I have a gut feeling that this thread will gain more " "respectfully" disagree " than all threads that disagree with Utopia's changes combined, but I feel compelled to try anyway.
Simply put, the current amount of habitable worlds ruins the game. The examples are more numerous than one may assume. Let's begin with the most harmless: they ruin the planet 'personality'. No matter how special the planet is, it matters little. In fact, when you run a 75-planet empire and a special story event pops up, you can't find the planet it happens on and truth be told, neither do you care at that point. Now, let's delve a bit further. What happens when you start a game and have 10-15 potentially habitable worlds of different sizes? Planets no longer feel precious. In fact, 'planet market' is so oversaturated that some people refuse to colonize anything but 20 or more tile worlds and yet their empires still bloat beyond measure. Planets are so cheap, so expendable that almost anything in game has more value. Literally anything. While in the early game one mire or less cares about the expansion, in the middle game several planets already feel inferior to 30 corvettes, because if those get destroyed, your friendly neighbor Mext-Puct Republic as highly moral spiritualist seekers they are will declare war on you, burn your cities, throw zro on your farms so they never grow again, then forbid AI, literature and red wallpapers and neuter everything that moves. If something doesn't move, they will move it and then neuter. What will happen if you get a third of your empire occupied by invading armies? Nothing. Literally nothing. Unless they occupy one of your main energy production centers there is no other reason to care but warscore. And now the greatest evil of all... Lag. Habitable worlds cause lagg. Painful, horrible lag. They are the reason late game us so unbearably freezing. Because when even the most primitive nations have 50 worlds, the calculations are enormous. But of course, that's not the final nail in the coffin. The nail is... When each empire has 50 worlds, they can build a fleet of a couple hundred ships. ...And we all know too well what happens when late game a couple of fleet cap 800 empires start waging wars. It's a painful unnecessary exercise in lag that would put the calculations of scientific supercomputers to shame.
So, what do you think? Oh, also one more thing. I play on 25% habitable worlds and it still lags. And nope, my computer is not a potato.
Simply put, the current amount of habitable worlds ruins the game. The examples are more numerous than one may assume. Let's begin with the most harmless: they ruin the planet 'personality'. No matter how special the planet is, it matters little. In fact, when you run a 75-planet empire and a special story event pops up, you can't find the planet it happens on and truth be told, neither do you care at that point. Now, let's delve a bit further. What happens when you start a game and have 10-15 potentially habitable worlds of different sizes? Planets no longer feel precious. In fact, 'planet market' is so oversaturated that some people refuse to colonize anything but 20 or more tile worlds and yet their empires still bloat beyond measure. Planets are so cheap, so expendable that almost anything in game has more value. Literally anything. While in the early game one mire or less cares about the expansion, in the middle game several planets already feel inferior to 30 corvettes, because if those get destroyed, your friendly neighbor Mext-Puct Republic as highly moral spiritualist seekers they are will declare war on you, burn your cities, throw zro on your farms so they never grow again, then forbid AI, literature and red wallpapers and neuter everything that moves. If something doesn't move, they will move it and then neuter. What will happen if you get a third of your empire occupied by invading armies? Nothing. Literally nothing. Unless they occupy one of your main energy production centers there is no other reason to care but warscore. And now the greatest evil of all... Lag. Habitable worlds cause lagg. Painful, horrible lag. They are the reason late game us so unbearably freezing. Because when even the most primitive nations have 50 worlds, the calculations are enormous. But of course, that's not the final nail in the coffin. The nail is... When each empire has 50 worlds, they can build a fleet of a couple hundred ships. ...And we all know too well what happens when late game a couple of fleet cap 800 empires start waging wars. It's a painful unnecessary exercise in lag that would put the calculations of scientific supercomputers to shame.
So, what do you think? Oh, also one more thing. I play on 25% habitable worlds and it still lags. And nope, my computer is not a potato.