Stellaris opportunity - Emergent storytelling

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aruon

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I like that idea, but only if this is one of technically infinite possible outcomes. When AI-played humanity always goes extinct after some thousand years, it would be lame.

ah, but humanity wouldn't actually be extinct. it would just be androids. an android a day keeps Apple away after all.

like synths from fallout 4... ya know... off brand terminators.
 

rokarlufia

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Anything is possible :)

Now with the new "fallen empires" update, this gives me even more hope that we can make our own "fallen empires" like this. I sure hope the devs got a look at this :).
 

Teleros

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One of the more "frightening" aspects is something I experienced when I played Civilization: Beyond Earth. The story itself never grabbed me. There was no true storytelling, no context to mirror or improve my achievements to. It's just checking my surroundings, racing for the best use of my resources and blasting away.
I think this is because Civ:BE is too abstracted. Maps are microscopic compared to real world ones, the way borders function is not terribly realistic... etc.

In EU4 or even standard Civ there is a historical perspective for reformation, conquest, civilization ideas etc... There is a known story, hi-story, upon which all is based.
Certainly I think the known history helps the real-world Civ games, but I think the Paradox games in general benefit from being... well frankly better designed. Borders are more sensible, maps are suitably large, etc.

Don't forget SMAC in this BTW. Alpha Centauri I felt was a lot more involving than Civ:BE because the story elements were kept centre-stage a lot more.

So, what if, after playing a game towards "endgame", and there is nothing "left to do"... There is a way or a moment to press a big ol' reset button. Some anomaly that rips spacetime, aliens who dissapear after, etc... Anything resembling interstellar empires is destroyed. Some stars are shifted, but the map is still recognisable. You can rechoose a race and a planet type and restart - but you find artifacts etc from the game you had the reset on. You have made your own history.
Something like this should be doable. Clockwork Empires is planning to give you in-game news etc from previous colonies you founded in-game. Heck, you don't even need to reset the map - just make it another part of the same galaxy or w/e.
 
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