Stellaris Needs More Ambient Private Activity

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TGK72

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I talked about it a little in my first impression post, but I felt it's sorely needed enough to warrant it's own suggestion thread.

Basically, we need more things going on at our space stations and colonies purely for ambience sake.

1. Tiny freighters flying to and from the planet to your space ports and mining stations, with an additional one added per upgrade level.

2. Medium sized cargo ships traveling from spaceport to spaceport and colony to colony.

3. Cargo ships traveling from nearest spaceport to construction ship when its in the process of constructing something since I doubt the minerals are just magical being spawned into the constructor since you don't have to have it restock anywhere.

4. Star Liners spawning at colonies where a Pop is about to migrate from then travels to planet that pop wishes to migrate to.

5. Small science ships spawning at a capital colony and traveling to last known location of alien vessel/space creature when a research mission is issued to study it's nature, then returning when mission is done.

6. Diplomatic envoys spawning at nearest capital and moving to capital of alien race when embassy or trade is issued. Or basically when any dealing is made with an alien race. If the dealing involves materials, then it's a cargo ship

7. And when proper civilian trade is implemented into the game, large cargo ships should spawn at appropriate colonies and travel to another races colony. Well, depending on how you guys handle inter-racial trade, long as it's represented in game

And all these will utilize the race of origins main means of ftl whenever they are traveling between systems.
And of course, since all of this will just be a visual representaton of current mechanics it can be turned off optionally in case your computer can't handle the added load of rendering the extra activity.

I would gladly pay for this as a dlc if neccesary. The galaxy feels so desolate, even in well developed systems.

Extra note: And could we have newly built ships actually come out of our Space Ports? Instead of just spawning next to it? And maybe have ships dock with the spaceport for upgrades and repairs
 
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Misiok

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Basically the Distant Worlds treatment? After playing and seeing the game chug at late game, I think simulations like these would slow the game down even quicker.

Don't get me wrong, I'd be the first to shout 'I WANT THIS PLZ GIVE' but now that I've played the game, I think the engine just does not allow for something like that without it bugging out.

But then again, better hope a dev answers.
 
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DeinonychusTaco

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In other paradox games, my (possibly wrong) impression is that most of what slows the engine down is calculating all the events and opinion changes between thousands of characters. Assuming there was no game mechanic tied to things like this and they were truly atmospheric, I don't think it'd affect the performance much. In my experience Stellaris runs buttery-smooth when paused, and between "chugs".

I'd like to see this too, but I imagine if it's added it'll probably come in a "Trade" DLC that adds cargo ships plus gameplay mechanics. So, chuggier.
 

BrokenSky

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Maybe have it so it's only turned on if you have the graphical option toggled and zoom in?
 

TGK72

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Th
Maybe have it so it's only turned on if you have the graphical option toggled and zoom in?

This was precisely how I imagine it should be handled. It's not like you'd be looking for it (or be able to see it anyway) zoomed all the way out to full system view as it is. Plus the only time it would he nice anyway is when you are zoomed in to your planet/starport/mining station anyway. Any other time they will just be a point on paper till you have reached a certain distance to them.

It would very much require the game to be optimized a bit more anyway. I blame the current chugginess on an overuse of 3d particle effects, especially concerning missles..
 

BrokenSky

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Th


This was precisely how I imagine it should be handled. It's not like you'd be looking for it (or be able to see it anyway) zoomed all the way out to full system view as it is. Plus the only time it would he nice anyway is when you are zoomed in to your planet/starport/mining station anyway. Any other time they will just be a point on paper till you have reached a certain distance to them.

It would very much require the game to be optimized a bit more anyway. I blame the current chugginess on an overuse of 3d particle effects, especially concerning missles..

I was under the impression that there was one core dedicated to a certain task which was very large (Ai possibly), so it ran worse on computers with lots of medium sized cores compared to one with a few larger cores, even if the total capacity of the one with larger cores was smaller overall?
 

ZomgK3tchup

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I wholly agree.

I'd also add that debris and wreckage should appear as well. The in-game lore suggests that your empire is the continuation of a multi-billion year cycle of rising and falling empires, yet most star systems look virtually untouched. If there was ambient wreckage scattered across star sytems and even debris rings around formerly habitable planets, I'd really feel like I was exploring formerly settled systems.

Right now, the galaxy feels sterile, and, aside from anomalies, I feel like I'm the first one to explore most of these systems. Again, this contrasts with game lore that explicitly says that civilizations have been traversing the stars for billions of years before you.
 
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Napean

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I disagree. I get the desire, and it's cool to see a living universe and whatnot in DW, but I don't think Stellaris needs it. Different gameplay focus in Stellaris, compared to DW
 
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TGK72

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I disagree. I get the desire, and it's cool to see a living universe and whatnot in DW, but I don't think Stellaris needs it. Different gameplay focus in Stellaris, compared to DW

Except it's not about the gameplay focus, it's about the overall experience. The game play focus isn't about a stunning soundtrack, and is totally uneccesary in game play terms, but a stunning soundtrack improves the overall experience nonetheless. Which is all adding ambient system activity would add.

Think of it like Halo: CE vehicle entry animations. Totally uneccesary for the gameplay, but it added a "neat!" factor which many didn't even know they wanted in games until it was done.
 
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