dont know why they changed it from autodecline to autoaccept.
I didn't have any claim or rivals with any of my neighbors. I was very stretched to reach chokepoints, surrounded by enemies and trying to keep a low profile while building my defensive fleet.

If something like an unexpected invitation from somebody, that is not my ally or federated partner, asking me to join an offensive war is on autoaccept, I think it is very wrong.
 
That said, be it a bug or intention, auto-accepting requests not specifically denied is how it currently works. So its not random at all (you were asked by an AI, you didn't respond, and so it auto-accepted for you), but it is undesired.

I'd urge the devs to change this behavior, as it causes lots of undesired scenarios like this one.
 
Random, at least, in the sense that I did nothing to instigate such request.
And no request popped asking to accept or deny, but I can not be sure is there was one of that small notifications symbols on the top of the screen that expired
unnoticed.
 
I have started another game.
I have just received one invitation to War Declaration, this time with the proper popup.
The tool tip says that it will be "automatically declined". As I understand it, a declined proposal should not be read as "accepted".

Stellaris_War_invitation.png


This time I am not playing in Irongame mode, I'll save and let it expire.
 
If I reload the saved game, the notification has disappeared. I can not invoke the popup and I can not vote yes or no, but I am still dragged to the war.
I have reloaded an autosave 1 month before the invitation and this time I was invited to join this aggressive war a year later and without any popup, only the notification.

I want to clarify that this time the invitation could be expected, because I have a friendly relation with the aggressor and a defensive treaty. But due to "declining" meaning "yes", missing notification icon after a reload or an omitted popup when invited ( I think this happened because another notification popped at the same time) it is very easy to be dragged to an undesired war.
 
  • 1
Reactions:
If I reload the saved game, the notification has disappeared. I can not invoke the popup and I can not vote yes or no, but I am still dragged to the war.
I have reloaded an autosave 1 month before the invitation and this time I was invited to join this aggressive war a year later and without any popup, only the notification.

I want to clarify that this time the invitation could be expected, because I have a friendly relation with the aggressor and a defensive treaty. But due to "declining" meaning "yes", missing notification icon after a reload or an omitted popup when invited ( I think this happened because another notification popped at the same time) it is very easy to be dragged to an undesired war.
I have same issue but too lazy to report this, basically i have save the game when the war proposal is blinking and im not answering yet, when loading the game the proposal is disappear so i can't reject the offer, and later the war is declared and i dragged into it.