Hello all.
I've been playing Stellaris since Asimov, but even now I still can't really manage to get strong enough for endgame content. Where did I go wrong? Do you have any tips for my early game and planet/sector management? Some of my usual problems:
1. Research and teching. I try and build Research lab in my Capital World early, but they don't seem to help that much in teching up quickly, despite my Materialist Trait. Should I even build Research Labs in my capital world in the early game, or should I just leave researches to stations and gradually transition to dedicated research lab mid game?
2. Fleet Upkeep. Now this is the big one. Mid-late game, I usually have enough industrial base to quickly field a 400+ armada (mostly Battleships), which does make me the one with dominant fleet strength. Problem is, the moment I go to war and those ships go out of the docks, the upkeep immediately makes my energy and mineral income down into deficit. How many worlds / sectors should I dedicate to keep my fleet floating?
3. Core World / Sector balance. Related to question 1 & 2, I used to have 1 dedicated Research Core World and the rest goes to Energy, and Sectors go into Research production or Minerals. But even with these, I still get deficit on energy and especially mineral, the latter of which really cuts down into my capability to rebuild quickly.
4. Diplomacy. I don't usually go into Defensive Pacts as they tend to eat up my Influence, but late game I learned that I need allies to tackle the enemy and their allies. How many Allies / Influence would you suggest for me to keep?
I've been playing Stellaris since Asimov, but even now I still can't really manage to get strong enough for endgame content. Where did I go wrong? Do you have any tips for my early game and planet/sector management? Some of my usual problems:
1. Research and teching. I try and build Research lab in my Capital World early, but they don't seem to help that much in teching up quickly, despite my Materialist Trait. Should I even build Research Labs in my capital world in the early game, or should I just leave researches to stations and gradually transition to dedicated research lab mid game?
2. Fleet Upkeep. Now this is the big one. Mid-late game, I usually have enough industrial base to quickly field a 400+ armada (mostly Battleships), which does make me the one with dominant fleet strength. Problem is, the moment I go to war and those ships go out of the docks, the upkeep immediately makes my energy and mineral income down into deficit. How many worlds / sectors should I dedicate to keep my fleet floating?
3. Core World / Sector balance. Related to question 1 & 2, I used to have 1 dedicated Research Core World and the rest goes to Energy, and Sectors go into Research production or Minerals. But even with these, I still get deficit on energy and especially mineral, the latter of which really cuts down into my capability to rebuild quickly.
4. Diplomacy. I don't usually go into Defensive Pacts as they tend to eat up my Influence, but late game I learned that I need allies to tackle the enemy and their allies. How many Allies / Influence would you suggest for me to keep?