I have revisited Stellaris after not liking the day one launch state of the game and while I still do not love the game, there have been some obvious improvements in adding actual game play to this game. I still think that the game is lacking heavily in game play, and that charging twenty dollars for what should of been in the base game is a travesty. However while analyzing what I felt the game has added and what is still missing I realized that adding private enterprises to this game would add a lot of flavor, and more stuff to actually do.
Private enterprises should be corporations from your empire that should ship resources from mining stations, colonies, and stations. I mean it does not make a lot of sense for food/energy/minerals from colonies, mining stations, etc to just magically appear on your capital world for you to use.
1. Add private enterprises would make warfare more dynamic than simply trying to catch the opposing fleet with yours, going after transports could cripple certain planets and economy of empire.
2. Pirates could actually be given a role besides this incredibly awkward implementation we have now where pirates only appear, kill a mining station, then awkwardly float around until you make a couple of additional corvettes and kill them. At the current state a theoretical pirate faction would have nothing to do besides kill a couple mining stations, then sit around awkwardly because there is nothing in space besides fleets and stations, and killing stations is kind of life biting the hand that would feed them. Only so many mining stations that can be killed.
3. Military stations could be given a more useful role in occasionally creating ai controlled ships which will hunt down transports in neighboring systems. Which would actually give a reason for people to attack systems with military stations.
4. Adding corporations as factions to please, or brutalize would be interesting. Also add a new dynamic for government forms as I can imagine each different government would have a different way of interacting with private enterprises.
5. Adding private enterprises would add a new variable for players to influence, tech for, to get traditions for.
Private enterprises should be corporations from your empire that should ship resources from mining stations, colonies, and stations. I mean it does not make a lot of sense for food/energy/minerals from colonies, mining stations, etc to just magically appear on your capital world for you to use.
1. Add private enterprises would make warfare more dynamic than simply trying to catch the opposing fleet with yours, going after transports could cripple certain planets and economy of empire.
2. Pirates could actually be given a role besides this incredibly awkward implementation we have now where pirates only appear, kill a mining station, then awkwardly float around until you make a couple of additional corvettes and kill them. At the current state a theoretical pirate faction would have nothing to do besides kill a couple mining stations, then sit around awkwardly because there is nothing in space besides fleets and stations, and killing stations is kind of life biting the hand that would feed them. Only so many mining stations that can be killed.
3. Military stations could be given a more useful role in occasionally creating ai controlled ships which will hunt down transports in neighboring systems. Which would actually give a reason for people to attack systems with military stations.
4. Adding corporations as factions to please, or brutalize would be interesting. Also add a new dynamic for government forms as I can imagine each different government would have a different way of interacting with private enterprises.
5. Adding private enterprises would add a new variable for players to influence, tech for, to get traditions for.