Stellaris - New Planet Automation does not recognize slaves/robots

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Ferrus Animus

Lt. General
Sep 16, 2019
1.240
2.787
Description
New Planet Automation does not recognize slaves/robots

Game Version
3.4

What version do you use?
Steam

What expansions do you have installed?
Synthetic Dawn, Utopia, Leviathans Story Pack, Apocalypse, Megacorp, Distant Stars, Ancient Relics, Lithoids, Federations, Aquatics

Do you have mods enabled?
No

Please explain your issue is in as much detail as possible.
When planet automation is activated, the planet designation is for a specialist job (Tech-World. Industrial World types, Unification Center) AND there is an unemployed population on the planet that can no take a specialist job (Certain types of slaves, proles and robots before droids), then the automation will build districts and buildings of the types it is allowed to to give that a job.
That pop then can not fill the new job and the automation sees an unemployed pop and builds mroe jobs, as long as it has resources/planetary slots.

Steps to reproduce the issue.
Play a game, acquire either robots or slaves.
Get one on a world whose designation is about specialist jobs and without any job to fill.
Turn on automation and give the resource stash enough resources.
Watch district after district being built.

In the attached save this was done via syncretic evolution, colonzing a planet, designating it an industry world, turning automation on and forcing it to grow one pop of the syncretic species. No construction was manually ordered.

I assume there simply is no check to see if the unemployed pop can fill the job the automation builds.

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Classic AI issue, this used to plague normal AI for a very long time. Ironic I made the same mistake when making the colony automation.

Thank you for the report and the save game!
 
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Reactions:
I noticed this in my game with robots and wasn't sure if it was working as intended. Glad to hear it's a bug! I got tired of dealing with it so I let unemoloyed droids pile up and raced for synth tech. That fixed it.