Stellaris needs private enterprises

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

ninthlite

Sergeant
27 Badges
Jan 4, 2013
67
118
  • Crusader Kings II
  • Europa Universalis IV: Pre-order
  • The Showdown Effect
  • Cities in Motion
  • Europa Universalis IV: Res Publica
  • Knights of Pen and Paper +1 Edition
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Dungeonland
  • Prison Architect
  • Europa Universalis IV: Mandate of Heaven
  • Tyranny: Archon Edition
  • Crusader Kings III
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • War of the Roses
  • Warlock: Master of the Arcane
  • Teleglitch: Die More Edition
I have revisited Stellaris after not liking the day one launch state of the game and while I still do not love the game, there have been some obvious improvements in adding actual game play to this game. I still think that the game is lacking heavily in game play, and that charging twenty dollars for what should of been in the base game is a travesty. However while analyzing what I felt the game has added and what is still missing I realized that adding private enterprises to this game would add a lot of flavor, and more stuff to actually do.

Private enterprises should be corporations from your empire that should ship resources from mining stations, colonies, and stations. I mean it does not make a lot of sense for food/energy/minerals from colonies, mining stations, etc to just magically appear on your capital world for you to use.

1. Add private enterprises would make warfare more dynamic than simply trying to catch the opposing fleet with yours, going after transports could cripple certain planets and economy of empire.

2. Pirates could actually be given a role besides this incredibly awkward implementation we have now where pirates only appear, kill a mining station, then awkwardly float around until you make a couple of additional corvettes and kill them. At the current state a theoretical pirate faction would have nothing to do besides kill a couple mining stations, then sit around awkwardly because there is nothing in space besides fleets and stations, and killing stations is kind of life biting the hand that would feed them. Only so many mining stations that can be killed.

3. Military stations could be given a more useful role in occasionally creating ai controlled ships which will hunt down transports in neighboring systems. Which would actually give a reason for people to attack systems with military stations.

4. Adding corporations as factions to please, or brutalize would be interesting. Also add a new dynamic for government forms as I can imagine each different government would have a different way of interacting with private enterprises.

5. Adding private enterprises would add a new variable for players to influence, tech for, to get traditions for.
 

Fourthspartan56

General
32 Badges
Apr 24, 2014
2.033
5.987
26
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III
  • Darkest Hour
  • Stellaris: Synthetic Dawn
  • Stellaris: Leviathans Story Pack
  • Tyranny: Archon Edition
  • Hearts of Iron IV: Cadet
  • Age of Wonders III
  • Stellaris: Necroids
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
that charging twenty dollars for what should of been in the base game is a travesty
I could not disagree more, literally anything "should be in the base game" that phrase is incredibly meaningless.

Add private enterprises would make warfare more dynamic than simply trying to catch the opposing fleet with yours, going after transports could cripple certain planets and economy of empire.
Maybe but it would also likely cause lag because massive late game empires would spawn obscene numbers of transports.

Pirates could actually be given a role besides this incredibly awkward implementation we have now where pirates only appear, kill a mining station, then awkwardly float around until you make a couple of additional corvettes and kill them. At the current state a theoretical pirate faction would have nothing to do besides kill a couple mining stations, then sit around awkwardly because there is nothing in space besides fleets and stations, and killing stations is kind of life biting the hand that would feed them. Only so many mining stations that can be killed.
Maybe.

Military stations could be given a more useful role in occasionally creating ai controlled ships which will hunt down transports in neighboring systems. Which would actually give a reason for people to attack systems with military stations.
I'm not sure that this would actually solve the issues with defensive stations.

Adding corporations as factions to please, or brutalize would be interesting. Also add a new dynamic for government forms as I can imagine each different government would have a different way of interacting with private enterprises.
Technically government forms aren't in the game in any form other than a name, and I just don't think that this would improve the game.
 

ninthlite

Sergeant
27 Badges
Jan 4, 2013
67
118
  • Crusader Kings II
  • Europa Universalis IV: Pre-order
  • The Showdown Effect
  • Cities in Motion
  • Europa Universalis IV: Res Publica
  • Knights of Pen and Paper +1 Edition
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Dungeonland
  • Prison Architect
  • Europa Universalis IV: Mandate of Heaven
  • Tyranny: Archon Edition
  • Crusader Kings III
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • War of the Roses
  • Warlock: Master of the Arcane
  • Teleglitch: Die More Edition
I could not disagree more, literally anything "should be in the base game" that phrase is incredibly meaningless.


