Stellaris is not like Paradox style

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canuck123

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Sep 2, 2010
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I do not know. You would think by the time a Civilization has reached the level where interstellar travel was possible that the level of technology would evolve that planetary cooperation would have been achieved. There would be some sort of economic equilibrium as well allowing for funds to be funneled towards exploration and exploitation of the universe. You can also imagine that the planet would also reach a level of intellectualism that would compel people towards greater and greater cooperation if not out right unity.

This being said, the universe should be like exploring great depths of the oceans, rife with peril at every turn. The game advertised that in order to communicate you must first learn the language, but I am finding that I can almost instantaneously do that. Also, people are far too trusting. I would think regardless of your intentions, you should be very guarded with early contact. That element, which should be in the game, doesn't appear to be so. Why is this important, because miscommunication a;ways creates tension and misunderstanding leading to conflict. This uncertainty should be more than enough to make up for the lack of internal conflict. Thus far, I have not seen too much of this.

Well fine but there are still roleplaying reasosns for introductive credible mechanics that make expansion more dynamic and interesting. If gigantic space roaches were to come and invade Earth tomorrrow you wouldn't expect us to get along just fine would you? No, you wouldn't. If people are willing to rebel and put up a fuss for religion or culturla reasons within the same species, they'd certainly do it for interstellar domination. Right now there are hardly any real rebels in Stellaris. That's not necessarily a problem because PDX has been too rebel-happy in the past, but the problem is that in stellaris there's no surprises or challenges when you're expanding. There's no variety--it's just vassalize, vassalize, vassalize, rinse and repeat 10 times. Changing this needs to be the key moving forward.
 
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ightenhill

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Paradox invented releasing full games at early access lvl before early access was even 'a small thought in the storks feathery brain'..... I suspect this game will be what we want in about 2 years but in the meant time you can play an hour a day and go back to CK2 which has just finally matured into a fine claret after several years in the cellar..
 
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Qoff

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I think Stellaris is not like Paradox style now.
Stellaris is now neither like CK, EU , VIC nor HOI,more like common space 4x game.Many people even said this is the Paradox version of Civilization.
In the current game pattern,race have not even one colony in their galaxy except their homeworld.
However,they can set up new strategy colony far away from their homeworld,separated by several galaxies.This pattern is not normal develop logic,human can develop civilization like this in future?
Even the Barren planet may have the value of being colonized at the early space history of human,due to their mineral resources ,strategic location or low gravity(trade center benefit from low cost of launch the spacecraft) and so on.
(I have given some 'colonization Suggestions')
Although Paradox may wanted to accelerate the pace of the game,this give me a feeling of unreality.
If this show the happy accident of FTL,I consider race can not get FTL at beginning in future version.When their civilization reach the development level in homeworld system,they can get technological breakthroughs and choose the FTL method.After that,their'Conquest is the Sea of Stars'.

Moreover,Paradox should create more logic mechanism in Stellaris,such as similar mechanism in EU4 or VIC2.

For example,state or private mechanism(the game of Distant World also have)
Paradox can set up the logic effect between private to state:
About exlore and expand logic effect
whole private behavior:country get less stability(arised diversified thought);more diversified factions;more faster automatic colonize or survey(every once in a while,Some border galaxies are surveyed automatically,Some planets are colonized automatically);less anomalies(not willing to report to the government);ustable colony(some corporate or private colonies are accpet government managent or protecting.some are not willing to obey government.they even want to be independent) and so on;
whole state behavior:country get more stability;need manual colonize or survey;stable colony grow;more anomalies and so on.

Paradox maybe not just create random generator of new round,can also create history scenario(maybe from human views:early enter to space,glorious age,division and civil war,decline age)like other Paradox history games.
In the future,the development of human civilization maybe just as Paradox described.
I hope to get the feeling of human epic space history, surge high and sweep forward,Paradox can give me in Stellaris.

=============================================
However i just want to say i love this game now.It's cool.
i had known this game is not completed(so many dlcs....).I think it is greater than other 4x games i played.I want Paradox to hold their advantage.
I just express my feeling about Stellaris.
English is not my mother language:(
I do my best read everyone's writing.
Thanks for everyone's reply.:)

Well unless Paradox have a way to predict the future Stellaris isn't the "Paradox Style" indeed, since most of Paradox games are historical games Stellaris would fit in the "Paradox Style" only if they're some kind of seers.
 

Zeppeli

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I do not know. You would think by the time a Civilization has reached the level where interstellar travel was possible that the level of technology would evolve that planetary cooperation would have been achieved. There would be some sort of economic equilibrium as well allowing for funds to be funneled towards exploration and exploitation of the universe. You can also imagine that the planet would also reach a level of intellectualism that would compel people towards greater and greater cooperation if not out right unity.

This being said, the universe should be like exploring great depths of the oceans, rife with peril at every turn. The game advertised that in order to communicate you must first learn the language, but I am finding that I can almost instantaneously do that. Also, people are far too trusting. I would think regardless of your intentions, you should be very guarded with early contact. That element, which should be in the game, doesn't appear to be so. Why is this important, because miscommunication a;ways creates tension and misunderstanding leading to conflict. This uncertainty should be more than enough to make up for the lack of internal conflict. Thus far, I have not seen too much of this.

If i understood what you said i can explain it to you: you MUST learn the lenguage to communicate. It is the reserch about the Alpha Alien (or Beta or Gamma) that pops out when you meet an alien vessel... But it works in the other way too, when the AIs have done the reserch about you they communicate (they call you and such), that's all.
 

PikeStance

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If i understood what you said i can explain it to you: you MUST learn the lenguage to communicate. It is the reserch about the Alpha Alien (or Beta or Gamma) that pops out when you meet an alien vessel... But it works in the other way too, when the AIs have done the reserch about you they communicate (they call you and such), that's all.
Oh I see, those events that pop up makes it as though it was a fly -by observe from a distance encounter. I remember there were a couple of times it suggested something about learning a language, but not every time.

Learning a language is not easy. The US State department breaks them down by category based on similarity and vocabulary. Learning a language outside of your native language family tree becomes increasingly more difficult. I can imagine an alien language to even more difficult. In fact, you do not need to go far. Here on Earth the Mayan script has proven to be mysterious. Granted, sophisticated computers may be able to overcome such difficulties, but you still will have to learn it.

The learning should take place in stages.
First basic: The ability to exchange greetings
Advance or Technical language: Most people learn business languages first. This should unlock the ability to make basic trade offers.
Expert: Here, you can finally engage in more complicated diplomatic discussions, like alliances, etc...
When you encounter a new species and you wish to communicate with them, then you should be able to devote a scientist to the study of the specie language and culture. There can also be modifiers to aid in this research. Certain features can be blocked or there can be a risk of the opposite effect happening do to the lack of understanding. I like the latter better.
 
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drake546

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Paradox invented releasing full games at early access lvl before early access was even 'a small thought in the storks feathery brain'..... I suspect this game will be what we want in about 2 years but in the meant time you can play an hour a day and go back to CK2 which has just finally matured into a fine claret after several years in the cellar..

Did they fix all that mess with retreating armies doing a ten thousand mile shuffle and ludcous coalitions? After they switched teams I gave up on that mess.