Polished as in that area?
And "stable" is a weak argument. Please, name me one single EA title that use the game engine that have been polished by the same people for a decade.
Because according to the guy I was responding to, Stellaris would be that example you asked for.
So, your question itself is admitting that Stellaris is not even remotely describable as 'early access'. Ergo, you are agreeing with me by the assumptions you are making in your question.
In theory. Nowdays EA is being use in a lot of different ways, not only as fundraising platforms. Advertisement easy come to mind as one.
He used the term 'early access' as a pejorative, not as a meaningful description.
You, and he, are in no place to try and talk about how the concept has been used for things other than revenue.
Moreover, advertisement is intrinsic to revenue, so your point is moot.
Name some?
- combat is weak
-diplomacy is weak
-planet development is weak
-Internal policy is still rough and being changed from patch to patch so it's not "basics".
- Empire constructors is interesting but was already reworked and still and work in the future.
So we left with, like, science and exploring?
None of that is descriptive of 'early access.'
Balancing issues, differing design priorities, and problematic or sub-par game design decisions does not 'early access' make.
He was conflating design and development because of personal ignorance and a desire to cast aspersions on the development team over design decisions and priorities he disliked, yet has no direct involvement with or experience of.