Stellaris - Modifying species resets species rights [2.6.2](e132)

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Rydelfox

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Oct 30, 2016
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Description
Modifying species resets species rights [2.6.2](e132)

Game Version
[2.6.2](97365aae2cf1d5e9a05dea8c450fe132)

What version do you use?

Steam

What expansions do you have installed?
All of the above

Do you have mods enabled?
No

Please explain your issue is in as much detail as possible.
When you create a new species template for anything other than your main species, they start with your default rights instead of whatever rights the original species had. Since you can't change the species rights without any pops, gene modding tends to kick a lot of pops out of their jobs.

Related, it seems like changing species rights doesn't cause the game to re-evaluate jobs, so you'll often have pops sitting around unemployed for months with jobs available for them

Steps to reproduce the issue.
1. Be able to gene mod
2. Have a species other than your primary species with rights different than the default. Most obvious with citizenship rights.
3. Create a new species template.
4. Compare species rights of the new template to the original rights

For the additional issue, do this on a species with Full Citizenship or Residence while your default is slavery, then
5. Apply the species template to a planet where that species has a lot of specialist jobs
6. Change the species citizenship rights back to Full or Residence

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