Thanks for the report, this is a known issue which is being investigated.
I will try to reproduce it from the save you provided.
I will try to reproduce it from the save you provided.
Please doWe continued our 2 man game yesterday and for us the POP_MODIFIER desyncs where gone.
But we got a new one, something about Energy, will add logs and save later.
The most valuable thing you could provide is a save game from which the OOS can be reproduced, unfortunately there is no guarantee that it will desync when we test it even if it does for you.Is it enough to provide OOS folders? Our gaming community really interested in providing more saves/logs, we encountered like 30-40 desyncs already.
Maybe there is more valid channel to provide logs/saves for it.
Thanks, this is good information, we have been investigating another OOS related to the precursor events.@Superkargoeren
We found a reproducable OOS issue that just occured for the 3rd time: When another player finds my 6th precursor artifact, desync happens as I accept the dialog popup. However, after I rehost the game, quest log says I found 6 artifacts, listing only 5 of them, and there is no sign of the precursor origin system. (2.0.2_beta, checksum 5781)
Did you play the beta which was updated yesterday?2.0.2_beta [daf0] and the POP_MODIFIER, PLANET_MODIFIER is still present...
Please don't give up reporting them. Every report helps. If you have saves that consistently go OOS, report them, provide saves and the OOS directory for as many players involved as possible.Yeah, it has gotten better, but people have also just given up reporting it I think (I have). Also, what’s up with the incredible slow savegame transfer times? It’s using just a fraction of available bandwidth.