I think Stellaris is not like Paradox style now.
Stellaris is now neither like CK, EU , VIC nor HOI,more like common space 4x game.Many people even said this is the Paradox version of Civilization.
In the current game pattern,race have not even one colony in their galaxy except their homeworld.
However,they can set up new strategy colony far away from their homeworld,separated by several galaxies.This pattern is not normal develop logic,human can develop civilization like this in future?
Even the Barren planet may have the value of being colonized at the early space history of human,due to their mineral resources ,strategic location or low gravity(trade center benefit from low cost of launch the spacecraft) and so on.
(I have given some 'colonization Suggestions')
Although Paradox may wanted to accelerate the pace of the game,this give me a feeling of unreality.
If this show the happy accident of FTL,I consider race can not get FTL at beginning in future version.When their civilization reach the development level in homeworld system,they can get technological breakthroughs and choose the FTL method.After that,their'Conquest is the Sea of Stars'.
Moreover,Paradox should create more logic mechanism in Stellaris,such as similar mechanism in EU4 or VIC2.
For example,state or private mechanism(the game of Distant World also have)
Paradox can set up the logic effect between private to state:
About exlore and expand logic effect
whole private behavior:country get less stability(arised diversified thought);more diversified factions;more faster automatic colonize or survey(every once in a while,Some border galaxies are surveyed automatically,Some planets are colonized automatically);less anomalies(not willing to report to the government);ustable colony(some corporate or private colonies are accpet government managent or protecting.some are not willing to obey government.they even want to be independent) and so on;
whole state behavior:country get more stability;need manual colonize or survey;stable colony grow;more anomalies and so on.
Paradox maybe not just create random generator of new round,can also create history scenario(maybe from human views:early enter to space,glorious age,division and civil war,decline age)like other Paradox history games.
In the future,the development of human civilization maybe just as Paradox described.
I hope to get the feeling of human epic space history, surge high and sweep forward,Paradox can give me in Stellaris.
=============================================
However i just want to say i love this game now.It's cool.
i had known this game is not completed(so many dlcs....).I think it is greater than other 4x games i played.I want Paradox to hold their advantage.
I just express my feeling about Stellaris.
English is not my mother language
I do my best read everyone's writing.
Thanks for everyone's reply.
Stellaris is now neither like CK, EU , VIC nor HOI,more like common space 4x game.Many people even said this is the Paradox version of Civilization.
In the current game pattern,race have not even one colony in their galaxy except their homeworld.
However,they can set up new strategy colony far away from their homeworld,separated by several galaxies.This pattern is not normal develop logic,human can develop civilization like this in future?
Even the Barren planet may have the value of being colonized at the early space history of human,due to their mineral resources ,strategic location or low gravity(trade center benefit from low cost of launch the spacecraft) and so on.
(I have given some 'colonization Suggestions')
Although Paradox may wanted to accelerate the pace of the game,this give me a feeling of unreality.
If this show the happy accident of FTL,I consider race can not get FTL at beginning in future version.When their civilization reach the development level in homeworld system,they can get technological breakthroughs and choose the FTL method.After that,their'Conquest is the Sea of Stars'.
Moreover,Paradox should create more logic mechanism in Stellaris,such as similar mechanism in EU4 or VIC2.
For example,state or private mechanism(the game of Distant World also have)
Paradox can set up the logic effect between private to state:
About exlore and expand logic effect
whole private behavior:country get less stability(arised diversified thought);more diversified factions;more faster automatic colonize or survey(every once in a while,Some border galaxies are surveyed automatically,Some planets are colonized automatically);less anomalies(not willing to report to the government);ustable colony(some corporate or private colonies are accpet government managent or protecting.some are not willing to obey government.they even want to be independent) and so on;
whole state behavior:country get more stability;need manual colonize or survey;stable colony grow;more anomalies and so on.
Paradox maybe not just create random generator of new round,can also create history scenario(maybe from human views:early enter to space,glorious age,division and civil war,decline age)like other Paradox history games.
In the future,the development of human civilization maybe just as Paradox described.
I hope to get the feeling of human epic space history, surge high and sweep forward,Paradox can give me in Stellaris.
=============================================
However i just want to say i love this game now.It's cool.
i had known this game is not completed(so many dlcs....).I think it is greater than other 4x games i played.I want Paradox to hold their advantage.
I just express my feeling about Stellaris.
English is not my mother language
I do my best read everyone's writing.
Thanks for everyone's reply.
Last edited:
- 29
- 7