Description
Job Weights Are Inefficient
Game Version
3.0.3
What version do you use?
Steam
What expansions do you have installed?
Utopia, Apocalypse, Distant Stars, Ancient Relics, Federations
Do you have mods enabled?
No
Please explain your issue is in as much detail as possible.
Mods disabled to easily replicate. Species are not working jobs they are optimized for. In this instance, the species with Ingenious is working in a miner job over the other species. The other slave species has adaptive, giving it a 10% increased bonus to the ingenious, but 15-10 = 5% net profit from the Ingenious. Also this is the case with Syncretic Evolution Origins. When you close a job, it's the slave who is unemployed when the slave producers far more resources than the primary species.
Steps to reproduce the issue.
Load the Waaar save.
Resettle the Ingenious species from the Medgar I to Ullanor Prime.
See what job that species goes to.
Try closing and reopening jobs.
Notice it still doesn't go to Technician.
Create a brand new game as Xanid.
Go to planet. Population.
Close a few worker jobs.
Note who goes unemployed (sometimes, if you only close Technician the Xanid correctly go unemployed, but that's usually it)
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Job Weights Are Inefficient
Game Version
3.0.3
What version do you use?
Steam
What expansions do you have installed?
Utopia, Apocalypse, Distant Stars, Ancient Relics, Federations
Do you have mods enabled?
No
Please explain your issue is in as much detail as possible.
Mods disabled to easily replicate. Species are not working jobs they are optimized for. In this instance, the species with Ingenious is working in a miner job over the other species. The other slave species has adaptive, giving it a 10% increased bonus to the ingenious, but 15-10 = 5% net profit from the Ingenious. Also this is the case with Syncretic Evolution Origins. When you close a job, it's the slave who is unemployed when the slave producers far more resources than the primary species.
Steps to reproduce the issue.
Load the Waaar save.
Resettle the Ingenious species from the Medgar I to Ullanor Prime.
See what job that species goes to.
Try closing and reopening jobs.
Notice it still doesn't go to Technician.
Create a brand new game as Xanid.
Go to planet. Population.
Close a few worker jobs.
Note who goes unemployed (sometimes, if you only close Technician the Xanid correctly go unemployed, but that's usually it)
Upload Attachment
File(s) attached
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