Stellaris is not like Paradox style

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

zzqxztc

Recruit
35 Badges
Oct 3, 2010
5
11
  • Europa Universalis IV: Res Publica
  • Magicka
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Common Sense
  • Victoria 2
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Stellaris: Leviathans Story Pack
  • Age of Wonders III
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Prison Architect
  • Magicka 2
  • Magicka: Wizard Wars Founder Wizard
  • Cities: Skylines
  • War of the Roses
  • Cities in Motion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Cities in Motion 2
I think Stellaris is not like Paradox style now.
Stellaris is now neither like CK, EU , VIC nor HOI,more like common space 4x game.Many people even said this is the Paradox version of Civilization.
In the current game pattern,race have not even one colony in their galaxy except their homeworld.
However,they can set up new strategy colony far away from their homeworld,separated by several galaxies.This pattern is not normal develop logic,human can develop civilization like this in future?
Even the Barren planet may have the value of being colonized at the early space history of human,due to their mineral resources ,strategic location or low gravity(trade center benefit from low cost of launch the spacecraft) and so on.
(I have given some 'colonization Suggestions')
Although Paradox may wanted to accelerate the pace of the game,this give me a feeling of unreality.
If this show the happy accident of FTL,I consider race can not get FTL at beginning in future version.When their civilization reach the development level in homeworld system,they can get technological breakthroughs and choose the FTL method.After that,their'Conquest is the Sea of Stars'.

Moreover,Paradox should create more logic mechanism in Stellaris,such as similar mechanism in EU4 or VIC2.

For example,state or private mechanism(the game of Distant World also have)
Paradox can set up the logic effect between private to state:
About exlore and expand logic effect
whole private behavior:country get less stability(arised diversified thought);more diversified factions;more faster automatic colonize or survey(every once in a while,Some border galaxies are surveyed automatically,Some planets are colonized automatically);less anomalies(not willing to report to the government);ustable colony(some corporate or private colonies are accpet government managent or protecting.some are not willing to obey government.they even want to be independent) and so on;
whole state behavior:country get more stability;need manual colonize or survey;stable colony grow;more anomalies and so on.

Paradox maybe not just create random generator of new round,can also create history scenario(maybe from human views:early enter to space,glorious age,division and civil war,decline age)like other Paradox history games.
In the future,the development of human civilization maybe just as Paradox described.
I hope to get the feeling of human epic space history, surge high and sweep forward,Paradox can give me in Stellaris.

=============================================
However i just want to say i love this game now.It's cool.
i had known this game is not completed(so many dlcs....).I think it is greater than other 4x games i played.I want Paradox to hold their advantage.
I just express my feeling about Stellaris.
English is not my mother language:(
I do my best read everyone's writing.
Thanks for everyone's reply.:)
 
Last edited:
  • 29
  • 7
Reactions:

zukodark

Court Necromancer
59 Badges
Sep 10, 2014
1.617
1.994
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Lithoids
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Prison Architect
  • Europa Universalis IV: El Dorado
  • Stellaris: Federations
  • Europa Universalis IV
  • Europa Universalis 4: Emperor
  • Victoria 2
  • Battle for Bosporus
  • Cities: Skylines
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Crusader Kings III
  • Stellaris Sign-up
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Stellaris: Megacorp
  • Crusader Kings II: Sunset Invasion
  • Majesty 2 Collection
  • Victoria: Revolutions
  • Victoria 2: Heart of Darkness
It would not be smart to delay FTL travel, as this would result in most of the game getting postponed. It would be boring to have to deal only with your home system each game before you can start the actual game itself.

State or private mechanics are represented by Individualism vs Collectivism.
 
Last edited:
  • 2
Reactions:

PikeStance

"Your ally now threatens us"
55 Badges
Oct 26, 2014
249
344
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Stellaris
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron III
  • Hearts of Iron III Collection
  • Cities: Skylines
  • Crusader Kings II
  • Europa Universalis IV
  • Victoria 2
  • Victoria: Revolutions
I think Stellaris is probably the most accessible game that Paradox has produced which in part was their goal. This sort of game will appeal to the audience that see space as an endless possibility that go beyond our understanding of the universe. If you are a Star Trek fan you probably get what I mean. That being said, it is probably important to note that this is only the beginning and almost anything is and could be possible ti implement.

