I do not know. You would think by the time a Civilization has reached the level where interstellar travel was possible that the level of technology would evolve that planetary cooperation would have been achieved. There would be some sort of economic equilibrium as well allowing for funds to be funneled towards exploration and exploitation of the universe. You can also imagine that the planet would also reach a level of intellectualism that would compel people towards greater and greater cooperation if not out right unity.
This being said, the universe should be like exploring great depths of the oceans, rife with peril at every turn. The game advertised that in order to communicate you must first learn the language, but I am finding that I can almost instantaneously do that. Also, people are far too trusting. I would think regardless of your intentions, you should be very guarded with early contact. That element, which should be in the game, doesn't appear to be so. Why is this important, because miscommunication a;ways creates tension and misunderstanding leading to conflict. This uncertainty should be more than enough to make up for the lack of internal conflict. Thus far, I have not seen too much of this.
Well fine but there are still roleplaying reasosns for introductive credible mechanics that make expansion more dynamic and interesting. If gigantic space roaches were to come and invade Earth tomorrrow you wouldn't expect us to get along just fine would you? No, you wouldn't. If people are willing to rebel and put up a fuss for religion or culturla reasons within the same species, they'd certainly do it for interstellar domination. Right now there are hardly any real rebels in Stellaris. That's not necessarily a problem because PDX has been too rebel-happy in the past, but the problem is that in stellaris there's no surprises or challenges when you're expanding. There's no variety--it's just vassalize, vassalize, vassalize, rinse and repeat 10 times. Changing this needs to be the key moving forward.
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