Maybe but it would also likely cause lag because massive late game empires would spawn obscene numbers of transports.


Maybe.


I'm not sure that this would actually solve the issues with defensive stations.


Technically government forms aren't in the game in any form other than a name, and I just don't think that this would improve the game.

Please don't sugercoat the state of the basegame. Diplomacy is nonexistant, economics/trade is nonexistant, military is rock paper scissors with the tedium of chasing down fleets with your own.

If your worried about ships causing lag, there are probably solutions to this. Render ships when you are only directing viewing systems, and just have a trade flow that exists like something akin to eu4 with probility of pirate attacks and shit. This is already 2017, in 2002 we had space rangers which implemented something similar to private ship enterprise where pirates/traders affected local economies, and if they can do it as a russian indie dev almost twenty years ago then paradox can surely implement it as well with minimal loss. http://store.steampowered.com/app/214730/
 

thekaje

General
73 Badges
Aug 28, 2009
1.804
1.766
  • Victoria 2: A House Divided
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Knights of Pen and Paper +1 Edition
  • Lead and Gold
  • Magicka
  • Majesty 2 Collection
  • A Game of Dwarves
  • Semper Fi
  • Sword of the Stars
  • Europa Universalis IV: Res Publica
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Surviving Mars
  • Hearts of Iron III
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Europa Universalis III
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Victoria 2
  • Stellaris
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Way of Life
  • Stellaris: Necroids
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
Diplomacy is nonexistent...? The sheer variety of different "alliance" types in this game is mindblowing, what with joint DOWs, federation associations, actual federations, defensive pacts, etc. It's crazy how complex wars become as a result. I've let an observer game run through to 2500, and there are still 5-6 distinct factions, what with a War in Heaven (2 + 1 non-aligned faction), two other major federations, one massive independent empire standing alone... The Unbidden were also ripping stuff up for a while, but they seem to have disappeared.

Space Rangers was a neat title for sure, but it's not really similar to Stellaris in any way. Space Rangers was about exploring a dynamic galaxy as an individual explorer/trader/fighter. Stellaris is a macro-level 4x.

Anyway, I agree that a more robust private sector would be a cool addition down the road. I'm torn on whether the next major DLC should focus on a private sector that makes the galaxy seem more alive, or on espionage/mercenary elements that can add space bars, bounty hunters, pirate groups, etc.
 

ninthlite

Sergeant
27 Badges
Jan 4, 2013
67
118
  • Crusader Kings II
  • Europa Universalis IV: Pre-order
  • The Showdown Effect
  • Cities in Motion
  • Europa Universalis IV: Res Publica
  • Knights of Pen and Paper +1 Edition
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Dungeonland
  • Prison Architect
  • Europa Universalis IV: Mandate of Heaven
  • Tyranny: Archon Edition
  • Crusader Kings III
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • War of the Roses
  • Warlock: Master of the Arcane
  • Teleglitch: Die More Edition
Diplomacy is nonexistent...? The sheer variety of different "alliance" types in this game is mindblowing, what with joint DOWs, federation associations, actual federations, defensive pacts, etc. It's crazy how complex wars become as a result. I've let an observer game run through to 2500, and there are still 5-6 distinct factions, what with a War in Heaven (2 + 1 non-aligned faction), two other major federations, one massive independent empire standing alone... The Unbidden were also ripping stuff up for a while, but they seem to have disappeared.

Space Rangers was a neat title for sure, but it's not really similar to Stellaris in any way. Space Rangers was about exploring a dynamic galaxy as an individual explorer/trader/fighter. Stellaris is a macro-level 4x.

Anyway, I agree that a more robust private sector would be a cool addition down the road. I'm torn on whether the next major DLC should focus on a private sector that makes the galaxy seem more alive, or on espionage/mercenary elements that can add space bars, bounty hunters, pirate groups, etc.
ok regardless of whether you agree with me that the base game is bland or not, lets just talk about my idea of the private sector. Not really looking to debate but just wanted to share my idea. The economic side of the galaxy is nonexistant and the private sector was my best idea for implementation of some economics, if anyone has any better ideas to achieve similar goals feel free to share.