Stellaris is too Realistic, or: where is my Phantom Menace?

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Grubnessul

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Having played a couple of games with MegaCorp now, I'm realising more and more a weak spot in all Paradox games; they are too realistic. Of course, I mean this in the light of the political science theory where states are the dominant actors on the international stage and there is little space for any others. Stellaris is just like this: 99% of the interaction the player has is with other empires (traders and artists are an exception). Moreover, our own empire is just one actor. There is little to no internal conflict even if your empire spans half of the galaxy.

What we need are independent actors within our empire, challenging the player or nudging them in a certain way.

Some other examples of this could be:
- factions giving you missions to accomplish
- sectors building their own fleets if you let the reigns go too much (including dragging you into a war with your neighbours)
- a senate ordering you to do things, or forbidding them if you're a democracy (of course, this should come with a copy of Chomsky's Manufacturing Consent in order to learn how to play these upstarts like a pair of bongos)
- MegaCorps that are actually trading in other empires and drag you into conflicts over trade rights, embargoes, and tax. Or even demand the right to arm themselves to intervene in an empire that is trying to tax them.

The bottom line of my argument is that the player is never dragged into a certain direction by the game, you either declare war yourself on a weak neighbour, or a strong neighbour wants your real estate, crushes you and it's basically game over. There is no need of preparing your empire politically or having to react to warmongering cries from parts of your population.

An even more striking example is the ascension perks; the player decides what path their society follows. He presses two buttons and suddenly everyone follows the selected path without struggle or conflict. Religious pops don't rebel or ask for help when they are forcefully upgraded to cyborgs, nor do my spiritual neighbours intervene or set an ultimatum to protect certain populations from being upgraded.

etc.

To sum up, we need the game to tell better stories and one way would be to create extra internal struggles.
 
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Dan_Daniel2000

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- a senate ordering you to do things, or forbidding them if you're a democracy (of course, this should come with a copy of Chomsky's Manufacturing Consent in order to learn how to play these upstarts like a pair of bongos)
But what if I am the Senate?
Ok, jokes aside, having more internal struggle and consequences to major actions is exactly what Stellaris needs.
 

Losttruppen

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I agree that there is some life missing from the galaxy in that it's pretty much ~30 individuals(leaders) dealing with each other when the empires they lead are meant to house billions or trillions of individuals. On the other hand it would be awful gameplay if they implemented things outside of your control in the half-baked way most stellaris expansions are added then worked on piecemeal. I think this kind of addition needs to be fully fleshed from the outset so as not to be gamey or downright frustrating when you lose half your empire to a rebellion because it had a 20% chance of occurring in those circumstances.

I would like to see this, but it would need to be done very well and seamlessly integrated into the rest of the game so it doesn't detract from all the other aspects.
 
Sep 5, 2018
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. I think this kind of addition needs to be fully fleshed from the outset so as not to be gamey or downright frustrating when you lose half your empire to a rebellion because it had a 20% chance of occurring in those circumstances.

Well we have good examples for it on smaller scale with colony events as long as the interaction isn't too sudden, intuitive and you can use ressources to change the outcome on most of the couple of stages it takes to unravel all is good. If you have a nice struggle and end up getting something that you wouldn't get normally people will even be mad for not getting the event.

On the other hand if you turning on the ancient terraforming equipment results in turning a tropical world into venus in a day without any way to see that outcome coming and change it or at least resettle your pops that just sucks.
 

JMensch

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What is this "internal strife" you speak of? Do you not simply assimilate all organics into your greater consciousness?
 

Flame13223

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I wanted something like this in relation to the curator/artist/trader enclaves, where two enclaves would be competitors essentially and give you missions to screw over the other one and eventually maybe they even kill each other if things escalate too much.
 

Spaceception

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I agree with everything you said. Being dragged in different directions, and having more resistance and such on ascension paths would be great additions.
 

Kryndude

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We can look at total war games to see how what OP suggests feels like if implemented in the game. TLDR; they don't feel like independent factions imposing their interests on you. Rather they feel like just another little mission and stuff that the game throws at you which you probably don't really care that much about. CK2 is the only (and a great) exception of this but that's a game on its own level. I'm not saying that we shouldn't have politics but that if devs are gonna add them they should make it more than just some missions thrown at the player.
 
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TurtleShroom

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> "Stellaris"
> Realistic
bc9d975ad3c82f03eff2b06231d3c3d174054b5e.jpg

---

That said, I totally agree that having more internal struggles, consequences, missions, and flavor from diplomacy, espionage, or Factions would be a great idea.
 

powerofvoid

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I agree with everything you said. Being dragged in different directions, and having more resistance and such on ascension paths would be great additions.
I mean, isn't the difficulty in getting everyone to go along with it why you need a ton of unity, the resource that's associated with having priests preach at people, or having "propaganda machines" wax poetic about your country's heritage at monuments?