Personally, I have always shy away from "Space" games because I thought they came across as cheesy and generally uninteresting. I decided to give Paradox a shot because I liked what I saw in Vic II HOI3, and EU 4. They were complicated, but I like the attention to detail that Paradox devotes their games. When I read that the game was easy to play and the UO was the most intuitive of all Paradox games, I thought I give it a shot and I am glad I did.

This being said there are massive areas of improvement. One area is having an already explored Home System. This is something that does not require the use of hypersonic proportion systems. It also makes sense because it would indicate an already acquired technology.

Other possibilities may be more of everything, like base ship designs.

Small note: The OP suggestions may be too elaborate for now, but I am surprise you has received such a negative reaction. Realism in science fiction is very subjective.
 
  • 5
  • 1
Reactions:

joriandrake

Impossible? A Challenge!
64 Badges
Feb 19, 2006
2.136
90
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris Sign-up
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Pillars of Eternity
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Teleglitch: Die More Edition
  • War of the Roses
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
I think it is very much Pox style.

It is just released, a vanilla base game, and just as other Pox games it will require months/years of patching/DLC/expansions to truly evolve and shine.
 
  • 5
  • 2
Reactions:

TK3600

Major
5 Badges
Jul 13, 2014
744
1.097
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Victoria 2
  • Stellaris
  • Hearts of Iron IV: Cadet
I don't completely agree with the post, but I agree with the title. It is far simplified than other major games, and lack other iconic features like map mode, containment wars, cores, and etc. Even things like alliance work way differently.
 
  • 3
  • 2
  • 1
Reactions:

joriandrake

Impossible? A Challenge!
64 Badges
Feb 19, 2006
2.136
90
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris Sign-up
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Pillars of Eternity
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Teleglitch: Die More Edition
  • War of the Roses
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
I don't completely agree with the post, but I agree with the title. It is far simplified than other major games, and lack other iconic features like map mode, containment wars, cores, and etc. Even things like alliance work way differently.

EU:Rome, Sengoku

Simple games are not new to Pox


and there are 'cores', but for a species to be released as vassal the core usually is just their home planet (which is about 2000 provinces in EU term anyway)

I do admit though a lot needs improvement, like the mentioned missing map modes
 
  • 1
Reactions:

TK3600

Major
5 Badges
Jul 13, 2014
744
1.097
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Victoria 2
  • Stellaris
  • Hearts of Iron IV: Cadet
EU:Rome, Sengoku

Simple games are not new to Pox


and there are 'cores', but for a species to be released as vassal the core usually is just their home planet (which is about 2000 provinces in EU term anyway)

I do admit though a lot needs improvement, like the mentioned missing map modes
I am aware of those, but Stellaris is clearly designed and marketed as a major game comparable to HOI, CK, EU, VIC, if not greater.
 

joriandrake

Impossible? A Challenge!
64 Badges
Feb 19, 2006
2.136
90
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris Sign-up
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Pillars of Eternity
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Teleglitch: Die More Edition
  • War of the Roses
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
I am aware of those, but Stellaris is clearly designed and marketed as a major game comparable to HOI, CK, EU, VIC, if not greater.
I think it is just marketed as Pox's jump into sci-fi/fantasy genres and as primarily a MP game compared to other games that were focusing on SP
 
  • 3
Reactions:

yezhanquan

Field Marshal
66 Badges
Apr 28, 2008
5.338
1.779
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Age of Wonders III
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Stellaris: Distant Stars
  • Europa Universalis IV: Cradle of Civilization
  • Shadowrun: Dragonfall
  • Europa Universalis IV
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis IV: Dharma
I think it is just marketed as Pox's jump into sci-fi/fantasy genres and as primarily a MP game compared to other games that were focusing on SP
It also doesn't have multiple bookmarks (although V2 has only 2, as far as I can recall). No need to pour resources into researching accuracy for a lot of things.
 

Dnote

Product Manager
16 Badges
Dec 31, 2005
1.354
2.288
  • Crusader Kings II
  • Diplomacy
  • East India Company Collection
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Hearts of Iron IV Sign-up
I think the mining/research stations you build are PDS' simplified approach to inhabiting inhospitable worlds.

The fact that so few planets have minerals does kind of annoy me though. Starting a game in Sol and having no minerals is basically rubbish, every rocky body should have some worth.
 
