Stellaris - [Libra 3.3.0 Beta][b02d] - "Liberated" new AI empire does not fix economy

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Olterin

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Description
[Libra 3.3.0 Beta][b02d] - "Liberated" new AI empire does not fix economy

Game Version
Libra 3.3.0 Beta [b02d]

What version do you use?
Steam

What expansions do you have installed?


Do you have mods enabled?

No

Please explain your issue is in as much detail as possible.
In the course of this game, the UNEs southern neighbor had declared war and was being a good militarist neighbor. So I decided to use the Imposition of Ideology to simultaneously weaken them and create an ally. This ally - the United Hjannarthi Planets in the attached save - was created several decades ago.

From casual observation I noticed them suffering from a resource shortage, specifically food and consumer goods, so being the good egalitarian xenophile neighbor, I sent them a relief effort of several thousand units of food and CG. Lo and behold, a few years later their problem persisted. I thought alright, let's send them some alloys and minerals too for good measure so they actually have the means to fix their economy. Several more years, and a final re-education of the original militarist neighbor later, I check the Hjannarthi economy again, and they're still suffering from shortages. After tagging over to them, they have some issues.

I'll outline the steps I took to start fixing their economy, the baseline can be seen in the save ("Hjannarthi Broken Economy Observation.sav"). First of all, they have a designated Alloy World while suffering a CG shortage. Then, they have a Generator World while having a mineral shortage - on a planet with a big amount of unbuilt mining districts and the means to build them. These are their principal issues. Last but certainly not least is the commercial zone built on their Agriculture World, and a lack of farming districts there.

This is why allowing the AI to have (non-incidental) clerks isn't great - it's kind of fine when the economy isn't death-spiralling, but when the AI insists on building clerk jobs when it has basic resource shortages it's doomed without intervention. @Offe

I'm not sure why the AI didn't fix their economy after having several thousands worth of minerals, alloys, CG, and food. Having tagged over to them and not having any further influx of materials, it's perfectly possible to fix without having huge resource stockpiles to fall back on.

EDIT: to clarify - the second save is after my manual fixes, to see how long it would take to actually fix the problem.

EDIT2: after giving the problematic AI empire a massive 5k minerals, 5k food, and 2k consumer goods and 10k energy, as well as 10 monthly minerals, CG, and food for 30 years, it seems their economy recovered, having taken 11 years to do so instead of what should be like a couple years. But they're still building commercial zones to employ pops instead of making districts or entertainment complexes.

Steps to reproduce the issue.
???
Force a splinter AI empire to spawn from the colonies of a starting empire?
Watch it deathspiral its economy?
Profit?

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  • Hjannarthi Broken Economy Observation.sav
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  • Hjannarthi Fixed Economy Observation.sav
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Offe

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Gave them a few thousand minerals and they were able to build themselves out of this situation.

Not sure why it didnt happen for you.

AI is not yet smart enough to forbid all the alloy production jobs in order to get a mineral surplus to rebuild their empire when they reach this situation so they would be doomed without external help
 
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Olterin

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Gave them a few thousand minerals and they were able to build themselves out of this situation.

Not sure why it didnt happen for you.

AI is not yet smart enough to forbid all the alloy production jobs in order to get a mineral surplus to rebuild their empire when they reach this situation so they would be doomed without external help
They did recover eventually after yes, gifting them enormous subsidies - it was however, rather unexpected that after the first two rounds of subsidies they were at the point of the first savegame. Upon a close(r) inspection of their recovery process - they did not focus all efforts on fixing their mineral income, preferring to build clerk jobs via commercial zones instead several times, in essence 'wasting' available resources (the planet did not require amenities, the pops could've been put to more productive use) and time.

My apologies if this is a known issue on the todo list.
 

Offe

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Could be some issues with exactly how to prioritize during a rebuild phase.

#1 priority for this patch has been for AI to build up an empire and grow. We have not looked that much on rebuilding during these situations that you showed. This is still mostly on the TODO, we have fixed some issues of AI death spiral that were less severe than the case you showed in your save game.

AI looking overly positive on commercial zones is a known issue as well
 
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