As Designed Stellaris - Planet automation doesn't work

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Lord Milutin

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Description
Planet automation doesn't work

Game Version
3.01 c04b

What version do you use?
Steam

What expansions do you have installed?


Do you have mods enabled?
No

Please explain your issue is in as much detail as possible.
Even though I have more than enough resources in the stockpile, my planets won't build anything by themselves.

Steps to reproduce the issue.
Just load the save and try it.

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File(s) attached
 

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  • No automation.sav
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Nerdball

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It worked for me. Have you setup the automation and put materials in local or empire stockpile? I did notice some weirdness where my agri world was attempting to build a industry sector, but otherwise seemed to work well.
 

Eladrin

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The likely cause of this is if you have an energy deficit - Planetary Automation will pause and not build anything that you cannot meet the upkeep for, so if you have negative credits per month it'll stop entirely.
 
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Lord Milutin

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The likely cause of this is if you have an energy deficit - Planetary Automation will pause and not build anything that you cannot meet the upkeep for, so if you have negative credits per month it'll stop entirely.
Thanks for the comment, but in this save (which is the same gameplay as the first but just a few decades later) my balance is in surplus, everything is in surplus but nothing is building.
All planets have automation on, shared stockpile has 13K resources, sector automation is ON.
Can you please take a look at this save and tell me what I'm doing wrong and why it won't build so I can know for my next multiplayer session.

Thanks in advance!

Tagging @Meme_Drone [Qloc] as well to double check if now everything is by design.
 

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  • No automation part 2.sav
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gigabytemon

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Hello!

Thank you for the report!

This is working as designed.
1619405673958.png
 
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GrandJM

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Bumping because it's not working even though I am in surplus for every resource.
Any way to debug this?
A tooltip in-game would be nice to see why the sector/planet automation is failing and what can we do to fix it in-game.
@Meme_Drone [Qloc] @Eladrin @Obidobi

The planet automation system usually only builds buildings as long as you have less than two jobs available on a planet.
 

Eladrin

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Thanks for the comment, but in this save (which is the same gameplay as the first but just a few decades later) my balance is in surplus, everything is in surplus but nothing is building.
All planets have automation on, shared stockpile has 13K resources, sector automation is ON.
Can you please take a look at this save and tell me what I'm doing wrong and why it won't build so I can know for my next multiplayer session.
I'm on a slightly-different-from-live internal build, but the save appears to have -32 energy credits per month. (You do have a massive stockpile, but it's deathly afraid of monthly deficits. Basically, it doesn't want to risk making the economy worse.)

I set up a monthly trade of 100 food, and the next month automation happily took over building on Lucretia, upgrading your Hive Nexus.
 

GrandJM

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I'm on a slightly-different-from-live internal build, but the save appears to have -32 energy credits per month. (You do have a massive stockpile, but it's deathly afraid of monthly deficits. Basically, it doesn't want to risk making the economy worse.)

I set up a monthly trade of 100 food, and the next month automation happily took over building on Lucretia, upgrading your Hive Nexus.

Hmm, when I load the save game, he has a monthly income of 300 energy credits.
 
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Eladrin

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Hmm, when I load the save game, he has a monthly income of 300 energy credits.

I'll take another look in the live branch then.

Edit: Ah, I was looking at the first save. In the second, Y'Tari Vak and Corrosion began building things when I put them into a sector (and then put that spare governor in charge of it, but that's not specifically necessary). Planetary Automation currently requires that the planet not be in the Frontier Sector, maybe I can find a way around that (or at least put up an alert if it's not working because of it).

Thanks for the report.
 
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Lord Milutin

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I'll take another look in the live branch then.

Edit: Ah, I was looking at the first save. In the second, Y'Tari Vak and Corrosion began building things when I put them into a sector (and then put that spare governor in charge of it, but that's not specifically necessary). Planetary Automation currently requires that the planet not be in the Frontier Sector, maybe I can find a way around that (or at least put up an alert if it's not working because of it).

Thanks for the report.
That's a paradox then!
If the planet is in the sector, shouldn't it override Planetary Automation?
If the planet is in the frontier sector a.k.a. not in the sector at all, it should rely on Planetary Automation since it's planet based, not sector-based, right?
 

AdmiralTails

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That's a paradox then!
If the planet is in the sector, shouldn't it override Planetary Automation?
If the planet is in the frontier sector a.k.a. not in the sector at all, it should rely on Planetary Automation since it's planet based, not sector-based, right?
1. Sectors are not, by default, automated, you can still automate a planet in a sector that isn't automated.
2. I believe planet automation overrides sector automation, actually.
3. It does actually make some sense to require a sector, as a sector is required to have a governor, who would likely be the one that you'd be delegating such to, though the governor itself is not required.