  • 1
Reactions:

Tus3

First Lieutenant
44 Badges
Jul 3, 2015
275
112
  • Rome: Vae Victis
  • Stellaris - Path to Destruction bundle
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Darkest Hour
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Rome Gold
State or private mechanics are represented by Individualism vs Collectivism.
Which I didn't really think was a good idea as it means that a collectivist Plutocratic Oligarchy (or it's advanced form Megacorporation) can't build private colony ships (need to be individualist to research Frontier Initiativess). They apperently trust corporations to run their entire government (which includes colonization) but not to colonize planets on their own.

And thanks to Stellaris 'unorthodox' definition of collectivism, it also means you can't start as a statist dictatorship whose population hates to be enslaved by alien invaders.
 
  • 4
Reactions:

joriandrake

Impossible? A Challenge!
64 Badges
Feb 19, 2006
2.136
90
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris Sign-up
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Pillars of Eternity
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Teleglitch: Die More Edition
  • War of the Roses
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
I think the mining/research stations you build are PDS' simplified approach to inhabiting inhospitable worlds.

The fact that so few planets have minerals does kind of annoy me though. Starting a game in Sol and having no minerals is basically rubbish, every rocky body should have some worth.
As far I know that is random, you were just unlucky that no minerals existed

one one start as insectoids I had 6 planets/asteroids giving energy in home system, and while I played Earth long ago early release game I had 3 or 4 mineral zones in Sol
 

TK3600

Major
5 Badges
Jul 13, 2014
744
1.097
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Victoria 2
  • Stellaris
  • Hearts of Iron IV: Cadet
I think it is just marketed as Pox's jump into sci-fi/fantasy genres and as primarily a MP game compared to other games that were focusing on SP
My point is that Stellaris is not barebone games like march of eagle, it is a major game with efforts comparable to games I mentioned. Somehow the team took a completely different approach. Map mode, core, containment wars, all applies to space genre, and is badly needed. Managing a 100 planet empire is harder than France! Why not map modes? A genocidal alien overlord is a stronger target for containment than Napoleon who just conquer, so why not containment war? Mars which is owned by humans for 100 of years is taken by space penguins, people on Earth will be eager to take it back as its legitmate owner! This is what I am refering to. Stellaris surprisingly lack those old features, despite nailing the new parts correct.
 
  • 1
Reactions:

grommile

Field Marshal
66 Badges
Jun 4, 2011
22.441
38.787
  • Europa Universalis IV
  • Crusader Kings III
  • Stellaris
  • Shadowrun Returns
  • Teleglitch: Die More Edition
  • Victoria 2
  • 500k Club
  • March of the Eagles
  • Knights of Pen and Paper 2
  • Crusader Kings II
  • Europa Universalis III
  • Hearts of Iron IV: Cadet
  • Cities: Skylines
  • Prison Architect
Which I didn't really think was a good idea as it means that a collectivist Plutocratic Oligarchy (or it's advanced form Megacorporation) can't build private colony ships (need to be individualist to research Frontier Initiativess). They apperently trust corporations to run their entire government (which includes colonization) but not to colonize planets on their own.
A collectivist plutocratic oligarchy is probably run by the chief executives of the Mineral Extraction Company, the Energy Extraction Company, the Science Company, and the Agricultural Company. Then you upgrade to Megacorp, and they merge into one company.
 

CyaN

Shifty Mediterranean
102 Badges
May 9, 2008
1.781
6.023
  • Cities in Motion 2
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Magicka
  • Sengoku
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Divine Wind
  • Europa Universalis III Complete
  • Arsenal of Democracy
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Holy Knight (pre-order)
  • BATTLETECH
  • 500k Club
  • Victoria 2
  • Tyranny: Archon Edition
  • Surviving Mars
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Age of Wonders III
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Death or Dishonor
I'm not exactly sure of what you're getting at. Which is to say, I have read your post 3 times and I still couldn't say that I fully understand what you're saying or why.

So, starting the game before FTL? Nope, awful idea. This game is about the age of space colonization, not about the early space age. There would be nothing to do until you researched FTL. There's no point to that.

