Stellaris - Multiplayer out of sync [2.0][daf0]

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Bobylein

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Description
Multiplayer out of sync [2.0][daf0]

Game Version
Cherryh 2.0

What version do you use?

Steam

What expansions do you have installed?
All of the above

Do you have mods enabled?
No

Please explain your issue is in as much detail as possible.
We had several different "Out of Sync" errors, the log is from the client.

We restarted several times and usually it keeps working for about an hour to some minutes after the host restarts the session but the crashes seem to come faster every time and with the savegame below it works for about 1-2 minutes until it is out of sync.

We tried to restart the game, veryfied the files in steam and restarted steam, nothing worked.

https://pastebin.com/kzAYJkTH
https://pastebin.com/Pay0G8L4

Steps to reproduce the issue.


Upload Attachment
 

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Lianar

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@Superkargoeren

We played a new game today where I saved right before accepting the dialog for the 6th artifact. We also had other oos issues not related to precursor quest line. You'll find everything in the attachment.
 

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Mojo1987

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Yes we used the beta that got released yesterday. No other mods involved. 2 player game. Speed on Normal.

The same POP_MODIFIER, PLANET_MODIFIER desync like in this post with the second beta iteration:
https://forum.paradoxplaza.com/foru...of-sync-2-0-daf0.1071239/page-2#post-23909265

We used the save from this post and tried to keep playing with it, so you should be able to generate the OOS with it yourself.

I can upload the OOS Folder and the Savegame after the new crashes today evening if this helps.
 

Nevesomui

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Yes we used the beta that got released yesterday. No other mods involved. 2 player game. Speed on Normal.

The same POP_MODIFIER, PLANET_MODIFIER desync like in this post with the second beta iteration:
https://forum.paradoxplaza.com/foru...of-sync-2-0-daf0.1071239/page-2#post-23909265

We used the save from this post and tried to keep playing with it, so you should be able to generate the OOS with it yourself.

I can upload the OOS Folder and the Savegame after the new crashes today evening if this helps.
Same here. Suddenly, after the beta update started to get desynchs in my MP game every several months (5-7 minutes). Hope this is fixed soon as the game was just starting to get delicious.
 

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High King

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Also having same problem in two-person multiplayer. Game desyncs with either or both the POP_MODIFIER or PLANET_MODIFIER. Save started with yesterday's v2.0.2 beta patch version. Current checksum after today's patch is (5b9d). If it makes any difference, my friend plays the Iron Crusaders.

Should be able to reproduce via attached save, we continued from it and got a desync in ~3 months.
 

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Smudger

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I am also having the same issue in my 4 player game, all players are going out of sync at the same time every time it is either POP_MODIFIER or PLANET_MODIFIER
 

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Joshuax8

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This has gotten wayyy worse for us after the last beta update. Now desyncing about every 15 minutes or so. Kind of breaks the game for us, but good to see this is being acted upon. Keep up the good work.
 

Lianar

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We started a new 2 player game (small map, 8 AIs, 0.75x tech cost, fast speed) and played around 6 hours to 2304 so far. There was another precursor artifact desync (this time showing another error message that I can't remember exactly), but apart from that it ran smoothly. If it doesn't occur more than once every few hours, I accept it as a feature that forces us to take a short break. :D

Maybe if it isn't possible to root out OOS forever, you could let us skip the rehost and just do a full sync instead? Instead of showing the desync popup, return us to the hot join lobby and do whatever you do as if the save game was rehosted.
 

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High King

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Got one desync with the text POP_ENERGY_MODIFIER if I recall correctly, after I accepted to buy a precursor artifact from an empire via an event.

Other than that, no desyncs so far at 2310 which in the previous version would already be unplayable. Well done with the fixes. Will report if (when?) new desyncs arise.
 
Last edited:

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Played again with 4 Players. Ever 10min desynct. No obvious reason but often (not always) seems to be caused by "end of war" or other events. Not always POP_MOD but sometimes now ENERGY_MOD (or similar).
 

Joshuax8

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Desync less frequent with latest patch, but when it happens it seems to be with POP_MOD. A bigger problem though; When we reload a autosave, we'll get the desync again. We used to be able to bypass the moment of desync after a reload, but not anymore after the latest patch, breaking the save and force us to start a whole new game.

EDIT: The 2255 save is from a new save started with this patch, the other one is a game started in a older patch but played until desync on the latest patch.
 

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Last edited:

Lianar

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We had 6 desyncs in a new 4 player game (2.0.2 5e2f). First 2 or 3 were before the war in heaven, but the last ones occured less than 10 min after rehost.
 

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Shawn8901

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Desync with latest version, 4 human players.
0 POP MODIFIERS.
I hopfe i have everything needed attached.
Game was working fine after re-host & re-join
 

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Ensaine

Recruit
9 Badges
May 27, 2018
7
0
  • Stellaris
  • Stellaris: Digital Anniversary Edition
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Had a LOT of desync, POP issues. Had 3 real players, 6 other empires, and 2 FE's.... one of our players simply gave up, and rage quit.... hope you guys get this fixed.

All 3 of us have good internet, as we play other games together and no issues.