I just had a brainwave. Here it goes:
One of the more "frightening" aspects is something I experienced when I played Civilization: Beyond Earth. The story itself never grabbed me. There was no true storytelling, no context to mirror or improve my achievements to. It's just checking my surroundings, racing for the best use of my resources and blasting away.
In EU4 or even standard Civ there is a historical perspective for reformation, conquest, civilization ideas etc... There is a known story, hi-story, upon which all is based.
So, what if, after playing a game towards "endgame", and there is nothing "left to do"... There is a way or a moment to press a big ol' reset button. Some anomaly that rips spacetime, aliens who dissapear after, etc... Anything resembling interstellar empires is destroyed. Some stars are shifted, but the map is still recognisable. You can rechoose a race and a planet type and restart - but you find artifacts etc from the game you had the reset on. You have made your own history.
The bloody battles on some planet may have left usable weapon stocks. The old capital of some old civilization may have a research boon, etc. It's a type of emergent storytelling that can still be reasonably randomized, but names and specifics of your old game can be reused.
And you can reinvent the universe in a completely different way. Perhaps the last "savegames" oppressed minority will be next one's oligarchic empire. Although the context and storytelling will be your own, AAR's etc can become infinitely more interesting.
One of the more "frightening" aspects is something I experienced when I played Civilization: Beyond Earth. The story itself never grabbed me. There was no true storytelling, no context to mirror or improve my achievements to. It's just checking my surroundings, racing for the best use of my resources and blasting away.
In EU4 or even standard Civ there is a historical perspective for reformation, conquest, civilization ideas etc... There is a known story, hi-story, upon which all is based.
So, what if, after playing a game towards "endgame", and there is nothing "left to do"... There is a way or a moment to press a big ol' reset button. Some anomaly that rips spacetime, aliens who dissapear after, etc... Anything resembling interstellar empires is destroyed. Some stars are shifted, but the map is still recognisable. You can rechoose a race and a planet type and restart - but you find artifacts etc from the game you had the reset on. You have made your own history.
The bloody battles on some planet may have left usable weapon stocks. The old capital of some old civilization may have a research boon, etc. It's a type of emergent storytelling that can still be reasonably randomized, but names and specifics of your old game can be reused.
And you can reinvent the universe in a completely different way. Perhaps the last "savegames" oppressed minority will be next one's oligarchic empire. Although the context and storytelling will be your own, AAR's etc can become infinitely more interesting.
- 10