Borrowing features from Distant Worlds? I don't want Stellaris to be Distant Worlds. Play Distant Worlds; Distant Worlds is already Distant Worlds. I expect that Stellaris would have an identity of its own, instead of being a pastiche of mechanics of 4x games. Or, like other people are asking, "the exact same game as X [usually Master of Orion 2, but it may vary], which happens to be my favorite 4x game".
 
  • 8
  • 1
Reactions:

zukodark

Court Necromancer
59 Badges
Sep 10, 2014
1.617
1.994
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Lithoids
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Prison Architect
  • Europa Universalis IV: El Dorado
  • Stellaris: Federations
  • Europa Universalis IV
  • Europa Universalis 4: Emperor
  • Victoria 2
  • Battle for Bosporus
  • Cities: Skylines
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Crusader Kings III
  • Stellaris Sign-up
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Stellaris: Megacorp
  • Crusader Kings II: Sunset Invasion
  • Majesty 2 Collection
  • Victoria: Revolutions
  • Victoria 2: Heart of Darkness
And thanks to Stellaris 'unorthodox' definition of collectivism, it also means you can't start as a statist dictatorship whose population hates to be enslaved by alien invaders.
Just don't be collectivist. Neutrals in that respect can still be autocracies, and still dislike being enslaved.
 

canuck123

Sergeant
Sep 2, 2010
62
81
My point is that Stellaris is not barebone games like march of eagle, it is a major game with efforts comparable to games I mentioned. Somehow the team took a completely different approach. Map mode, core, containment wars, all applies to space genre, and is badly needed. Managing a 100 planet empire is harder than France! Why not map modes? A genocidal alien overlord is a stronger target for containment than Napoleon who just conquer, so why not containment war? Mars which is owned by humans for 100 of years is taken by space penguins, people on Earth will be eager to take it back as its legitmate owner! This is what I am refering to. Stellaris surprisingly lack those old features, despite nailing the new parts correct.

Yes Yes yes yes. That's exactly what makes the game feel too plain right now. There's no sense of any AI species actually reacting to what you do. If I as the Ottoman empire expand too quickly in EU 4, I can expect religious rebels inside my borders, instability resulting from the annexation, a religious alliance created among my neighbors because of my badboy points, and a hit to my economy. That's part of what is missing in Stellaris. That and more of the event chains that keep the early game so interesting in the first 5 hours, before the mid game grind

I mean there comes a point when they game is literally just "build bigger fleet, vassalize the remaining 10 civs." And that's it. No bumps on the road, no surprises, just hammer out the fleet and do the busy work of vassalizing everybody so you can win.
 
  • 1
Reactions:

PikeStance

"Your ally now threatens us"
55 Badges
Oct 26, 2014
249
344
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Stellaris
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron III
  • Hearts of Iron III Collection
  • Cities: Skylines
  • Crusader Kings II
  • Europa Universalis IV
  • Victoria 2
  • Victoria: Revolutions
Yes Yes yes yes. That's exactly what makes the game feel too plain right now. There's no sense of any AI species actually reacting to what you do. If I as the Ottoman empire expand too quickly in EU 4, I can expect religious rebels inside my borders, instability resulting from the annexation, a religious alliance created among my neighbors because of my badboy points, and a hit to my economy. That's part of what is missing in Stellaris. That and more of the event chains that keep the early game so interesting in the first 5 hours, before the mid game grind

I mean there comes a point when they game is literally just "build bigger fleet, vassalize the remaining 10 civs." And that's it. No bumps on the road, no surprises, just hammer out the fleet and do the busy work of vassalizing everybody so you can win.

I do not know. You would think by the time a Civilization has reached the level where interstellar travel was possible that the level of technology would evolve that planetary cooperation would have been achieved. There would be some sort of economic equilibrium as well allowing for funds to be funneled towards exploration and exploitation of the universe. You can also imagine that the planet would also reach a level of intellectualism that would compel people towards greater and greater cooperation if not out right unity.

This being said, the universe should be like exploring great depths of the oceans, rife with peril at every turn. The game advertised that in order to communicate you must first learn the language, but I am finding that I can almost instantaneously do that. Also, people are far too trusting. I would think regardless of your intentions, you should be very guarded with early contact. That element, which should be in the game, doesn't appear to be so. Why is this important, because miscommunication a;ways creates tension and misunderstanding leading to conflict. This uncertainty should be more than enough to make up for the lack of internal conflict. Thus far, I have not seen too much of this.