Stellaris - Multiplayer out of sync [2.0][daf0]

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Showing developer posts only. Show all posts in this thread.

hlilje

Former Paradoxian
119 Badges
Jun 24, 2011
128
81
hlilje.com
  • Humble Paradox Bundle
Is it enough to provide OOS folders? Our gaming community really interested in providing more saves/logs, we encountered like 30-40 desyncs already.

Maybe there is more valid channel to provide logs/saves for it.
The most valuable thing you could provide is a save game from which the OOS can be reproduced, unfortunately there is no guarantee that it will desync when we test it even if it does for you.
The second most important thing is the OOS folders (for both the host and the player(s) which desynced) which contain logs which can help track the desyncs down, unfortunately they are not as comprehensive as the "debug logs" we use when we test internally.

Our bug forum is currently the only place to gather these things, unfortunately.
 

hlilje

Former Paradoxian
119 Badges
Jun 24, 2011
128
81
hlilje.com
  • Humble Paradox Bundle
@Superkargoeren

We found a reproducable OOS issue that just occured for the 3rd time: When another player finds my 6th precursor artifact, desync happens as I accept the dialog popup. However, after I rehost the game, quest log says I found 6 artifacts, listing only 5 of them, and there is no sign of the precursor origin system. (2.0.2_beta, checksum 5781)
Thanks, this is good information, we have been investigating another OOS related to the precursor events.

Do you have a save from which this can be quickly reproduced?
 
Last edited:

Moah

Platypus Admirer
Paradox Staff
49 Badges
Sep 20, 2011
662
2.904
  • Crusader Kings II
  • Europa Universalis IV: Pre-order
  • Sengoku
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Cities in Motion
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Europa Universalis III Complete
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Stellaris: Galaxy Edition
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Way of Life
  • Stellaris: Synthetic Dawn
  • Tyranny - Bastards Wound
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Prison Architect
  • Stellaris
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Tyranny - Tales from the Tiers
Yeah, it has gotten better, but people have also just given up reporting it I think (I have). Also, what’s up with the incredible slow savegame transfer times? It’s using just a fraction of available bandwidth.
Please don't give up reporting them. Every report helps. If you have saves that consistently go OOS, report them, provide saves and the OOS directory for as many players involved as possible.